Revert batching
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parent
e1e3eaf51b
commit
bfca6fd8b6
30
GL/draw.c
30
GL/draw.c
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@ -618,7 +618,7 @@ ReadNormalFunc calcReadNormalFunc() {
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static void _readPositionData(ReadDiffuseFunc func, const GLuint first, const GLuint count, const Vertex* output) {
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const GLsizei vstride = (VERTEX_POINTER.stride) ? VERTEX_POINTER.stride : VERTEX_POINTER.size * byte_size(VERTEX_POINTER.type);
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const void* vptr = ((GLubyte*) VERTEX_POINTER.ptr + (first * vstride));
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const GLubyte* vptr = ((GLubyte*) VERTEX_POINTER.ptr + (first * vstride));
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GLubyte* out = (GLubyte*) output[0].xyz;
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uint32_t* flags;
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@ -638,7 +638,7 @@ static void _readPositionData(ReadDiffuseFunc func, const GLuint first, const GL
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static void _readUVData(ReadUVFunc func, const GLuint first, const GLuint count, const Vertex* output) {
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const GLsizei uvstride = (UV_POINTER.stride) ? UV_POINTER.stride : UV_POINTER.size * byte_size(UV_POINTER.type);
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const void* uvptr = ((GLubyte*) UV_POINTER.ptr + (first * uvstride));
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const GLubyte* uvptr = ((GLubyte*) UV_POINTER.ptr + (first * uvstride));
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GLubyte* out = (GLubyte*) output[0].uv;
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@ -651,7 +651,7 @@ static void _readUVData(ReadUVFunc func, const GLuint first, const GLuint count,
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static void _readSTData(ReadUVFunc func, const GLuint first, const GLuint count, const VertexExtra* extra) {
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const GLsizei ststride = (ST_POINTER.stride) ? ST_POINTER.stride : ST_POINTER.size * byte_size(ST_POINTER.type);
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const void* stptr = ((GLubyte*) ST_POINTER.ptr + (first * ststride));
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const GLubyte* stptr = ((GLubyte*) ST_POINTER.ptr + (first * ststride));
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GLubyte* out = (GLubyte*) extra[0].st;
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@ -664,7 +664,7 @@ static void _readSTData(ReadUVFunc func, const GLuint first, const GLuint count,
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static void _readNormalData(ReadNormalFunc func, const GLuint first, const GLuint count, const VertexExtra* extra) {
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const GLsizei nstride = (NORMAL_POINTER.stride) ? NORMAL_POINTER.stride : NORMAL_POINTER.size * byte_size(NORMAL_POINTER.type);
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const void* nptr = ((GLubyte*) NORMAL_POINTER.ptr + (first * nstride));
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const GLubyte* nptr = ((GLubyte*) NORMAL_POINTER.ptr + (first * nstride));
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GLubyte* out = (GLubyte*) extra[0].nxyz;
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@ -790,33 +790,21 @@ static void generateArraysFastPath(SubmissionTarget* target, const GLsizei first
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_readSTData(stfunc, first, count, ve);
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}
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#define BATCH_SIZE 32
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static void generateArrays(SubmissionTarget* target, const GLsizei first, const GLuint count) {
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Vertex* start = _glSubmissionTargetStart(target);
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VertexExtra* ve = aligned_vector_at(target->extras, 0);
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GLsizei s = first;
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GLuint e = s + BATCH_SIZE;
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ReadPositionFunc pfunc = calcReadPositionFunc();
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ReadDiffuseFunc dfunc = calcReadDiffuseFunc();
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ReadUVFunc uvfunc = calcReadUVFunc();
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ReadNormalFunc nfunc = calcReadNormalFunc();
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ReadUVFunc stfunc = calcReadSTFunc();
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do {
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_readPositionData(pfunc, s, BATCH_SIZE, start);
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_readDiffuseData(dfunc, s, BATCH_SIZE, start);
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_readUVData(uvfunc, s, BATCH_SIZE, start);
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_readNormalData(nfunc, s, BATCH_SIZE, ve);
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_readSTData(stfunc, s, BATCH_SIZE, ve);
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s = e;
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e += BATCH_SIZE;
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start += BATCH_SIZE;
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ve += BATCH_SIZE;
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} while (s < count);
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_readPositionData(pfunc, first, count, start);
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_readDiffuseData(dfunc, first, count, start);
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_readUVData(uvfunc, first, count, start);
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_readNormalData(nfunc, first, count, ve);
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_readSTData(stfunc, first, count, ve);
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}
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static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei first, const GLuint count,
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