Fix default texture modulation
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@ -345,7 +345,7 @@ static void _glInitializeTextureObject(TextureObject* txr, unsigned int id) {
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txr->width = txr->height = 0;
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txr->width = txr->height = 0;
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txr->mipmap = 0;
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txr->mipmap = 0;
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txr->uv_clamp = 0;
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txr->uv_clamp = 0;
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txr->env = PVR_TXRENV_MODULATE;
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txr->env = PVR_TXRENV_MODULATEALPHA;
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txr->data = NULL;
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txr->data = NULL;
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txr->mipmapCount = 0;
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txr->mipmapCount = 0;
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txr->minFilter = GL_NEAREST;
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txr->minFilter = GL_NEAREST;
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