Avoid the need to hard-reset the Dreamcast to exit the sample
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d0e1473aaf
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@ -2,6 +2,10 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdint.h>
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#ifdef __DREAMCAST__
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#include <kos.h>
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#endif
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#include "GL/gl.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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#include "GL/glu.h"
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#include "GL/glext.h"
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#include "GL/glext.h"
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@ -213,6 +217,24 @@ void ReSizeGLScene(int Width, int Height)
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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}
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}
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int check_start() {
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#ifdef __DREAMCAST__
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maple_device_t *cont;
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cont_state_t *state;
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cont = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
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if(cont) {
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state = (cont_state_t *)maple_dev_status(cont);
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if(state)
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return state->buttons & CONT_START;
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}
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#endif
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return 0;
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}
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void DrawCube(float x, float z) {
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void DrawCube(float x, float z) {
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static float pos = 0.0f;
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static float pos = 0.0f;
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const static float radius = 30.0f;
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const static float radius = 30.0f;
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@ -307,6 +329,9 @@ int main(int argc, char **argv)
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ReSizeGLScene(640, 480);
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ReSizeGLScene(640, 480);
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while(1) {
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while(1) {
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if(check_start())
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break;
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DrawGLScene();
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DrawGLScene();
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}
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}
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