Make sure we don't go beyond the bounds of PVR
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@ -1172,6 +1172,12 @@ GL_FORCE_INLINE void divide(SubmissionTarget* target) {
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vertex->xyz[0] *= f;
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vertex->xyz[1] *= f;
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vertex->xyz[2] = 1.0 - ((DEPTH_RANGE_MULTIPLIER_L * vertex->xyz[2] * f) + DEPTH_RANGE_MULTIPLIER_H);
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/* Passing a value > 1.0f will cause the polygon to be dropped by the
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* PVR. Although we clip to the near plane, rounding errors can still
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* cause this happen. This just ensures it doesn't */
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vertex->xyz[2] = MIN(1.0f, vertex->xyz[2]);
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++vertex;
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}
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}
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