Implement more sh4
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@ -78,11 +78,11 @@ inline void TransformVertices(const Vertex* vertices, const int count) {
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void InitGPU(_Bool autosort, _Bool fsaa);
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inline void GPUSetPaletteFormat(GPUPaletteFormat format) {
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pvr_set_pal_format(format);
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}
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inline void GPUSetPaletteEntry(uint32_t idx, uint32_t value) {
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pvr_set_pal_entry(idx, value);
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}
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inline void GPUSetBackgroundColour(float r, float g, float b) {
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