Added comments
This commit is contained in:
parent
34163498bd
commit
f128efad6b
|
@ -217,18 +217,6 @@ void draw_textured_quad(texture *tex) {
|
||||||
0.0, 0.0, 1.0
|
0.0, 0.0, 1.0
|
||||||
};
|
};
|
||||||
|
|
||||||
/*
|
|
||||||
glBindTexture(GL_TEXTURE_2D, tex->id); // choose the texture to use.
|
|
||||||
|
|
||||||
glBegin(GL_QUADS); // begin drawing a cube
|
|
||||||
// Front Face (note that the texture's corners have to match the quad's corners)
|
|
||||||
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); // Bottom Left Of The Texture and Quad
|
|
||||||
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); // Bottom Right Of The Texture and Quad
|
|
||||||
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right Of The Texture and Quad
|
|
||||||
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left Of The Texture and Quad
|
|
||||||
glEnd();
|
|
||||||
*/
|
|
||||||
|
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
glBindTexture(GL_TEXTURE_2D, tex->id);
|
glBindTexture(GL_TEXTURE_2D, tex->id);
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
|
|
||||||
#include "gl.h"
|
#include "gl.h"
|
||||||
#include "glu.h"
|
#include "glu.h"
|
||||||
#include "glkos.h"
|
#include "glkos.h"
|
||||||
|
@ -16,7 +15,6 @@ float xrot, yrot, zrot;
|
||||||
/* A general OpenGL initialization function. Sets all of the initial parameters. */
|
/* A general OpenGL initialization function. Sets all of the initial parameters. */
|
||||||
void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
|
void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
|
||||||
{
|
{
|
||||||
|
|
||||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
|
||||||
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
|
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
|
||||||
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
|
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
|
||||||
|
@ -26,20 +24,6 @@ void InitGL(int Width, int Height) // We call this right after our OpenG
|
||||||
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
|
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
|
||||||
/*
|
|
||||||
//FROM REAPERI CYCLE
|
|
||||||
GLfloat modelAmbient[4] = {0.8, 0.8, 0.8, 1.0};
|
|
||||||
GLfloat ambient[4] = {0.2, 0.2, 0.2, 1.0};
|
|
||||||
GLfloat diffuse[4] = {1.0, 1.0, 1.0, 1.0};
|
|
||||||
GLfloat specular[4] = {0.0, 0.0, 0.0, 1.0};
|
|
||||||
glEnable(GL_LIGHTING);
|
|
||||||
glEnable(GL_LIGHT0);
|
|
||||||
glLightfv(GL_LIGHT0, GL_AMBIENT, modelAmbient);
|
|
||||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
|
||||||
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
|
|
||||||
//glDisable(GL_COLOR_MATERIAL);
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */
|
/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */
|
||||||
|
@ -77,7 +61,7 @@ void DrawGLScene()
|
||||||
glLoadIdentity(); // Reset The View
|
glLoadIdentity(); // Reset The View
|
||||||
|
|
||||||
|
|
||||||
//FIRST DRAW - red quad
|
//First Batch is alpha blending
|
||||||
glTranslated(-1 ,0, -5);
|
glTranslated(-1 ,0, -5);
|
||||||
for (int i = 0; i < 5; i++) {
|
for (int i = 0; i < 5; i++) {
|
||||||
glTranslated(0.5, 0, 0);
|
glTranslated(0.5, 0, 0);
|
||||||
|
@ -88,49 +72,23 @@ void DrawGLScene()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Second batch is depth testing
|
||||||
|
//Changing the translate Z value doesn't change anything?
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
glTranslated(-1 , -1, -5);
|
glTranslated(-1 , -1, -5);
|
||||||
glDepthFunc(GL_LESS);
|
glDepthFunc(GL_LESS);
|
||||||
glEnable(GL_DEPTH_FUNC);
|
glEnable(GL_DEPTH_FUNC);
|
||||||
|
|
||||||
for (int i = 0; i < 5; i++) {
|
for (int i = 0; i < 5; i++) {
|
||||||
glTranslated(0.5, 0, +0.2);
|
glTranslated(0.5, 0, -0.2);
|
||||||
|
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
draw_textured_quad(&t);
|
draw_textured_quad(&t);
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
}
|
}
|
||||||
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
glTranslated(0, 0, -10);
|
|
||||||
//DepthTest!
|
|
||||||
glTranslated(0, 0, 0);
|
|
||||||
glDepthFunc(GL_LESS);
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
|
||||||
draw_textured_quad(&t);
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
|
||||||
|
|
||||||
//Hum... wait what?
|
|
||||||
glTranslated(1, 0, -0.5);
|
|
||||||
glDepthFunc(GL_LESS);
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
|
||||||
draw_textured_quad(&t);
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
|
||||||
|
|
||||||
|
|
||||||
//I don,t get anything anymore
|
|
||||||
glTranslated(-1, 0, -0.5);
|
|
||||||
glDepthFunc(GL_LESS);
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
|
||||||
draw_textured_quad(&t);
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
|
||||||
*/
|
|
||||||
|
|
||||||
// swap buffers to display, since we're double buffered.
|
// swap buffers to display, since we're double buffered.
|
||||||
glKosSwapBuffers();
|
glKosSwapBuffers();
|
||||||
}
|
}
|
||||||
|
@ -139,6 +97,8 @@ int main(int argc, char **argv)
|
||||||
{
|
{
|
||||||
glKosInit();
|
glKosInit();
|
||||||
InitGL(640, 480);
|
InitGL(640, 480);
|
||||||
|
|
||||||
|
//loads a dtex texture. see the /romdisk folder for more files
|
||||||
dtex_to_gl_texture(&t, "/rd/disk_1555.dtex");
|
dtex_to_gl_texture(&t, "/rd/disk_1555.dtex");
|
||||||
ReSizeGLScene(640, 480);
|
ReSizeGLScene(640, 480);
|
||||||
DrawGLScene();
|
DrawGLScene();
|
||||||
|
|
Loading…
Reference in New Issue
Block a user