Commit Graph

138 Commits

Author SHA1 Message Date
Luke Benstead
fc947c49f8 Performance improvements 2021-05-25 20:40:43 +01:00
Luke Benstead
f736332eb8 Always make sure we send opaque polys with one/zero blending 2021-05-23 20:58:29 +01:00
Luke Benstead
a79c1dd753 Set the right depth mode when autosort is on 2021-05-23 13:19:54 +01:00
Luke Benstead
cde0abd18d Force the correct depth and blend modes with PT polys 2021-05-23 13:15:07 +01:00
Luke Benstead
5ea4313d59 Fix software renderer 2021-05-14 21:58:54 +01:00
Luke Benstead
e67f1fb8f9 Don't transform the vertex again incorrectly. Optimise 2021-04-30 07:58:57 +01:00
Luke Benstead
fcbb6418d2 Perf improvements 2021-04-26 16:16:25 +01:00
Luke Benstead
1b6f543fab Slight optimisation 2021-04-25 13:33:24 +01:00
Luke Benstead
40678836e0 Refactor viewport handling 2021-04-25 13:05:56 +01:00
Luke Benstead
1f42838992 Fix incorrect glColorPointer stride 2021-04-23 09:09:25 +01:00
Luke Benstead
28c14fdb0e Add fast path for glDrawElements 2021-04-22 17:48:15 +01:00
Luke Benstead
df2d7a210c New Fast Path 2021-04-21 16:23:43 +00:00
Luke Benstead
ea25251944 Optimisations 2021-04-20 16:08:58 +01:00
Luke Benstead
faf24ac61d Small optimisations 2021-04-20 09:07:14 +01:00
Luke Benstead
38c7967ae2 Clean up some things 2021-04-19 21:23:23 +01:00
Luke Benstead
165318ea76 Use MATH_fmac 2021-04-19 21:12:46 +01:00
Luke Benstead
1a849c8b1c Minor optimisation 2021-04-19 21:08:09 +01:00
Luke Benstead
a3c4aaac8f Don't set a zero zclip value 2021-04-19 20:51:22 +01:00
Luke Benstead
fe616028bb X86 2021-04-09 15:24:47 +00:00
Luke Benstead
7d4207eddb Fix errors with final Z coordinate 2020-05-24 09:55:13 +01:00
Luke Benstead
d6a22582f9 Small cleanup 2020-05-16 09:30:25 +01:00
Luke Benstead
29658ef3de Revert to more traditional GL depth values to fix ortho 2020-05-15 20:43:55 +01:00
Luke Benstead
aa7320ab63 Use shifted invZ for Z to keep precision 2020-05-13 20:59:40 +01:00
Luke Benstead
2b9d8520bc Lighting perf improvements 2020-05-11 20:34:09 +01:00
Luke Benstead
d01b9fa85a Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth) 2020-05-10 20:53:16 +01:00
Luke Benstead
aa20bb20b2 Performance tweaks 2020-05-08 19:42:31 +01:00
Luke Benstead
1289a06279 Undo fmac which worked out slower 2020-05-08 13:53:56 +01:00
Luke Benstead
397d9d2915 More perf tweaks 2020-05-08 09:59:32 +01:00
Luke Benstead
0a14db39a8 Improve the performance of _readVertexData1i3f 2020-05-06 20:15:28 +01:00
Luke Benstead
b3ded78897 Fix glDrawElements 2020-05-06 15:23:37 +01:00
Luke Benstead
177ad28219 More simplification 2020-05-06 08:42:09 +01:00
Luke Benstead
2c67560289 Refactor all the user-data reading code 2020-05-05 21:52:37 +01:00
Luke Benstead
40661e6823 Fix orthographic depth values (?) 2020-05-04 21:24:27 +01:00
Luke Benstead
5407e9643e Hacky fix for ortho projections 2020-04-07 20:44:29 +01:00
Luke Benstead
8add817086 Fix depth issues 2020-04-06 20:50:26 +01:00
Luke Benstead
c3ae9bef64 Fix up depth functions and update sh4_math 2020-04-05 21:12:52 +01:00
Luke Benstead
cf90d10cb9 Fix clipping 2020 2020-04-03 19:12:42 +00:00
Luke Benstead
4292304df1 Implement glClearDepth 2020-03-24 13:58:44 +00:00
Luke Benstead
e21b7a0b9c Fix clipping 2020-03-23 13:44:24 +00:00
Luke Benstead
906423db08 Make sure we don't go beyond the bounds of PVR 2020-03-22 21:09:18 +00:00
Hayden Kowalchuk
e587519e14 fix: draw.c inline changes, and unused notation
- remove redundant call to isLightingEnabled
- rewrote vec3f normalize call
- moved checking for fastpath until we need it
2020-03-05 14:48:37 -05:00
Luke Benstead
7e7d90b606 Inline some things 2020-02-29 13:25:30 +00:00
Luke Benstead
43a8db9e9d Remove divisions 2020-02-29 09:48:51 +00:00
Luke Benstead
a3b1ca66c3 Remove divisions 2020-02-22 21:00:33 +00:00
Luke Benstead
b2a2e71795 Much faster lighting implementation 2019-12-27 10:36:30 +00:00
Luke Benstead
a280dac778 Performance improvements 2019-11-30 10:07:41 +00:00
Luke Benstead
cdfb805dd9 Implement a fast path for glDrawElements 2019-11-27 20:08:29 +00:00
Luke Benstead
140eec3d92 glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_... 2019-11-27 09:10:10 +00:00
Luke Benstead
11cd54bc0b Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE 2019-11-18 17:39:09 +00:00
Luke Benstead
f59e9bf56e Implement GL_ARB_vertex_array_bgra 2019-09-30 21:59:11 +01:00