Luke Benstead
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56b8abd758
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Update Makefile
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2020-01-01 14:13:34 +00:00 |
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Luke Benstead
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3c9f352827
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Update Makefile
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2020-01-01 14:12:12 +00:00 |
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Luke Benstead
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eeb95193ac
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Fix overflow
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2019-12-27 19:35:18 +00:00 |
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Luke Benstead
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b2a2e71795
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Much faster lighting implementation
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2019-12-27 10:36:30 +00:00 |
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Luke Benstead
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b6e9b8c3ff
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Fix a glColorPointer call
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2019-11-30 10:08:43 +00:00 |
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Luke Benstead
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a280dac778
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Performance improvements
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2019-11-30 10:07:41 +00:00 |
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Luke Benstead
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62b53f0fb1
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Simplify swapVertex
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2019-11-30 10:07:23 +00:00 |
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Luke Benstead
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e61369674c
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Change where txr.alpha is set
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2019-11-30 10:07:04 +00:00 |
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Luke Benstead
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e97dd466aa
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Fix depth test functions
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2019-11-30 10:06:46 +00:00 |
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Luke Benstead
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cdfb805dd9
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Implement a fast path for glDrawElements
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2019-11-27 20:08:29 +00:00 |
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Luke Benstead
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140eec3d92
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glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_...
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2019-11-27 09:10:10 +00:00 |
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Luke Benstead
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11cd54bc0b
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Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
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2019-11-18 17:39:09 +00:00 |
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Luke Benstead
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fd3e7cde6c
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Improve the light sample + tweaks
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2019-11-14 21:12:27 +00:00 |
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Luke Benstead
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8654ff24a2
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Add light sample and fix lighting bug
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2019-11-14 10:04:15 +00:00 |
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Luke Benstead
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9f3adc099a
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Fix a bad reference
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2019-11-12 17:28:39 +00:00 |
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Luke Benstead
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05e242e054
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Merge branch 'minus_fix' into 'master'
remove single minus sign
See merge request simulant/GLdc!50
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2019-10-04 14:33:25 +00:00 |
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Hayden Kowalchuk
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805c68e973
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remove single minus sign
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2019-10-04 10:29:54 -04:00 |
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Luke Benstead
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90eb264210
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Merge branch '52-fast-path' into 'master'
Resolve "Implement a fast path"
Closes #52
See merge request simulant/GLdc!49
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2019-10-01 07:51:28 +00:00 |
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Luke Benstead
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f59e9bf56e
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Implement GL_ARB_vertex_array_bgra
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2019-09-30 21:59:11 +01:00 |
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Luke Benstead
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d7e424a766
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Initial implementation of a fast-path (currently some corruption)
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2019-09-30 09:14:43 +01:00 |
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Luke Benstead
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2aafbfb571
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Actually enable mipmapping in the paletted sample
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2019-09-26 09:46:25 +01:00 |
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Luke Benstead
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7ac318e002
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Merge branch '40-fix-mipmap-offsets' into 'master'
Resolve "Fix mipmap offsets"
Closes #40
See merge request simulant/GLdc!48
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2019-09-26 08:19:23 +00:00 |
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Luke Benstead
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2c5b71b2b0
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Implement mipmap generation for paletted textures
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2019-09-26 09:17:07 +01:00 |
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Luke Benstead
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08ba39f6d1
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Fix twiddled mipmap generation
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2019-09-25 13:45:08 +01:00 |
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Luke Benstead
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2e1e28ce51
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More mipmap generation fixes
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2019-09-25 13:32:13 +01:00 |
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Luke Benstead
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36a3f7082f
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Implement mipmap generation for twiddled textures
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2019-09-25 13:10:34 +01:00 |
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Luke Benstead
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e14db20a41
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Fix a bunch of mipmap issues
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2019-09-24 21:26:17 +01:00 |
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Luke Benstead
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2b53f50c46
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Add some copy safety and remove some print statements
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2019-09-24 19:39:23 +01:00 |
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Luke Benstead
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150c95bd33
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Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR
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2019-09-24 15:47:23 +01:00 |
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Luke Benstead
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aafb99dede
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Add a mipmap sample
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2019-09-23 21:31:11 +01:00 |
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Luke Benstead
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888a48562f
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Generate version.h and print version on boot. Fixes #46
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2019-09-22 21:48:43 +01:00 |
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Luke Benstead
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8f84cbb142
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Various cleanups from @mrneo
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2019-09-22 20:52:58 +01:00 |
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Luke Benstead
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c92cdc927c
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Merge branch 'fix-gl_alpha-textures' into 'master'
Fixed GL_ALPHA support (convert to argb format)
See merge request simulant/GLdc!47
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2019-09-22 19:32:00 +00:00 |
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Ben Baron
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b192bfc451
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Fixed comment
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2019-09-17 08:28:43 -05:00 |
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Ben Baron
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cb675434c7
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Fixed GL_ALPHA support (convert to argb format)
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2019-09-16 20:48:06 -05:00 |
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Luke Benstead
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96c103e379
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Merge branch 'fixed-depth-issues'
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2019-09-15 14:27:41 +01:00 |
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Luke Benstead
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e39632bcc4
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Refactor matrix management and clipping
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2019-09-14 20:51:47 +01:00 |
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Luke Benstead
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e7f2ad7dcc
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Optimise multitexture submission
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2019-09-09 09:36:06 +01:00 |
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Luke Benstead
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3af18cb514
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Refactor the perspective divide to work with glDepthRange
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2019-09-08 17:27:56 +01:00 |
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Luke Benstead
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200db3593e
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Make primitive constants match the spec
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2019-09-06 09:36:14 +01:00 |
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Luke Benstead
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1d32834b52
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Simplify texture and blending context updates
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2019-09-06 09:35:57 +01:00 |
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Luke Benstead
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22690600d0
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Don't include kos headers from gl.h
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2019-09-06 09:35:33 +01:00 |
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Luke Benstead
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4170655a88
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If someone attempts to use lines, just log an error and render nothing (for now)
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2019-09-06 09:34:55 +01:00 |
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Luke Benstead
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83bad86bca
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Add a blend_test sample
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2019-09-06 09:34:33 +01:00 |
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Luke Benstead
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8e59b9adb5
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Make sure we clamp floating point colours to avoid overflows
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2019-09-04 17:59:57 +01:00 |
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Luke Benstead
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041b545177
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Add missing glDepthRange declaration
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2019-08-20 21:02:08 +01:00 |
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Luke Benstead
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57f4f62f86
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Implement glColor3ubv
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2019-08-20 20:42:29 +01:00 |
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Luke Benstead
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b6fccd3148
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Use PVR_TXRENV_MODULATE instead of MODULATEALPHA. Fixes #48
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2019-08-08 09:36:38 +01:00 |
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Luke Benstead
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b82d28130d
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Rewrite the lighting code
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2019-08-01 20:21:13 +01:00 |
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Luke Benstead
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00c38edba9
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Add polygon_offset sample (thanks mrneo240)
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2019-07-17 10:46:19 +01:00 |
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