Update the zclip_trianglestrip sample to show glitches

This commit is contained in:
Luke Benstead 2018-07-16 17:25:30 +01:00
parent 720206810d
commit a113722d82

View File

@ -45,6 +45,7 @@ void ReSizeGLScene(int Width, int Height)
void DrawGLScene()
{
static GLfloat movement = 0.0f;
static GLfloat rotation = 0.0f;
static GLboolean increasing = GL_TRUE;
if(movement > 10.0) {
@ -59,24 +60,36 @@ void DrawGLScene()
movement -= 0.05f;
}
rotation += 0.1f;
if(rotation > 360.0f) {
rotation -= 360.0f;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
glLoadIdentity(); // Reset The View
glPushMatrix();
glTranslatef(0.0f, -1.0f, movement);
glRotatef(rotation, 0.0f, 1.0, 0.0f);
glBegin(GL_TRIANGLE_STRIP);
glColor3f(1.0f, 1.0f, 0.0f);
glVertex3f(-2.5f, 0.0f, -5.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(-2.5f, 0.0f, 5.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(2.5f, 0.0f, 5.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(2.5f, 0.0f, -5.0f);
glVertex3f(-2.5f, 0.0f, -5.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(2.5f, 0.0f, 5.0f);
glVertex3f(2.5f, 0.0f, -5.0f);
glColor3f(0.0f, 1.0f, 1.0f);
glVertex3f(-2.5f, 0.0f, -10.0f);
glColor3f(1.0f, 0.0f, 1.0f);
glVertex3f(2.5f, 0.0f, -10.0f);
glEnd();
glPopMatrix();