Merge branch 'Correct_lerabot01' into 'master'

dont put objects on the far plane

See merge request simulant/GLdc!90
This commit is contained in:
Luke Benstead 2022-01-31 10:04:24 +00:00
commit bc422f1f47

View File

@ -311,7 +311,7 @@ void DrawGLScene()
DrawTexturedQuad(texture[0], l1_pos[0], l1_pos[1], l1_pos[2]);
for (int i = 0; i < 5; i++)
DrawTexturedQuad(texture[0], i * 20, 0.0f, 0.0f); // Draw the textured quad.
DrawTexturedQuad(texture[0], i * 20, 0.0f, 0.1f); // Draw the textured quad.
// swap buffers to display, since we're double buffered.
glKosSwapBuffers();