Stub out glColorTableEXT
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52e1be498e
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@ -827,7 +827,7 @@ static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum typ
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/* Clipping may have realloc'd so reset the start pointer */
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start = ((ClipVertex*) activeList->vector.data) + startOffset;
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header = start - 1; /* Update the header pointer */
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header = (PVRHeader*) (start - 1); /* Update the header pointer */
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#if DEBUG_CLIPPING
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fprintf(stderr, "--------\n");
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10
GL/private.h
10
GL/private.h
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@ -41,6 +41,14 @@ typedef struct {
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AlignedVector vector;
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} PolyList;
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typedef struct {
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/* Palette data is always stored in RAM as RGBA8888 and packed as ARGB8888
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* when uploaded to the PVR */
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GLubyte* data;
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GLsizei width;
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GLenum format;
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} TexturePalette;
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typedef struct {
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GLushort width;
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GLushort height;
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@ -57,6 +65,8 @@ typedef struct {
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GLenum magFilter;
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GLboolean isCompressed;
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TexturePalette* palette;
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} TextureObject;
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typedef struct {
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78
GL/texture.c
78
GL/texture.c
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@ -2,6 +2,7 @@
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "../include/glext.h"
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#include "../include/glkos.h"
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@ -141,6 +142,7 @@ void APIENTRY glGenTextures(GLsizei n, GLuint *textures) {
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txr->mipmapCount = 0;
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txr->minFilter = GL_NEAREST;
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txr->magFilter = GL_NEAREST;
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txr->palette = NULL;
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*textures = id;
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@ -769,3 +771,79 @@ void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
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}
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}
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}
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GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data) {
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GLenum validTargets[] = {GL_TEXTURE_2D, 0};
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GLenum validInternalFormats[] = {GL_RGB8, GL_RGBA8, 0};
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GLenum validFormats[] = {GL_RGB, GL_RGBA, 0};
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GLenum validTypes[] = {GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, 0};
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if(_glCheckValidEnum(target, validTargets, __func__) != 0) {
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return;
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}
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if(_glCheckValidEnum(internalFormat, validInternalFormats, __func__) != 0) {
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return;
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}
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if(_glCheckValidEnum(format, validFormats, __func__) != 0) {
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return;
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}
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if(_glCheckValidEnum(type, validTypes, __func__) != 0) {
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return;
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}
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GLuint sourceStride = _determineStride(format, type);
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TextureConversionFunc convert = _determineConversion(
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GL_RGBA8, /* We always store palettes in this format */
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format,
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type
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);
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if(!convert) {
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_glKosThrowError(GL_INVALID_OPERATION, __func__);
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_glKosPrintError();
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return;
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}
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TextureObject* active = getBoundTexture();
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if(active->palette) {
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free(active->palette->data);
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active->palette->data = NULL;
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} else {
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active->palette = (TexturePalette*) malloc(sizeof(TexturePalette));
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}
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active->palette->data = (GLubyte*) malloc(width * 4);
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GLubyte* src = (GLubyte*) data;
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GLubyte* dst = (GLubyte*) active->palette->data;
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/* Transform and copy the source palette to the texture */
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GLushort i = 0;
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for(; i < width; ++i) {
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convert(src, (GLushort*) dst);
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src += sourceStride;
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dst += 4;
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}
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}
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GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) {
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}
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GLAPI void APIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *data) {
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}
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GLAPI void APIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) {
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}
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GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {
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}
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14
include/gl.h
14
include/gl.h
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@ -349,6 +349,20 @@ __BEGIN_DECLS
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_BGRA 0x80E1
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGB10 0x8052
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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#define GLbyte char
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#define GLshort short
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#define GLint int
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@ -134,6 +134,31 @@ GLAPI void APIENTRY glGenerateMipmapEXT(GLenum target);
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GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target);
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GLAPI GLboolean APIENTRY glIsFramebufferEXT(GLuint framebuffer);
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/* ext_paletted_texture */
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#define GL_COLOR_INDEX1_EXT 0x80E2
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#define GL_COLOR_INDEX2_EXT 0x80E3
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#define GL_COLOR_INDEX4_EXT 0x80E4
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#define GL_COLOR_INDEX8_EXT 0x80E5
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#define GL_COLOR_INDEX12_EXT 0x80E6
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#define GL_COLOR_INDEX16_EXT 0x80E7
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#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
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#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
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#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
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#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
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#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
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#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
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#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
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#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
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#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
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GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data);
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GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
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GLAPI void APIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *data);
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GLAPI void APIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params);
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GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);
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/* Loads VQ compressed texture from SH4 RAM into PVR VRAM */
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/* internalformat must be one of the following constants:
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GL_UNSIGNED_SHORT_5_6_5_VQ
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