Change int to enum to avoid signed issues
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@ -346,7 +346,7 @@ void APIENTRY glBindTexture(GLenum target, GLuint texture) {
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}
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}
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}
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}
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void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) {
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void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLenum param) {
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TRACE();
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TRACE();
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GLenum target_values [] = {GL_TEXTURE_ENV, 0};
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GLenum target_values [] = {GL_TEXTURE_ENV, 0};
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@ -384,7 +384,7 @@ void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) {
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}
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}
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}
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}
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void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLint param) {
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void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLenum param) {
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glTexEnvi(target, pname, param);
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glTexEnvi(target, pname, param);
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}
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}
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@ -485,8 +485,9 @@ GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
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/* Texturing */
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/* Texturing */
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GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
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GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
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GLAPI void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param);
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GLAPI void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLenum param);
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GLAPI void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLint param);
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#define glTexEnvf(target, pname, param) glTexEnvi(target, pname, param)
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//GLAPI void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLenum param);
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GLAPI GLboolean APIENTRY glIsTexture(GLuint texture);
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GLAPI GLboolean APIENTRY glIsTexture(GLuint texture);
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GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures);
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GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures);
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