Update README
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@ -32,7 +32,7 @@ GLdc uses CMake for its build system, it currently ships with two "backends":
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- kospvr - This is the hardware-accelerated Dreamcast backend
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- kospvr - This is the hardware-accelerated Dreamcast backend
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- software - This is a stub software rasterizer used for testing testing and debugging
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- software - This is a stub software rasterizer used for testing testing and debugging
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To compile for Dreamcast, you'll want to do something like the following:
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To compile a Dreamcast debug build, you'll want to do something like the following:
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```
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```
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mkdir dcbuild
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mkdir dcbuild
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@ -41,6 +41,11 @@ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/Dreamcast.cmake -G "Unix Makefiles" .
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make
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make
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```
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```
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For a release build, replace the cmake line with with the following:
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```
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cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/Dreamcast.cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ..
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```
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You will need KallistiOS compiled and configured (e.g. the KOS_BASE environment
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You will need KallistiOS compiled and configured (e.g. the KOS_BASE environment
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variable must be set)
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variable must be set)
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