Don't apply the shared palette if it hasn't been specified yet. Fixes #34
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@ -36,6 +36,13 @@ void _glApplyColorTable() {
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if(_glIsSharedTexturePaletteEnabled()) {
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src = SHARED_PALETTE;
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assert(src);
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/* Don't apply a palette if we haven't uploaded one yet */
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if(!src->data) {
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return;
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}
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} else {
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TextureObject* active = _glGetBoundTexture();
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