Stub out glColorTableEXT

This commit is contained in:
Luke Benstead 2018-09-20 15:01:13 +01:00
parent 52e1be498e
commit baf7cf5bdd
5 changed files with 128 additions and 1 deletions

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@ -827,7 +827,7 @@ static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum typ
/* Clipping may have realloc'd so reset the start pointer */
start = ((ClipVertex*) activeList->vector.data) + startOffset;
header = start - 1; /* Update the header pointer */
header = (PVRHeader*) (start - 1); /* Update the header pointer */
#if DEBUG_CLIPPING
fprintf(stderr, "--------\n");

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@ -41,6 +41,14 @@ typedef struct {
AlignedVector vector;
} PolyList;
typedef struct {
/* Palette data is always stored in RAM as RGBA8888 and packed as ARGB8888
* when uploaded to the PVR */
GLubyte* data;
GLsizei width;
GLenum format;
} TexturePalette;
typedef struct {
GLushort width;
GLushort height;
@ -57,6 +65,8 @@ typedef struct {
GLenum magFilter;
GLboolean isCompressed;
TexturePalette* palette;
} TextureObject;
typedef struct {

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@ -2,6 +2,7 @@
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include "../include/glext.h"
#include "../include/glkos.h"
@ -141,6 +142,7 @@ void APIENTRY glGenTextures(GLsizei n, GLuint *textures) {
txr->mipmapCount = 0;
txr->minFilter = GL_NEAREST;
txr->magFilter = GL_NEAREST;
txr->palette = NULL;
*textures = id;
@ -769,3 +771,79 @@ void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
}
}
}
GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data) {
GLenum validTargets[] = {GL_TEXTURE_2D, 0};
GLenum validInternalFormats[] = {GL_RGB8, GL_RGBA8, 0};
GLenum validFormats[] = {GL_RGB, GL_RGBA, 0};
GLenum validTypes[] = {GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, 0};
if(_glCheckValidEnum(target, validTargets, __func__) != 0) {
return;
}
if(_glCheckValidEnum(internalFormat, validInternalFormats, __func__) != 0) {
return;
}
if(_glCheckValidEnum(format, validFormats, __func__) != 0) {
return;
}
if(_glCheckValidEnum(type, validTypes, __func__) != 0) {
return;
}
GLuint sourceStride = _determineStride(format, type);
TextureConversionFunc convert = _determineConversion(
GL_RGBA8, /* We always store palettes in this format */
format,
type
);
if(!convert) {
_glKosThrowError(GL_INVALID_OPERATION, __func__);
_glKosPrintError();
return;
}
TextureObject* active = getBoundTexture();
if(active->palette) {
free(active->palette->data);
active->palette->data = NULL;
} else {
active->palette = (TexturePalette*) malloc(sizeof(TexturePalette));
}
active->palette->data = (GLubyte*) malloc(width * 4);
GLubyte* src = (GLubyte*) data;
GLubyte* dst = (GLubyte*) active->palette->data;
/* Transform and copy the source palette to the texture */
GLushort i = 0;
for(; i < width; ++i) {
convert(src, (GLushort*) dst);
src += sourceStride;
dst += 4;
}
}
GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) {
}
GLAPI void APIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *data) {
}
GLAPI void APIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) {
}
GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {
}

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@ -349,6 +349,20 @@ __BEGIN_DECLS
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_BGRA 0x80E1
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GLbyte char
#define GLshort short
#define GLint int

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@ -134,6 +134,31 @@ GLAPI void APIENTRY glGenerateMipmapEXT(GLenum target);
GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target);
GLAPI GLboolean APIENTRY glIsFramebufferEXT(GLuint framebuffer);
/* ext_paletted_texture */
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data);
GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
GLAPI void APIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *data);
GLAPI void APIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);
/* Loads VQ compressed texture from SH4 RAM into PVR VRAM */
/* internalformat must be one of the following constants:
GL_UNSIGNED_SHORT_5_6_5_VQ