Use the list stored on the SubmissionTarget
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@ -1159,7 +1159,7 @@ static void submitVertices(GLenum mode, GLsizei first, GLuint count, GLenum type
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profiler_checkpoint("divide");
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profiler_checkpoint("divide");
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push(_glSubmissionTargetHeader(target), _glSubmissionTargetStart(target), target->count, _glActivePolyList(), 0);
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push(_glSubmissionTargetHeader(target), _glSubmissionTargetStart(target), target->count, target->output, 0);
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profiler_checkpoint("push");
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profiler_checkpoint("push");
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/*
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/*
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