Fix bug when clipping triangle strips
This commit is contained in:
parent
81b52e7a18
commit
cdef5972f5
15
GL/clip.c
15
GL/clip.c
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@ -228,7 +228,6 @@ void clipTriangleStrip(AlignedVector* vertices, AlignedVector* outBuffer) {
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ClipVertex output[4];
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ClipVertex output[4];
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/* FIXME: Interpolate other values (colors etc.) */
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clipLineToNearZ(v2->xyz, v3->xyz, CLIP_DISTANCE, output[2].xyz, &t1);
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clipLineToNearZ(v2->xyz, v3->xyz, CLIP_DISTANCE, output[2].xyz, &t1);
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clipLineToNearZ(v1->xyz, v3->xyz, CLIP_DISTANCE, output[3].xyz, &t2);
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clipLineToNearZ(v1->xyz, v3->xyz, CLIP_DISTANCE, output[3].xyz, &t2);
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@ -261,7 +260,6 @@ void clipTriangleStrip(AlignedVector* vertices, AlignedVector* outBuffer) {
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ClipVertex output[4];
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ClipVertex output[4];
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/* FIXME: Interpolate other values (colors etc.) */
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clipLineToNearZ(v1->xyz, v2->xyz, CLIP_DISTANCE, output[0].xyz, &t1);
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clipLineToNearZ(v1->xyz, v2->xyz, CLIP_DISTANCE, output[0].xyz, &t1);
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clipLineToNearZ(v1->xyz, v3->xyz, CLIP_DISTANCE, output[2].xyz, &t2);
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clipLineToNearZ(v1->xyz, v3->xyz, CLIP_DISTANCE, output[2].xyz, &t2);
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@ -294,26 +292,25 @@ void clipTriangleStrip(AlignedVector* vertices, AlignedVector* outBuffer) {
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ClipVertex output[4];
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ClipVertex output[4];
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/* FIXME: Interpolate other values (colors etc.) */
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clipLineToNearZ(v1->xyz, v2->xyz, CLIP_DISTANCE, output[1].xyz, &t1);
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clipLineToNearZ(v1->xyz, v2->xyz, CLIP_DISTANCE, output[1].xyz, &t1);
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clipLineToNearZ(v3->xyz, v2->xyz, CLIP_DISTANCE, output[2].xyz, &t2);
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clipLineToNearZ(v3->xyz, v2->xyz, CLIP_DISTANCE, output[3].xyz, &t2);
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interpolateFloat(v1->w, v2->w, t1, &output[1].w);
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interpolateFloat(v1->w, v2->w, t1, &output[1].w);
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interpolateFloat(v3->w, v2->w, t2, &output[2].w);
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interpolateFloat(v3->w, v2->w, t2, &output[3].w);
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output[0] = *v1;
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output[0] = *v1;
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output[3] = *v3;
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output[2] = *v3;
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/* Interpolate normals */
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/* Interpolate normals */
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interpolateVec3(v1->nxyz, v2->nxyz, t1, output[1].nxyz);
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interpolateVec3(v1->nxyz, v2->nxyz, t1, output[1].nxyz);
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interpolateVec3(v3->nxyz, v2->nxyz, t2, output[2].nxyz);
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interpolateVec3(v3->nxyz, v2->nxyz, t2, output[3].nxyz);
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/* Interpolate texcoords */
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/* Interpolate texcoords */
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interpolateVec2(v1->uv, v2->uv, t1, output[1].uv);
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interpolateVec2(v1->uv, v2->uv, t1, output[1].uv);
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interpolateVec2(v3->uv, v2->uv, t2, output[2].uv);
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interpolateVec2(v3->uv, v2->uv, t2, output[3].uv);
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interpolateColour((uint32_t*) &v1->argb, (uint32_t*) &v2->argb, t1, (uint32_t*) &output[1].argb);
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interpolateColour((uint32_t*) &v1->argb, (uint32_t*) &v2->argb, t1, (uint32_t*) &output[1].argb);
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interpolateColour((uint32_t*) &v3->argb, (uint32_t*) &v2->argb, t2, (uint32_t*) &output[2].argb);
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interpolateColour((uint32_t*) &v3->argb, (uint32_t*) &v2->argb, t2, (uint32_t*) &output[3].argb);
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output[0].flags = VERTEX_CMD;
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output[0].flags = VERTEX_CMD;
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output[1].flags = VERTEX_CMD;
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output[1].flags = VERTEX_CMD;
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@ -392,7 +392,7 @@ static void divide(AlignedVector* vertices) {
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ClipVertex* vertex = (ClipVertex*) vertices->data;
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ClipVertex* vertex = (ClipVertex*) vertices->data;
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GLsizei i;
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GLsizei i;
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for(i = 0; i < vertices->size; ++i, ++vertex) {
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for(i = 0; i < vertices->size; ++i, ++vertex) {
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vertex->xyz[2] = 1.0f / vertex->w;
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vertex->xyz[2] = 1.0f / vertex->w;
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vertex->xyz[0] *= vertex->xyz[2];
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vertex->xyz[0] *= vertex->xyz[2];
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vertex->xyz[1] *= vertex->xyz[2];
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vertex->xyz[1] *= vertex->xyz[2];
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@ -15,3 +15,4 @@ all:
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$(KOS_MAKE) -C lerabot01 all
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$(KOS_MAKE) -C lerabot01 all
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$(KOS_MAKE) -C zclip all
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$(KOS_MAKE) -C zclip all
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$(KOS_MAKE) -C zclip_triangle all
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$(KOS_MAKE) -C zclip_triangle all
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$(KOS_MAKE) -C zclip_trianglestrip all
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29
samples/zclip_trianglestrip/Makefile
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29
samples/zclip_trianglestrip/Makefile
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@ -0,0 +1,29 @@
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TARGET = zclip_trianglestrip.elf
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OBJS = main.o
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all: rm-elf $(TARGET)
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include $(KOS_BASE)/Makefile.rules
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clean:
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-rm -f $(TARGET) $(OBJS) romdisk.*
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rm-elf:
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-rm -f $(TARGET) romdisk.*
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$(TARGET): $(OBJS) romdisk.o
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$(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \
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$(OBJS) romdisk.o $(OBJEXTRA) -lm -lkosutils $(KOS_LIBS)
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romdisk.img:
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$(KOS_GENROMFS) -f romdisk.img -d romdisk -v
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romdisk.o: romdisk.img
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$(KOS_BASE)/utils/bin2o/bin2o romdisk.img romdisk romdisk.o
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run: $(TARGET)
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$(KOS_LOADER) $(TARGET)
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dist:
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rm -f $(OBJS) romdisk.o romdisk.img
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$(KOS_STRIP) $(TARGET)
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99
samples/zclip_trianglestrip/main.c
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99
samples/zclip_trianglestrip/main.c
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@ -0,0 +1,99 @@
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "gl.h"
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#include "glu.h"
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#include "glkos.h"
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/* A general OpenGL initialization function. Sets all of the initial parameters. */
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void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
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{
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
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glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
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glDepthFunc(GL_LEQUAL); // The Type Of Depth Test To Do
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glEnable(GL_DEPTH_TEST); // Enables Depth Testing
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glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
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glEnable(GL_TEXTURE_2D);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity(); // Reset The Projection Matrix
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gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */
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void ReSizeGLScene(int Width, int Height)
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{
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if (Height == 0) // Prevent A Divide By Zero If The Window Is Too Small
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Height = 1;
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glViewport(0, 0, Width, Height); // Reset The Current Viewport And Perspective Transformation
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f);
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glMatrixMode(GL_MODELVIEW);
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}
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/* The main drawing function. */
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void DrawGLScene()
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{
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static GLfloat movement = 0.0f;
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static GLboolean increasing = GL_TRUE;
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if(movement > 10.0) {
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increasing = GL_FALSE;
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} else if(movement < -10.0f) {
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increasing = GL_TRUE;
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}
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if(increasing) {
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movement += 0.05f;
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} else {
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movement -= 0.05f;
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
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glLoadIdentity(); // Reset The View
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glPushMatrix();
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glTranslatef(0.0f, -1.0f, movement);
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glBegin(GL_TRIANGLE_STRIP);
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glColor3f(1.0f, 1.0f, 0.0f);
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glVertex3f(-2.5f, 0.0f, -5.0f);
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glColor3f(1.0f, 0.0f, 0.0f);
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glVertex3f(-2.5f, 0.0f, 5.0f);
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glColor3f(0.0f, 1.0f, 0.0f);
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glVertex3f(2.5f, 0.0f, -5.0f);
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glColor3f(0.0f, 0.0f, 1.0f);
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glVertex3f(2.5f, 0.0f, 5.0f);
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glEnd();
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glPopMatrix();
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// swap buffers to display, since we're double buffered.
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glKosSwapBuffers();
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}
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int main(int argc, char **argv)
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{
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glKosInit();
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InitGL(640, 480);
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ReSizeGLScene(640, 480);
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while(1) {
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DrawGLScene();
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}
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return 0;
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}
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0
samples/zclip_trianglestrip/romdisk/PLACEHOLDER
Normal file
0
samples/zclip_trianglestrip/romdisk/PLACEHOLDER
Normal file
BIN
samples/zclip_trianglestrip/romdisk/facade00.tga
Executable file
BIN
samples/zclip_trianglestrip/romdisk/facade00.tga
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Binary file not shown.
After Width: | Height: | Size: 192 KiB |
BIN
samples/zclip_trianglestrip/romdisk/facade01.tga
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BIN
samples/zclip_trianglestrip/romdisk/facade01.tga
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Binary file not shown.
After Width: | Height: | Size: 192 KiB |
BIN
samples/zclip_trianglestrip/romdisk/facade02.tga
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BIN
samples/zclip_trianglestrip/romdisk/facade02.tga
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Binary file not shown.
After Width: | Height: | Size: 192 KiB |
BIN
samples/zclip_trianglestrip/romdisk/floor.tga
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BIN
samples/zclip_trianglestrip/romdisk/floor.tga
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Binary file not shown.
After Width: | Height: | Size: 192 KiB |
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