Fix up normal stride

This commit is contained in:
Luke Benstead 2017-05-31 14:33:40 +01:00
parent 6829dcada4
commit cdaee856cc

View File

@ -40,7 +40,7 @@ static GLfloat GL_KOS_ARRAY_BUFUV[GL_KOS_MAX_VERTS];
static GLubyte GL_KOS_CLIENT_ACTIVE_TEXTURE = GL_TEXTURE0_ARB & 0xF; static GLubyte GL_KOS_CLIENT_ACTIVE_TEXTURE = GL_TEXTURE0_ARB & 0xF;
static GLubyte *GL_KOS_VERTEX_POINTER = NULL; static GLubyte *GL_KOS_VERTEX_POINTER = NULL;
static GLfloat *GL_KOS_NORMAL_POINTER = NULL; static GLubyte *GL_KOS_NORMAL_POINTER = NULL;
static GLubyte *GL_KOS_TEXCOORD0_POINTER = NULL; static GLubyte *GL_KOS_TEXCOORD0_POINTER = NULL;
static GLubyte *GL_KOS_TEXCOORD1_POINTER = NULL; static GLubyte *GL_KOS_TEXCOORD1_POINTER = NULL;
static GLubyte *GL_KOS_COLOR_POINTER = NULL; static GLubyte *GL_KOS_COLOR_POINTER = NULL;
@ -61,7 +61,7 @@ static GLenum GL_KOS_COLOR_TYPE = 0;
//========================================================================================// //========================================================================================//
//== Local Function Definitions ==// //== Local Function Definitions ==//
static inline void _glKosArraysTransformNormals(GLfloat *normal, GLuint count); static inline void _glKosArraysTransformNormals(GLubyte *normal, GLuint count);
static inline void _glKosArraysTransformPositions(GLubyte *position, GLuint count); static inline void _glKosArraysTransformPositions(GLubyte *position, GLuint count);
void (*_glKosArrayTexCoordFunc)(pvr_vertex_t *); void (*_glKosArrayTexCoordFunc)(pvr_vertex_t *);
@ -128,9 +128,8 @@ GLAPI void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *p
return; return;
} }
(stride) ? (GL_KOS_NORMAL_STRIDE = stride / 4) : (GL_KOS_NORMAL_STRIDE = 3); GL_KOS_NORMAL_STRIDE = (stride) ? stride : _calculate_byte_size(type) * size;
GL_KOS_NORMAL_POINTER = (GLubyte *)pointer;
GL_KOS_NORMAL_POINTER = (float *)pointer;
GL_KOS_VERTEX_PTR_MODE |= GL_KOS_USE_NORMAL; GL_KOS_VERTEX_PTR_MODE |= GL_KOS_USE_NORMAL;
} }
@ -218,15 +217,17 @@ inline glVertex *_glKosArrayBufPtr() {
return GL_KOS_ARRAY_BUF_PTR; return GL_KOS_ARRAY_BUF_PTR;
} }
static inline void _glKosArraysTransformNormals(GLfloat *normal, GLuint count) { static inline void _glKosArraysTransformNormals(GLubyte *normal, GLuint count) {
glVertex *v = &GL_KOS_ARRAY_BUF[0]; glVertex *v = &GL_KOS_ARRAY_BUF[0];
GLfloat *N = normal; GLubyte *src = normal;
GLfloat *N;
_glKosMatrixLoadModelRot(); _glKosMatrixLoadModelRot();
while(count--) { while(count--) {
N = (GLfloat *) src;
mat_trans_normal3_nomod(N[0], N[1], N[2], v->norm[0], v->norm[1], v->norm[2]); mat_trans_normal3_nomod(N[0], N[1], N[2], v->norm[0], v->norm[1], v->norm[2]);
N += 3; src += GL_KOS_NORMAL_STRIDE;
++v; ++v;
} }
} }
@ -1223,7 +1224,7 @@ GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
GL_KOS_TEXCOORD0_POINTER += (first * GL_KOS_TEXCOORD0_STRIDE); GL_KOS_TEXCOORD0_POINTER += (first * GL_KOS_TEXCOORD0_STRIDE);
GL_KOS_TEXCOORD1_POINTER += (first * GL_KOS_TEXCOORD1_STRIDE); GL_KOS_TEXCOORD1_POINTER += (first * GL_KOS_TEXCOORD1_STRIDE);
GL_KOS_COLOR_POINTER += (first * GL_KOS_COLOR_STRIDE); GL_KOS_COLOR_POINTER += (first * GL_KOS_COLOR_STRIDE);
GL_KOS_NORMAL_POINTER += first; GL_KOS_NORMAL_POINTER += (first * GL_KOS_NORMAL_STRIDE);
/* Compile the PVR polygon context with the currently enabled flags */ /* Compile the PVR polygon context with the currently enabled flags */
_glKosArraysApplyHeader(); _glKosArraysApplyHeader();