Add NeHe lesson 3, and a Vertex Array version of lesson 2
This commit is contained in:
parent
ac43344666
commit
a8d5d2f506
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -2,3 +2,5 @@
|
|||
.*.swp
|
||||
*~
|
||||
*.a
|
||||
*.elf
|
||||
*.img
|
||||
|
|
|
@ -258,6 +258,9 @@ static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum typ
|
|||
|
||||
if(ENABLED_VERTEX_ATTRIBUTES & DIFFUSE_ENABLED_FLAG) {
|
||||
_parseColour(&vertex->argb, cptr + (idx * cstride), DIFFUSE_POINTER.size, DIFFUSE_POINTER.type);
|
||||
} else {
|
||||
/* Default to white if colours are disabled */
|
||||
vertex->argb = PVR_PACK_COLOR(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
if(ENABLED_VERTEX_ATTRIBUTES & UV_ENABLED_FLAG) {
|
||||
|
|
|
@ -8,3 +8,5 @@ export OBJEXTRA := $(LIB_DIR)/libGLdc.a
|
|||
|
||||
all:
|
||||
$(KOS_MAKE) -C nehe02 all
|
||||
$(KOS_MAKE) -C nehe02va all
|
||||
$(KOS_MAKE) -C nehe03 all
|
29
samples/nehe02va/Makefile
Normal file
29
samples/nehe02va/Makefile
Normal file
|
@ -0,0 +1,29 @@
|
|||
TARGET = nehe02va.elf
|
||||
OBJS = main.o
|
||||
|
||||
all: rm-elf $(TARGET)
|
||||
|
||||
include $(KOS_BASE)/Makefile.rules
|
||||
|
||||
clean:
|
||||
-rm -f $(TARGET) $(OBJS) romdisk.*
|
||||
|
||||
rm-elf:
|
||||
-rm -f $(TARGET) romdisk.*
|
||||
|
||||
$(TARGET): $(OBJS) romdisk.o
|
||||
$(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \
|
||||
$(OBJS) romdisk.o $(OBJEXTRA) -lm -lkosutils $(KOS_LIBS)
|
||||
|
||||
romdisk.img:
|
||||
$(KOS_GENROMFS) -f romdisk.img -d romdisk -v
|
||||
|
||||
romdisk.o: romdisk.img
|
||||
$(KOS_BASE)/utils/bin2o/bin2o romdisk.img romdisk romdisk.o
|
||||
|
||||
run: $(TARGET)
|
||||
$(KOS_LOADER) $(TARGET)
|
||||
|
||||
dist:
|
||||
rm -f $(OBJS) romdisk.o romdisk.img
|
||||
$(KOS_STRIP) $(TARGET)
|
86
samples/nehe02va/main.c
Normal file
86
samples/nehe02va/main.c
Normal file
|
@ -0,0 +1,86 @@
|
|||
#include "gl.h"
|
||||
#include "glu.h"
|
||||
#include "glkos.h"
|
||||
|
||||
/* A general OpenGL initialization function. Sets all of the initial parameters. */
|
||||
void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
|
||||
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
|
||||
glDepthFunc(GL_LESS); // The Type Of Depth Test To Do
|
||||
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
|
||||
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex arrays
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity(); // Reset The Projection Matrix
|
||||
|
||||
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */
|
||||
void ReSizeGLScene(int Width, int Height)
|
||||
{
|
||||
if (Height == 0) // Prevent A Divide By Zero If The Window Is Too Small
|
||||
Height = 1;
|
||||
|
||||
glViewport(0, 0, Width, Height); // Reset The Current Viewport And Perspective Transformation
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
|
||||
/* The main drawing function. */
|
||||
void DrawGLScene()
|
||||
{
|
||||
|
||||
const GLfloat triangle [] = {
|
||||
0.0f, 1.0f, 0.0f,
|
||||
1.0f, -1.0f, 0.0f,
|
||||
-1.0f, -1.0f, 0.0f
|
||||
};
|
||||
|
||||
const GLfloat square [] = {
|
||||
-1.0f, 1.0f, 0.0f,
|
||||
1.0f, 1.0f, 0.0f,
|
||||
1.0f, -1.0f, 0.0f,
|
||||
-1.0f, -1.0f, 0.0f
|
||||
};
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
||||
glLoadIdentity(); // Reset The View
|
||||
|
||||
glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, triangle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glTranslatef(3.0f,0.0f,0.0f); // Move Right 3 Units
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, square);
|
||||
glDrawArrays(GL_QUADS, 0, 4);
|
||||
|
||||
// swap buffers to display, since we're double buffered.
|
||||
glKosSwapBuffers();
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
glKosInit();
|
||||
|
||||
InitGL(640, 480);
|
||||
ReSizeGLScene(640, 480);
|
||||
|
||||
while(1) {
|
||||
DrawGLScene();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
0
samples/nehe02va/romdisk/PLACEHOLDER
Normal file
0
samples/nehe02va/romdisk/PLACEHOLDER
Normal file
29
samples/nehe03/Makefile
Normal file
29
samples/nehe03/Makefile
Normal file
|
@ -0,0 +1,29 @@
|
|||
TARGET = nehe03.elf
|
||||
OBJS = main.o
|
||||
|
||||
all: rm-elf $(TARGET)
|
||||
|
||||
include $(KOS_BASE)/Makefile.rules
|
||||
|
||||
clean:
|
||||
-rm -f $(TARGET) $(OBJS) romdisk.*
|
||||
|
||||
rm-elf:
|
||||
-rm -f $(TARGET) romdisk.*
|
||||
|
||||
$(TARGET): $(OBJS) romdisk.o
|
||||
$(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \
|
||||
$(OBJS) romdisk.o $(OBJEXTRA) -lm -lkosutils $(KOS_LIBS)
|
||||
|
||||
romdisk.img:
|
||||
$(KOS_GENROMFS) -f romdisk.img -d romdisk -v
|
||||
|
||||
romdisk.o: romdisk.img
|
||||
$(KOS_BASE)/utils/bin2o/bin2o romdisk.img romdisk romdisk.o
|
||||
|
||||
run: $(TARGET)
|
||||
$(KOS_LOADER) $(TARGET)
|
||||
|
||||
dist:
|
||||
rm -f $(OBJS) romdisk.o romdisk.img
|
||||
$(KOS_STRIP) $(TARGET)
|
83
samples/nehe03/main.c
Normal file
83
samples/nehe03/main.c
Normal file
|
@ -0,0 +1,83 @@
|
|||
#include "gl.h"
|
||||
#include "glu.h"
|
||||
#include "glkos.h"
|
||||
|
||||
/* A general OpenGL initialization function. Sets all of the initial parameters. */
|
||||
void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
|
||||
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
|
||||
glDepthFunc(GL_LESS); // The Type Of Depth Test To Do
|
||||
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
|
||||
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity(); // Reset The Projection Matrix
|
||||
|
||||
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */
|
||||
void ReSizeGLScene(int Width, int Height)
|
||||
{
|
||||
if (Height == 0) // Prevent A Divide By Zero If The Window Is Too Small
|
||||
Height = 1;
|
||||
|
||||
glViewport(0, 0, Width, Height); // Reset The Current Viewport And Perspective Transformation
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
|
||||
/* The main drawing function. */
|
||||
void DrawGLScene()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
||||
glLoadIdentity(); // Reset The View
|
||||
|
||||
glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0
|
||||
|
||||
// draw a triangle (in smooth coloring mode)
|
||||
glBegin(GL_POLYGON); // start drawing a polygon
|
||||
glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red
|
||||
glVertex3f( 0.0f, 1.0f, 0.0f); // Top
|
||||
glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green
|
||||
glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
|
||||
glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue
|
||||
glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
|
||||
glEnd(); // we're done with the polygon (smooth color interpolation)
|
||||
|
||||
glTranslatef(3.0f,0.0f,0.0f); // Move Right 3 Units
|
||||
|
||||
// draw a square (quadrilateral)
|
||||
glColor3f(0.5f,0.5f,1.0f); // set color to a blue shade.
|
||||
glBegin(GL_QUADS); // start drawing a polygon (4 sided)
|
||||
glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left
|
||||
glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right
|
||||
glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
|
||||
glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
|
||||
glEnd(); // done with the polygon
|
||||
|
||||
// swap buffers to display, since we're double buffered.
|
||||
glKosSwapBuffers();
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
glKosInit();
|
||||
|
||||
InitGL(640, 480);
|
||||
ReSizeGLScene(640, 480);
|
||||
|
||||
while(1) {
|
||||
DrawGLScene();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
0
samples/nehe03/romdisk/PLACEHOLDER
Normal file
0
samples/nehe03/romdisk/PLACEHOLDER
Normal file
Loading…
Reference in New Issue
Block a user