Change int to enum to avoid signed issues

This commit is contained in:
Hayden K 2019-03-12 18:38:40 -04:00
parent 8cfa97632f
commit e7d3364ffc
2 changed files with 5 additions and 4 deletions

View File

@ -346,7 +346,7 @@ void APIENTRY glBindTexture(GLenum target, GLuint texture) {
}
}
void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) {
void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLenum param) {
TRACE();
GLenum target_values [] = {GL_TEXTURE_ENV, 0};
@ -384,7 +384,7 @@ void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) {
}
}
void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLint param) {
void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLenum param) {
glTexEnvi(target, pname, param);
}

View File

@ -485,8 +485,9 @@ GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
/* Texturing */
GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLenum param);
#define glTexEnvf(target, pname, param) glTexEnvi(target, pname, param)
//GLAPI void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLenum param);
GLAPI GLboolean APIENTRY glIsTexture(GLuint texture);
GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures);