Remove some old code

This commit is contained in:
Luke Benstead 2018-05-16 21:43:56 +01:00
parent 278ba01538
commit 9e54126de7
3 changed files with 1 additions and 1311 deletions

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@ -7,7 +7,7 @@
TARGET = libGL.a TARGET = libGL.a
OBJS = gl-rgb.o gl-fog.o gl-sh4-light.o gl-light.o gl-clip.o gl-clip-arrays.o OBJS = gl-rgb.o gl-fog.o gl-sh4-light.o gl-light.o gl-clip.o gl-clip-arrays.o
OBJS += gl-arrays.o gl-pvr.o gl-matrix.o gl-api.o glu-texture.o OBJS += gl-pvr.o gl-matrix.o gl-api.o glu-texture.o
OBJS += gl-framebuffer.o gl-cap.o gl-error.o OBJS += gl-framebuffer.o gl-cap.o gl-error.o
OBJS += GL/draw.o GL/flush.o GL/framebuffer.o GL/immediate.o GL/lighting.o GL/state.o GL/texture.o OBJS += GL/draw.o GL/flush.o GL/framebuffer.o GL/immediate.o GL/lighting.o GL/state.o GL/texture.o
OBJS += GL/matrix.o OBJS += GL/matrix.o

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@ -1,30 +0,0 @@
/* KallistiGL for KallistiOS ##version##
libgl/gl-arrays.h
Copyright (C) 2013-2014 Josh Pearson
Arrays Input Primitive Types Supported:
-GL_TRIANGLES
-GL_TRIANGLE_STRIPS
-GL_QUADS
Here, it is not necessary to enable or disable client states;
the API is aware of what arrays have been submitted, and will
render accordingly. If you submit a normal pointer, dynamic
vertex lighting will be applied even if you submit a color
pointer, so only submit one or the other.
*/
#ifndef GL_ARRAYS_H
#define GL_ARRAYS_H
#include "gl.h"
#define GL_KOS_USE_ARRAY (1<<0)
#define GL_KOS_USE_TEXTURE0 (1<<1)
#define GL_KOS_USE_TEXTURE1 (1<<2)
#define GL_KOS_USE_COLOR (1<<3)
#define GL_KOS_USE_NORMAL (1<<4)
#endif