Simplify the element drawing
This commit is contained in:
parent
7c0a123aac
commit
d89997a277
38
GL/draw.c
38
GL/draw.c
|
@ -460,6 +460,8 @@ static inline PolyBuildFunc _calcBuildFunc(const GLenum type) {
|
|||
return &_buildStrip;
|
||||
}
|
||||
|
||||
static inline void nullFloatParseFunc(GLfloat* out, const GLubyte* in) {}
|
||||
|
||||
static inline void genElementsCommon(
|
||||
ClipVertex* output,
|
||||
const GLubyte* iptr, GLuint istride, GLenum type,
|
||||
|
@ -473,9 +475,9 @@ static inline void genElementsCommon(
|
|||
) {
|
||||
const FloatParseFunc vertexFunc = _calcVertexParseFunc();
|
||||
const ByteParseFunc diffuseFunc = _calcDiffuseParseFunc();
|
||||
const FloatParseFunc uvFunc = _calcUVParseFunc();
|
||||
const FloatParseFunc stFunc = _calcSTParseFunc();
|
||||
const FloatParseFunc normalFunc = _calcNormalParseFunc();
|
||||
const FloatParseFunc uvFunc = (doTexture) ? _calcUVParseFunc() : &nullFloatParseFunc;
|
||||
const FloatParseFunc stFunc = (doMultitexture) ? _calcSTParseFunc() : &nullFloatParseFunc;
|
||||
const FloatParseFunc normalFunc = (doLighting) ? _calcNormalParseFunc() : &nullFloatParseFunc;
|
||||
|
||||
const IndexParseFunc indexFunc = _calcParseIndexFunc(type);
|
||||
|
||||
|
@ -487,42 +489,12 @@ static inline void genElementsCommon(
|
|||
GLuint j = indexFunc(idx);
|
||||
vertex->flags = PVR_CMD_VERTEX;
|
||||
vertexFunc(vertex->xyz, vptr + (j * vstride));
|
||||
}
|
||||
|
||||
idx = iptr;
|
||||
vertex = output;
|
||||
for(i = 0; i < count; ++i, idx += istride, ++vertex) {
|
||||
GLuint j = indexFunc(idx);
|
||||
diffuseFunc(vertex->bgra, cptr + (j * cstride));
|
||||
}
|
||||
|
||||
if(doTexture) {
|
||||
idx = iptr;
|
||||
vertex = output;
|
||||
for(i = 0; i < count; ++i, idx += istride, ++vertex) {
|
||||
GLuint j = indexFunc(idx);
|
||||
uvFunc(vertex->uv, uvptr + (j * uvstride));
|
||||
}
|
||||
}
|
||||
|
||||
if(doMultitexture) {
|
||||
idx = iptr;
|
||||
vertex = output;
|
||||
for(i = 0; i < count; ++i, idx += istride, ++vertex) {
|
||||
GLuint j = indexFunc(idx);
|
||||
stFunc(vertex->st, stptr + (j * ststride));
|
||||
}
|
||||
}
|
||||
|
||||
if(doLighting) {
|
||||
idx = iptr;
|
||||
vertex = output;
|
||||
for(i = 0; i < count; ++i, idx += istride, ++vertex) {
|
||||
GLuint j = indexFunc(idx);
|
||||
normalFunc(vertex->nxyz, nptr + (j * nstride));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static inline void genElementsTriangles(
|
||||
ClipVertex* output,
|
||||
|
|
|
@ -81,10 +81,6 @@ void named_array_release(NamedArray* array, unsigned int new_id) {
|
|||
}
|
||||
|
||||
void* named_array_get(NamedArray* array, unsigned int id) {
|
||||
if(id == 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if(!named_array_used(array, id)) {
|
||||
return NULL;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user