Merge commit 'f49a98ab543b1be0049e07456fb23022435ba450' into texture-refactor

This commit is contained in:
Luke Benstead 2023-08-31 20:49:42 +01:00
commit fd9a9d1c25
5 changed files with 489 additions and 1 deletions

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@ -81,6 +81,7 @@ set(
GL/texture.c
GL/util.c
GL/yalloc/yalloc.c
GL/alloc/alloc.c
${CMAKE_CURRENT_BINARY_DIR}/version.c
)

370
GL/alloc/alloc.c Normal file
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@ -0,0 +1,370 @@
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include "alloc.h"
/* This allocator is designed so that all allocations larger
* than 2k, fall on a 2k boundary. Smaller allocations will
* never cross a 2k boundary.
*
* House keeping is stored in RAM to avoid reading back from the
* VRAM to check for usage. Headers can't be easily stored in the
* blocks anyway as they have to be 2k aligned (so you'd need to
* store them in reverse or something)
*
* Defragmenting the pool will move allocations less than 2k
* first, and then shift any full 2k blocks to the start of the
* address space.
*
* The maximum pool size is 8M, made up of:
*
* - 4096 blocks of 2k
* - each with 8 sub-blocks of 256 bytes
*
* Why?
*
* The PVR performs better if textures don't cross 2K memory
* addresses, so we try to avoid that. Obviously we can't
* if the allocation is > 2k, but in that case we can at least
* align with 2k and the VQ codebook (which is usually 2k) will
* be in its own page.
*
* The smallest PVR texture allowed is 8x8 at 16 bit (so 128 bytes)
* but we're unlikely to use too many of those, so having a min sub-block
* size of 256 should be OK (a 16x16 image is 512, so two sub-blocks).
*
* We could go down to 128 bytes if wastage is an issue, but then we have
* to store double the number of usage markers.
*
* FIXME:
*
* - Allocations < 2048 can still cross boundaries
*/
#include <assert.h>
#define EIGHT_MEG (8 * 1024 * 1024)
#define TWO_KILOBYTES (2 * 1024)
#define BLOCK_COUNT (EIGHT_MEG / TWO_KILOBYTES)
static inline int round_up(int n, int multiple)
{
assert(multiple);
return ((n + multiple - 1) / multiple) * multiple;
}
struct AllocEntry {
void* pointer;
size_t size;
struct AllocEntry* next;
};
typedef struct {
/* This is a usage bitmask for each block. A block
* is divided into 8 x 256 byte subblocks. If a block
* is entirely used, it's value will be 255, if
* it's entirely free then it will be 0.
*/
uint8_t block_usage[BLOCK_COUNT];
uint8_t* pool; // Pointer to the memory pool
size_t pool_size; // Size of the memory pool
uint8_t* base_address; // First 2k aligned address in the pool
size_t block_count; // Number of 2k blocks in the pool
/* It's frustrating that we need to do this dynamically
* but we need to know the size allocated when we free()...
* we could store it statically but it would take 64k if we had
* an array of block_index -> block size where there would be 2 ** 32
* entries of 16 bit block sizes. The drawback (aside the memory usage)
* would be that we won't be able to order by size, so defragging will
* take much more time.*/
struct AllocEntry* allocations;
} PoolHeader;
static PoolHeader pool_header = {
{0}, NULL, 0, NULL, 0, NULL
};
void* alloc_base_address(void* pool) {
(void) pool;
return pool_header.base_address;
}
size_t alloc_block_count(void* pool) {
(void) pool;
return pool_header.block_count;
}
void* alloc_next_available(void* pool, size_t required_size) {
uint8_t* it = pool_header.block_usage;
uint32_t required_subblocks = (required_size / 256);
if(required_size % 256) required_subblocks += 1;
uint8_t* end = pool_header.block_usage + pool_header.block_count;
while(it < end) {
// Skip full blocks
while((*it) == 255) {
++it;
if(it >= pool_header.block_usage + sizeof(pool_header.block_usage)) {
return NULL;
}
continue;
}
uint32_t found_subblocks = 0;
/* Anything gte to 2048 must be aligned to a 2048 boundary */
bool requires_alignment = required_size >= 2048;
/* We just need to find enough consecutive blocks */
while(found_subblocks < required_subblocks) {
uint8_t t = *it;
/* Optimisation only. Skip over full blocks */
if(t == 255) {
++it;
found_subblocks = 0;
if(it >= end) {
return NULL;
}
continue;
}
/* Now let's see how many consecutive blocks we can find */
for(int i = 0; i < 8; ++i) {
if((t & 0x80) == 0) {
if(requires_alignment && found_subblocks == 0 && i != 0) {
// Ignore this subblock, because we want the first subblock to be aligned
// at a 2048 boundary and this one isn't (i != 0)
found_subblocks = 0;
} else {
found_subblocks++;
if(found_subblocks >= required_subblocks) {
/* We found space! Now calculate the address */
uintptr_t offset = (it - pool_header.block_usage) * 8;
offset += (i + 1);
offset -= required_subblocks;
return pool_header.base_address + (offset * 256);
}
}
} else {
found_subblocks = 0;
}
t <<= 1;
}
++it;
if(it >= end) {
return NULL;
}
}
}
return NULL;
}
int alloc_init(void* pool, size_t size) {
(void) pool;
if(pool_header.pool) {
return -1;
}
if(size > EIGHT_MEG) { // FIXME: >= ?
return -1;
}
uint8_t* p = (uint8_t*) pool;
memset(pool_header.block_usage, 0, sizeof(pool_header.block_usage));
pool_header.pool = pool;
pool_header.pool_size = size;
pool_header.base_address = (uint8_t*) round_up((uintptr_t) pool_header.pool, 2048);
pool_header.block_count = ((p + size) - pool_header.base_address) / 2048;
pool_header.allocations = NULL;
assert(((uintptr_t) pool_header.base_address) % 2048 == 0);
return 0;
}
void alloc_shutdown(void* pool) {
(void) pool;
struct AllocEntry* it = pool_header.allocations;
while(it) {
struct AllocEntry* next = it->next;
free(it);
it = next;
}
memset(&pool_header, 0, sizeof(pool_header));
}
static inline uint32_t size_to_subblock_count(size_t size) {
uint32_t required_subblocks = (size / 256);
if(size % 256) required_subblocks += 1;
return required_subblocks;
}
static inline uint32_t subblock_from_pointer(void* p) {
uint8_t* ptr = (uint8_t*) p;
return (ptr - pool_header.base_address) / 256;
}
void* alloc_malloc(void* pool, size_t size) {
void* ret = alloc_next_available(pool, size);
if(size >= 2048) {
assert(((uintptr_t) ret) % 2048 == 0);
}
if(ret) {
uintptr_t start_subblock = subblock_from_pointer(ret);
uint32_t required_subblocks = size_to_subblock_count(size);
size_t offset = start_subblock % 8;
size_t block = start_subblock / 8;
uint8_t mask = 0;
/* Toggle any bits for the first block */
for(int i = offset - 1; i >= 0; --i) {
mask |= (1 << i);
required_subblocks--;
}
if(mask) {
pool_header.block_usage[block++] |= mask;
}
/* Fill any full blocks in the middle of the allocation */
while(required_subblocks > 8) {
pool_header.block_usage[block++] = 255;
required_subblocks -= 8;
}
/* Fill out any trailing subblocks */
mask = 0;
for(size_t i = 0; i < required_subblocks; ++i) {
mask |= (1 << (7 - i));
}
if(mask) {
pool_header.block_usage[block++] |= mask;
}
/* Insert allocations in the list by size descending so that when we
* defrag we can move the larger blocks before the smaller ones without
* much effort */
struct AllocEntry* new_entry = (struct AllocEntry*) malloc(sizeof(struct AllocEntry));
new_entry->pointer = ret;
new_entry->size = size;
new_entry->next = NULL;
struct AllocEntry* it = pool_header.allocations;
struct AllocEntry* last = NULL;
if(!it) {
pool_header.allocations = new_entry;
} else {
while(it) {
if(it->size < size) {
if(last) {
last->next = new_entry;
} else {
pool_header.allocations = new_entry;
}
new_entry->next = it;
break;
} else if(!it->next) {
it->next = new_entry;
new_entry->next = NULL;
break;
}
last = it;
it = it->next;
}
}
}
return ret;
}
void alloc_free(void* pool, void* p) {
struct AllocEntry* it = pool_header.allocations;
struct AllocEntry* last = NULL;
while(it) {
if(it->pointer == p) {
size_t used_subblocks = size_to_subblock_count(it->size);
size_t subblock = subblock_from_pointer(p);
size_t block = subblock / 8;
size_t offset = subblock % 8;
uint8_t mask = 0;
/* Wipe out any leading subblocks */
for(int i = offset; i > 0; --i) {
mask |= (1 << i);
used_subblocks--;
}
if(mask) {
pool_header.block_usage[block++] &= ~mask;
}
/* Clear any full blocks in the middle of the allocation */
while(used_subblocks > 8) {
pool_header.block_usage[block++] = 0;
used_subblocks -= 8;
}
/* Wipe out any trailing subblocks */
mask = 0;
for(size_t i = 0; i < used_subblocks; ++i) {
mask |= (1 << (7 - i));
}
if(mask) {
pool_header.block_usage[block++] &= ~mask;
}
if(last) {
last->next = it->next;
} else {
assert(it == pool_header.allocations);
pool_header.allocations = it->next;
}
free(it);
break;
}
last = it;
it = it->next;
}
}
void alloc_defrag_start(void* pool) {
}
void* alloc_defrag_address(void* pool, void* p) {
}
void alloc_defrag_commit(void* pool) {
}
bool alloc_defrag_in_progress(void* pool) {
}

28
GL/alloc/alloc.h Normal file
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@ -0,0 +1,28 @@
#pragma once
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
int alloc_init(void* pool, size_t size);
void alloc_shutdown(void* pool);
void *alloc_malloc(void* pool, size_t size);
void alloc_free(void* pool, void* p);
void alloc_defrag_start(void* pool);
void* alloc_defrag_address(void* pool, void* p);
void alloc_defrag_commit(void* pool);
bool alloc_defrag_in_progress(void* pool);
void* alloc_next_available(void* pool, size_t required_size);
void* alloc_base_address(void* pool);
size_t alloc_block_count(void* pool);
#ifdef __cplusplus
}
#endif

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@ -16,7 +16,7 @@ ADD_CUSTOM_COMMAND(
add_executable(gldc_tests ${TEST_FILES} ${TEST_SOURCES} ${TEST_MAIN_FILENAME})
target_link_libraries(gldc_tests GLdc)
if(!PLATFORM_DREAMCAST)
if(NOT PLATFORM_DREAMCAST)
set_target_properties(
gldc_tests
PROPERTIES

89
tests/test_allocator.h Normal file
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@ -0,0 +1,89 @@
#include "tools/test.h"
#include <stdint.h>
#include <assert.h>
#include <GL/gl.h>
#include <GL/glkos.h>
#include "GL/alloc/alloc.h"
static inline int round_up(int n, int multiple)
{
assert(multiple);
return ((n + multiple - 1) / multiple) * multiple;
}
class AllocatorTests : public test::TestCase {
public:
uint8_t pool[16 * 2048];
void set_up() {
}
void tear_down() {
alloc_shutdown(pool);
}
void test_alloc_init() {
alloc_init(pool, sizeof(pool));
void* expected_base_address = (void*) round_up((uintptr_t) pool, 2048);
assert_equal(alloc_next_available(pool, 16), expected_base_address);
assert_equal(alloc_base_address(pool), expected_base_address);
int expected_blocks = (
uintptr_t(pool + sizeof(pool)) -
uintptr_t(expected_base_address)
) / 2048;
assert_equal(alloc_block_count(pool), expected_blocks);
}
void test_alloc_malloc() {
alloc_init(pool, sizeof(pool));
void* base_address = alloc_base_address(pool);
void* a1 = alloc_malloc(pool, 1024);
/* First alloc should always be the base address */
assert_equal(a1, base_address);
/* An allocation of <= 2048 (well 1024) will not necessarily be at
* a 2k boundary */
void* expected_next_available = base_address + uintptr_t(1024);
assert_equal(alloc_next_available(pool, 1024), expected_next_available);
/* Requesting 2k though will force to a 2k boundary */
expected_next_available = base_address + uintptr_t(2048);
assert_equal(alloc_next_available(pool, 2048), expected_next_available);
/* Now alloc 2048 bytes, this should be on the 2k boundary */
void* a2 = alloc_malloc(pool, 2048);
assert_equal(a2, expected_next_available);
/* If we try to allocate 1k, this should go in the second half of the
* first block */
expected_next_available = base_address + uintptr_t(1024);
void* a3 = alloc_malloc(pool, 1024);
assert_equal(a3, expected_next_available);
alloc_free(pool, a1);
/* Next allocation would go in the just freed block */
expected_next_available = base_address;
assert_equal(alloc_next_available(pool, 64), expected_next_available);
/* Now allocate 14 more 2048 size blocks, the following one should
* return NULL */
for(int i = 0; i < 14; ++i) {
alloc_malloc(pool, 2048);
}
assert_is_null(alloc_malloc(pool, 2048));
/* But we should still have room in the second block for this */
assert_is_not_null(alloc_malloc(pool, 64));
}
};