Fix an assertion in debug, and building on PC
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cf996b9e80
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dd16530a1f
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@ -23,9 +23,12 @@ include_directories(include)
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if(NOT PLATFORM_DREAMCAST)
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if(NOT PLATFORM_DREAMCAST)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
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set(FIND_LIBRARY_USE_LIB32_PATHS true)
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set(FIND_LIBRARY_USE_LIB64_PATHS false)
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endif()
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endif()
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 --fast-math -fexpensive-optimizations -funroll-all-loops")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 --fast-math -fexpensive-optimizations -funroll-all-loops")
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0 -g")
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set(
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set(
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SOURCES
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SOURCES
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@ -60,7 +63,9 @@ configure_file(GL/version.c.in ${CMAKE_CURRENT_BINARY_DIR}/version.c)
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if(PLATFORM_DREAMCAST)
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if(PLATFORM_DREAMCAST)
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set(SOURCES ${SOURCES} GL/platforms/sh4.c)
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set(SOURCES ${SOURCES} GL/platforms/sh4.c)
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else()
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else()
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find_package(SDL2 REQUIRED)
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find_package(PkgConfig)
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pkg_check_modules(SDL2 REQUIRED sdl2)
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include_directories(${SDL2_INCLUDE_DIRS})
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include_directories(${SDL2_INCLUDE_DIRS})
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link_libraries(${SDL2_LIBRARIES})
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link_libraries(${SDL2_LIBRARIES})
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set(
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set(
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@ -209,6 +209,8 @@ static inline void markDead(Vertex* vert) {
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#define MAX_CLIP_TRIANGLES 255
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#define MAX_CLIP_TRIANGLES 255
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void _glClipTriangleStrip(SubmissionTarget* target, uint8_t fladeShade) {
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void _glClipTriangleStrip(SubmissionTarget* target, uint8_t fladeShade) {
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printf("WHAT");
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static Triangle TO_CLIP[MAX_CLIP_TRIANGLES];
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static Triangle TO_CLIP[MAX_CLIP_TRIANGLES];
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static uint8_t CLIP_COUNT = 0;
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static uint8_t CLIP_COUNT = 0;
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@ -47,6 +47,8 @@ typedef struct {
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void _glInitImmediateMode(GLuint initial_size) {
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void _glInitImmediateMode(GLuint initial_size) {
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printf("WHAT WHAT");
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aligned_vector_init(&VERTICES, sizeof(IMVertex));
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aligned_vector_init(&VERTICES, sizeof(IMVertex));
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aligned_vector_reserve(&VERTICES, initial_size);
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aligned_vector_reserve(&VERTICES, initial_size);
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@ -79,15 +79,17 @@ AV_FORCE_INLINE void* aligned_vector_resize(AlignedVector* vector, const unsigne
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if(vector->capacity < element_count) {
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if(vector->capacity < element_count) {
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/* If we didn't have capacity, increase capacity (slow) */
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/* If we didn't have capacity, increase capacity (slow) */
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vector->size = element_count;
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ret = aligned_vector_reserve(vector, element_count);
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ret = aligned_vector_reserve(vector, element_count);
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} else if(previousCount < element_count) {
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} else if(previousCount < element_count) {
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/* So we grew, but had the capacity, just get a pointer to
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/* So we grew, but had the capacity, just get a pointer to
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* where we were */
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* where we were */
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vector->size = element_count;
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ret = aligned_vector_at(vector, previousCount);
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ret = aligned_vector_at(vector, previousCount);
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} else {
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vector->size = element_count;
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}
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}
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vector->size = element_count;
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return ret;
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return ret;
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}
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}
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