Make use of swapVertex
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@ -265,10 +265,7 @@ void _glClipTriangleStrip(SubmissionTarget* target, uint8_t fladeShade) {
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markDead(v3);
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markDead(v3);
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} else {
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} else {
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markDead(v1);
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markDead(v1);
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Vertex tmp = *v2;
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swapVertex(v2, v3);
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*v2 = *v3;
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*v3 = tmp;
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triangle = -1;
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triangle = -1;
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v2->flags = VERTEX_CMD;
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v2->flags = VERTEX_CMD;
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v3->flags = VERTEX_CMD;
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v3->flags = VERTEX_CMD;
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