Prefix some non-static private functions with '_gl'

This commit is contained in:
Luke Benstead 2019-03-03 19:02:25 +00:00
parent 2382126603
commit 926214bd82
9 changed files with 40 additions and 40 deletions

View File

@ -19,7 +19,7 @@ static AttribPointer DIFFUSE_POINTER;
static GLuint ENABLED_VERTEX_ATTRIBUTES = 0;
static GLubyte ACTIVE_CLIENT_TEXTURE = 0;
void initAttributePointers() {
void _glInitAttributePointers() {
TRACE();
VERTEX_POINTER.ptr = NULL;
@ -263,12 +263,12 @@ static inline IndexParseFunc _calcParseIndexFunc(GLenum type) {
static inline void transformToEyeSpace(GLfloat* point) {
_matrixLoadModelView();
_glMatrixLoadModelView();
mat_trans_single3_nodiv(point[0], point[1], point[2]);
}
static inline void transformNormalToEyeSpace(GLfloat* normal) {
_matrixLoadNormal();
_glMatrixLoadNormal();
mat_trans_normal3(normal[0], normal[1], normal[2]);
}
@ -933,7 +933,7 @@ static void transform(ClipVertex* output, const GLsizei count) {
ClipVertex* vertex = output;
_applyRenderMatrix(); /* Apply the Render Matrix Stack */
_glApplyRenderMatrix(); /* Apply the Render Matrix Stack */
GLsizei i = count;
while(i--) {
@ -1021,10 +1021,10 @@ static void light(ClipVertex* output, const GLsizei count) {
ClipVertex* vertex = output;
EyeSpaceData* eye_space = (EyeSpaceData*) eye_space_data->data;
_matrixLoadModelView();
_glMatrixLoadModelView();
mat_transform3(vertex->xyz, eye_space->xyz, count, sizeof(ClipVertex), sizeof(EyeSpaceData));
_matrixLoadNormal();
_glMatrixLoadNormal();
mat_transform_normal3(vertex->nxyz, eye_space->n, count, sizeof(ClipVertex), sizeof(EyeSpaceData));
GLsizei i;
@ -1111,7 +1111,7 @@ static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum typ
profiler_push(__func__);
PolyList* activeList = activePolyList();
PolyList* activeList = _glActivePolyList();
/* Make room in the list buffer */
GLsizei spaceNeeded = (mode == GL_POLYGON || mode == GL_TRIANGLE_FAN) ? ((count - 2) * 3) : count;
@ -1183,7 +1183,7 @@ static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum typ
profiler_checkpoint("divide");
push(header, start, spaceNeeded, activePolyList(), 0);
push(header, start, spaceNeeded, _glActivePolyList(), 0);
profiler_checkpoint("push");
/*
@ -1212,7 +1212,7 @@ static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum typ
(hence the - 1)
*/
ClipVertex* vertex = aligned_vector_push_back(
&transparentPolyList()->vector, start - 1, spaceNeeded + 1
&_glTransparentPolyList()->vector, start - 1, spaceNeeded + 1
);
PVRHeader* mtHeader = (PVRHeader*) vertex++;
@ -1240,7 +1240,7 @@ static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum typ
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* Send the buffer again to the transparent list */
push(mtHeader, mtStart, spaceNeeded, transparentPolyList(), 1);
push(mtHeader, mtStart, spaceNeeded, _glTransparentPolyList(), 1);
/* Reset state */
glDepthFunc(depthFunc);

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@ -38,7 +38,7 @@ static void pvr_list_submit(void *src, int n) {
d[0] = d[8] = 0;
}
static void _initPVR() {
static void _glInitPVR() {
pvr_init_params_t params = {
/* Enable opaque and translucent polygons with size 32 and 32 */
{ PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32 },
@ -52,7 +52,7 @@ static void _initPVR() {
}
PolyList* activePolyList() {
PolyList* _glActivePolyList() {
if(isBlendingEnabled()) {
return &TR_LIST;
} else {
@ -60,23 +60,23 @@ PolyList* activePolyList() {
}
}
PolyList *transparentPolyList() {
PolyList *_glTransparentPolyList() {
return &TR_LIST;
}
void APIENTRY glKosInit() {
TRACE();
_initPVR();
_glInitPVR();
initMatrices();
initAttributePointers();
_glInitMatrices();
_glInitAttributePointers();
_glInitContext();
_glInitLights();
initImmediateMode();
initFramebuffers();
_glInitImmediateMode();
_glInitFramebuffers();
_glKosInitTextures();
_glInitTextures();
OP_LIST.list_type = PVR_LIST_OP_POLY;
PT_LIST.list_type = PVR_LIST_PT_POLY;

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@ -16,7 +16,7 @@ static FrameBuffer* ACTIVE_FRAMEBUFFER = NULL;
static NamedArray FRAMEBUFFERS;
void initFramebuffers() {
void _glInitFramebuffers() {
named_array_init(&FRAMEBUFFERS, sizeof(FrameBuffer), 32);
}

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@ -28,7 +28,7 @@ static GLfloat UV_COORD[2] = {0.0f, 0.0f};
static GLfloat ST_COORD[2] = {0.0f, 0.0f};
void initImmediateMode() {
void _glInitImmediateMode() {
aligned_vector_init(&VERTICES, sizeof(GLfloat));
aligned_vector_init(&COLOURS, sizeof(GLfloat));
aligned_vector_init(&UV_COORDS, sizeof(GLfloat));

View File

@ -109,7 +109,7 @@ void APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) {
memcpy(LIGHTS[idx].specular, params, sizeof(GLfloat) * 4);
break;
case GL_POSITION: {
_matrixLoadModelView();
_glMatrixLoadModelView();
memcpy(LIGHTS[idx].position, params, sizeof(GLfloat) * 4);
LIGHTS[idx].is_directional = (params[3] == 0.0f) ? GL_TRUE : GL_FALSE;

View File

@ -37,7 +37,7 @@ matrix_t* _glGetProjectionMatrix() {
return (matrix_t*) stack_top(&MATRIX_STACKS[1]);
}
void initMatrices() {
void _glInitMatrices() {
init_stack(&MATRIX_STACKS[0], sizeof(matrix_t), 32);
init_stack(&MATRIX_STACKS[1], sizeof(matrix_t), 32);
init_stack(&MATRIX_STACKS[2], sizeof(matrix_t), 32);
@ -385,20 +385,20 @@ void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, GLfloat centerx,
glhLookAtf2(eye, point, up);
}
void _applyRenderMatrix() {
void _glApplyRenderMatrix() {
mat_load(&SCREENVIEW_MATRIX);
mat_apply(stack_top(MATRIX_STACKS + (GL_PROJECTION & 0xF)));
mat_apply(stack_top(MATRIX_STACKS + (GL_MODELVIEW & 0xF)));
}
void _matrixLoadTexture() {
void _glMatrixLoadTexture() {
mat_load(stack_top(MATRIX_STACKS + (GL_TEXTURE & 0xF)));
}
void _matrixLoadModelView() {
void _glMatrixLoadModelView() {
mat_load(stack_top(MATRIX_STACKS + (GL_MODELVIEW & 0xF)));
}
void _matrixLoadNormal() {
void _glMatrixLoadNormal() {
mat_load(&NORMAL_MATRIX);
}

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@ -93,20 +93,20 @@ typedef struct {
} LightSource;
PolyList *activePolyList();
PolyList *transparentPolyList();
PolyList *_glActivePolyList();
PolyList *_glTransparentPolyList();
void initAttributePointers();
void _glInitAttributePointers();
void _glInitContext();
void _glInitLights();
void initImmediateMode();
void initMatrices();
void initFramebuffers();
void _glInitImmediateMode();
void _glInitMatrices();
void _glInitFramebuffers();
void _matrixLoadNormal();
void _matrixLoadModelView();
void _matrixLoadTexture();
void _applyRenderMatrix();
void _glMatrixLoadNormal();
void _glMatrixLoadModelView();
void _glMatrixLoadTexture();
void _glApplyRenderMatrix();
matrix_t* _glGetProjectionMatrix();
@ -114,7 +114,7 @@ void wipeTextureOnFramebuffers(GLuint texture);
GLubyte checkImmediateModeInactive(const char* func);
pvr_poly_cxt_t* getPVRContext();
GLubyte _glKosInitTextures();
GLubyte _glInitTextures();
void _glUpdatePVRTextureContext(pvr_poly_cxt_t* context, GLshort textureUnit);

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@ -490,7 +490,7 @@ void glPixelStorei(GLenum pname, GLint param) {
*/
void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
/*!!! FIXME: Shouldn't this be added to *all* lists? */
PVRTileClipCommand *c = aligned_vector_extend(&activePolyList()->vector, 1);
PVRTileClipCommand *c = aligned_vector_extend(&_glActivePolyList()->vector, 1);
GLint miny, maxx, maxy;
GLsizei gl_scissor_width = CLAMP(width, 0, vid_mode->width);

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@ -142,7 +142,7 @@ static GLuint _glGetMipmapDataSize(TextureObject* obj) {
return size;
}
GLubyte _glKosInitTextures() {
GLubyte _glInitTextures() {
named_array_init(&TEXTURE_OBJECTS, sizeof(TextureObject), MAX_TEXTURE_COUNT);
// Reserve zero so that it is never given to anyone as an ID!