Fix incorrect usage of memset

This commit is contained in:
Luke Benstead 2021-09-04 13:36:59 +01:00
parent 3332dfa74a
commit cb96769074

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@ -303,7 +303,7 @@ static void _fillWhiteARGB(const GLubyte* __restrict__ input, GLubyte* __restri
static void _fillZero2f(const GLubyte* __restrict__ input, GLubyte* __restrict__ out) {
_GL_UNUSED(input);
memset(out, sizeof(float) * 2, 0);
memset(out, 0, sizeof(float) * 2);
}
static void _readVertexData3usARGB(const GLubyte* input, GLubyte* output) {