Fix up triangle strip rendering
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@ -281,13 +281,11 @@ static void generate(AlignedVector* output, const GLenum mode, const GLsizei fir
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vertex->flags = PVR_CMD_VERTEX_EOL;
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}
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} else if(mode == GL_TRIANGLE_STRIP && j == (max - 1)) {
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/* If the mode was triangle strip, then the last vertex is the last vertex */
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vertex->flags = PVR_CMD_VERTEX_EOL;
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}
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}
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/* If the mode was triangle strip, then the last vertex is the last vertex */
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if(mode == GL_TRIANGLE_STRIP) {
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vertex->flags = PVR_CMD_VERTEX_EOL;
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}
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}
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static void transform(AlignedVector* vertices) {
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