Remove some old code
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278ba01538
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2
Makefile
2
Makefile
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@ -7,7 +7,7 @@
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TARGET = libGL.a
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TARGET = libGL.a
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OBJS = gl-rgb.o gl-fog.o gl-sh4-light.o gl-light.o gl-clip.o gl-clip-arrays.o
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OBJS = gl-rgb.o gl-fog.o gl-sh4-light.o gl-light.o gl-clip.o gl-clip-arrays.o
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OBJS += gl-arrays.o gl-pvr.o gl-matrix.o gl-api.o glu-texture.o
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OBJS += gl-pvr.o gl-matrix.o gl-api.o glu-texture.o
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OBJS += gl-framebuffer.o gl-cap.o gl-error.o
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OBJS += gl-framebuffer.o gl-cap.o gl-error.o
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OBJS += GL/draw.o GL/flush.o GL/framebuffer.o GL/immediate.o GL/lighting.o GL/state.o GL/texture.o
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OBJS += GL/draw.o GL/flush.o GL/framebuffer.o GL/immediate.o GL/lighting.o GL/state.o GL/texture.o
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OBJS += GL/matrix.o
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OBJS += GL/matrix.o
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1280
gl-arrays.c
1280
gl-arrays.c
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30
gl-arrays.h
30
gl-arrays.h
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/* KallistiGL for KallistiOS ##version##
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libgl/gl-arrays.h
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Copyright (C) 2013-2014 Josh Pearson
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Arrays Input Primitive Types Supported:
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-GL_TRIANGLES
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-GL_TRIANGLE_STRIPS
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-GL_QUADS
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Here, it is not necessary to enable or disable client states;
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the API is aware of what arrays have been submitted, and will
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render accordingly. If you submit a normal pointer, dynamic
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vertex lighting will be applied even if you submit a color
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pointer, so only submit one or the other.
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*/
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#ifndef GL_ARRAYS_H
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#define GL_ARRAYS_H
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#include "gl.h"
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#define GL_KOS_USE_ARRAY (1<<0)
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#define GL_KOS_USE_TEXTURE0 (1<<1)
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#define GL_KOS_USE_TEXTURE1 (1<<2)
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#define GL_KOS_USE_COLOR (1<<3)
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#define GL_KOS_USE_NORMAL (1<<4)
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#endif
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