Hayden Kowalchuk
e587519e14
fix: draw.c inline changes, and unused notation
...
- remove redundant call to isLightingEnabled
- rewrote vec3f normalize call
- moved checking for fastpath until we need it
2020-03-05 14:48:37 -05:00
Luke Benstead
7e7d90b606
Inline some things
2020-02-29 13:25:30 +00:00
Luke Benstead
43a8db9e9d
Remove divisions
2020-02-29 09:48:51 +00:00
Luke Benstead
a3b1ca66c3
Remove divisions
2020-02-22 21:00:33 +00:00
Luke Benstead
b2a2e71795
Much faster lighting implementation
2019-12-27 10:36:30 +00:00
Luke Benstead
a280dac778
Performance improvements
2019-11-30 10:07:41 +00:00
Luke Benstead
cdfb805dd9
Implement a fast path for glDrawElements
2019-11-27 20:08:29 +00:00
Luke Benstead
140eec3d92
glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_...
2019-11-27 09:10:10 +00:00
Luke Benstead
11cd54bc0b
Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
2019-11-18 17:39:09 +00:00
Luke Benstead
f59e9bf56e
Implement GL_ARB_vertex_array_bgra
2019-09-30 21:59:11 +01:00
Luke Benstead
d7e424a766
Initial implementation of a fast-path (currently some corruption)
2019-09-30 09:14:43 +01:00
Luke Benstead
8f84cbb142
Various cleanups from @mrneo
2019-09-22 20:52:58 +01:00
Luke Benstead
e39632bcc4
Refactor matrix management and clipping
2019-09-14 20:51:47 +01:00
Luke Benstead
e7f2ad7dcc
Optimise multitexture submission
2019-09-09 09:36:06 +01:00
Luke Benstead
3af18cb514
Refactor the perspective divide to work with glDepthRange
2019-09-08 17:27:56 +01:00
Luke Benstead
4170655a88
If someone attempts to use lines, just log an error and render nothing (for now)
2019-09-06 09:34:55 +01:00
Luke Benstead
8e59b9adb5
Make sure we clamp floating point colours to avoid overflows
2019-09-04 17:59:57 +01:00
Luke Benstead
b82d28130d
Rewrite the lighting code
2019-08-01 20:21:13 +01:00
Luke Benstead
a8d420299c
Correctly throw GL_INVALID_VALUE for invalid sizes
2019-04-14 08:51:37 +01:00
Luke Benstead
6cfb4e437c
Handle GL_DOUBLE like GL_FLOAT everywhere
2019-04-14 07:17:27 +01:00
Luke Benstead
e876dcb14f
Massively optimise GL_POLYGON/GL_TRIANGLE_FAN
2019-03-29 11:26:19 +00:00
Luke Benstead
a75ced3fef
Speed up immediate mode submission
2019-03-29 11:26:19 +00:00
Luke Benstead
2e33dc0718
Add missing profiler_pop(). Fixes #36
2019-03-29 11:26:19 +00:00
Luke Benstead
41ee67cbf1
Code cleanup
2019-03-28 13:10:53 +00:00
Luke Benstead
e15a47b6fb
Use the list stored on the SubmissionTarget
2019-03-28 13:09:36 +00:00
Luke Benstead
3cd15de332
Add additional traces
2019-03-28 13:09:04 +00:00
Luke Benstead
8982444406
Consistently allow > 16384 verts
2019-03-28 13:07:53 +00:00
Luke Benstead
cd04784c33
Fix memory corruption
2019-03-28 13:05:13 +00:00
Luke Benstead
30f8564298
Fix glDrawElements
2019-03-27 09:39:06 +00:00
Luke Benstead
434f316526
Switch pointer comparisons for counters
2019-03-26 09:09:07 +00:00
Luke Benstead
d44a24d339
Add assertions
2019-03-25 19:43:03 +00:00
Luke Benstead
bdeb9cd45a
Restore clipping case that apparently can happen after all
2019-03-25 19:04:50 +00:00
Luke Benstead
493592ea30
Tweaks
2019-03-25 16:07:27 +00:00
Luke Benstead
f712f00602
Don't do anything if there are no vertices submitted
2019-03-25 16:06:41 +00:00
Luke Benstead
4355d0f224
Add additional profiler checkpoints
2019-03-25 16:06:28 +00:00
Luke Benstead
8fd90bd040
Switch back to normal swapping
2019-03-25 12:38:34 +00:00
Luke Benstead
0e71588e6c
Try to optimise the quad generation
2019-03-25 10:33:05 +00:00
Luke Benstead
671881eafd
Optimise GL_POLYGON rendering
2019-03-25 09:48:58 +00:00
Luke Benstead
291e82d18a
Rename ClipVertex -> Vertex
2019-03-25 09:44:59 +00:00
Luke Benstead
bd0ef4cba3
Demo multitexturing in zclip, default to GL_MODULATE on multitexture
2019-03-24 14:09:52 +00:00
Luke Benstead
5e6927d9a1
Huge refactor of the drawing code
2019-03-24 08:09:02 +00:00
Luke Benstead
3cb24c4fb4
Rename some functions
2019-03-14 13:16:55 +00:00
Luke Benstead
e9c8836181
Huge cleanup of glDrawElements handling
2019-03-14 13:15:56 +00:00
Luke Benstead
1ee16d8ee1
Slight optimisation
2019-03-13 17:38:42 +00:00
Luke Benstead
d9539da841
Optimisations
2019-03-13 15:35:42 +00:00
Luke Benstead
8101e43e90
Fix winding issue
2019-03-13 15:19:28 +00:00
Luke Benstead
5bf58ec1a8
Refactor array submission to be (hopefully) faster
2019-03-13 11:24:35 +00:00
Luke Benstead
25bd3aedc8
Increase the max polygon size to 32
2019-03-10 16:10:59 +00:00
Luke Benstead
b00b65af54
Fix issues with triangle fans / polygons
2019-03-10 12:24:27 +00:00
Luke Benstead
df3cdf0ebb
Fix drawing polygons. Fixes #35
2019-03-07 21:41:25 +00:00
Luke Benstead
d7342fa0c0
Automatically twiddle non-twiddled palette data
2019-03-07 21:21:30 +00:00
Luke Benstead
d89997a277
Simplify the element drawing
2019-03-04 20:41:33 +00:00
Luke Benstead
5f7fef2cf9
Prefix non-static private functions with '_gl'
2019-03-03 19:06:01 +00:00
Luke Benstead
926214bd82
Prefix some non-static private functions with '_gl'
2019-03-03 19:02:25 +00:00
Luke Benstead
df44c0ea73
More performance work and fix bugs introduced in last commit
2018-10-09 09:27:53 +01:00
Luke Benstead
18759422ea
Optimise non-indexed rendering paths
2018-10-08 22:03:50 +01:00
Luke Benstead
52e1be498e
Keep header pointer updated. Fixes #25 (hopefully...)
2018-09-19 17:11:56 +01:00
Luke Benstead
17c9699966
More clipping fixes
2018-09-08 20:53:28 +01:00
Luke Benstead
06b065dc7e
Return the correct count from clip
2018-09-06 20:08:55 +01:00
Luke Benstead
93af697092
Don't include the header in startOffset
2018-09-06 20:00:18 +01:00
Luke Benstead
d9fa69c288
Fix invalid memory access bug
2018-09-06 19:46:04 +01:00
Luke Benstead
b4539443f5
Allow toggling debug logging
2018-09-06 19:45:52 +01:00
Luke Benstead
af54c96ff4
Implement new culling algorithm, still some issues when GL_CULL_FACE is enabled
2018-09-06 19:19:00 +01:00
Luke Benstead
517d21b487
Begin implementing a new clipping algorithm
2018-09-03 21:48:42 +01:00
Luke Benstead
8b3bf5a579
Fix lighting wrapping
2018-08-27 21:35:07 +01:00
Luke Benstead
b29303fb6c
Implement glColorMaterial
2018-08-22 09:24:49 +01:00
Luke Benstead
21f8f9d855
Properly restore state after glEnd
2018-08-21 16:15:43 +01:00
Luke Benstead
9b0322ce8a
Properly restore enabled client state when using immediate mode
2018-08-21 16:08:06 +01:00
Luke Benstead
edae8a9166
Properly pop active client texture in immediate mode
2018-08-21 15:50:59 +01:00
Luke Benstead
25de48b3f6
Fix a bug where only one texture would bind
2018-08-21 15:50:41 +01:00
Luke Benstead
8b834ac3f1
Avoid an additional copy of every vertex. Fixes #22
2018-08-21 09:37:19 +01:00
Luke Benstead
bccd1aa788
Start refactoring the submission process
2018-08-20 21:19:12 +01:00
Luke Benstead
80c65d4aff
Remove conditional header sending, it's slightly slower
2018-08-20 20:34:11 +01:00
Luke Benstead
da97483eee
Switch to using 4-byte colours internally rather than floats
...
These are stored in BGRA format so they can be directly cast to a uint32_t to get the
correct format for the argb param in pvr_vertex_t (yay endianess)
This results in a performance improvement as it reduces the data requirements.
2018-08-20 09:28:30 +01:00
Luke Benstead
25e4518501
Performance optimisations
2018-08-19 21:10:42 +01:00
Luke Benstead
348e09b4aa
Further optimisations
2018-08-17 21:40:27 +01:00
Luke Benstead
ba66608a96
Add a basic profiler and optimise some code
2018-08-16 17:51:15 +01:00
Luke Benstead
021237f258
Fix a number of issues with texture loading
2018-08-14 09:49:31 +01:00
Luke Benstead
6942e597f4
Untested multitexture implementation
2018-08-04 21:00:26 +01:00
Luke Benstead
0bf023b8df
Fix a bug where headers weren't sent to a list
2018-08-02 19:56:50 +01:00
Luke Benstead
9371a8164f
Don't send headers unnecessarily
2018-08-01 20:41:59 +01:00
Luke Benstead
39ac10af00
Simplify colour handling
2018-08-01 12:00:56 +01:00
Luke Benstead
bebca59796
Allow toggling z clipping
2018-08-01 11:32:07 +01:00
Luke Benstead
31e666c77a
Implement support for GL_UNSIGNED_INT indices
2018-08-01 11:08:51 +01:00
Luke Benstead
47d3c0f478
Minor optimisations
2018-08-01 09:57:44 +01:00
Luke Benstead
cdef5972f5
Fix bug when clipping triangle strips
2018-07-15 19:48:56 +01:00
Luke Benstead
81b52e7a18
Finish initial pass at a zclipping implementation
2018-07-14 21:54:43 +01:00
Luke Benstead
5387734e6c
Implement z clipping for the single-vertex case
2018-07-10 19:48:25 +01:00
Luke Benstead
e90b5e424a
Fix up triangle strip rendering
2018-07-09 19:00:50 +01:00
Luke Benstead
ae335eeff1
Large refactor of vertex submission
...
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.
Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00
Luke Benstead
a8d5d2f506
Add NeHe lesson 3, and a Vertex Array version of lesson 2
2018-05-29 17:02:57 +01:00
Luke Benstead
b6b1591010
Add the first nehe sample and make it work
2018-05-29 13:12:38 +01:00
Luke Benstead
396ea82856
Drop all of the old libGL files
2018-05-20 16:16:53 +01:00
Luke Benstead
23e564269b
Fix lighting bugs
2018-05-19 09:17:24 +01:00
Luke Benstead
f9cdefcd81
Replace the entire matrix stack handling to work towards fixing lighting
2018-05-16 21:00:41 +01:00
Luke Benstead
4218111ab8
Make things C89 friendly
2018-05-14 17:10:53 +01:00
Luke Benstead
ab11a02056
Diffuse should be ignored if lighting is enabled
2018-05-13 09:00:38 +01:00
Luke Benstead
97f4e020ad
Rename experimental and update the Makefile
2018-05-12 21:06:22 +01:00