Faster inversion
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@ -25,7 +25,7 @@ if(NOT PLATFORM_DREAMCAST)
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set(FIND_LIBRARY_USE_LIB64_PATHS false)
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set(FIND_LIBRARY_USE_LIB64_PATHS false)
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endif()
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endif()
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 --fast-math -fexpensive-optimizations -funroll-all-loops")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 -mfsrra -ffp-contract=fast -mfsca -ffast-math -fexpensive-optimizations -funroll-all-loops")
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0 -g -Wall -Wextra")
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0 -g -Wall -Wextra")
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set(
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set(
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@ -49,7 +49,7 @@ void SceneListBegin(GPUList list) {
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GL_FORCE_INLINE float _glFastInvert(float x) {
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GL_FORCE_INLINE float _glFastInvert(float x) {
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const float sgn = (x > 0) - (x < 0);
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const float sgn = (x > 0) - (x < 0);
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return sgn * MATH_fsrra(x * x);
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return sgn * (1.f / __builtin_sqrtf(x * x));
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}
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}
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GL_FORCE_INLINE void _glPerspectiveDivideVertex(Vertex* vertex, const float h) {
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GL_FORCE_INLINE void _glPerspectiveDivideVertex(Vertex* vertex, const float h) {
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