Remove debug logging
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@ -209,8 +209,6 @@ static inline void markDead(Vertex* vert) {
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#define MAX_CLIP_TRIANGLES 255
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void _glClipTriangleStrip(SubmissionTarget* target, uint8_t fladeShade) {
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printf("WHAT");
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static Triangle TO_CLIP[MAX_CLIP_TRIANGLES];
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static uint8_t CLIP_COUNT = 0;
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@ -47,8 +47,6 @@ typedef struct {
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void _glInitImmediateMode(GLuint initial_size) {
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printf("WHAT WHAT");
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aligned_vector_init(&VERTICES, sizeof(IMVertex));
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aligned_vector_reserve(&VERTICES, initial_size);
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