2178d2f6d7
This is (another) first pass at improving the performance of the lighting code. As part of this refactor *we have lost glColorMaterial*. I need to figure out a nice way of implementing it without slowing the common code path. |
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.. | ||
clip.c | ||
config.h | ||
draw.c | ||
error.c | ||
flush.c | ||
fog.c | ||
framebuffer.c | ||
glu.c | ||
immediate.c | ||
lighting.c | ||
matrix.c | ||
private.h | ||
profiler.c | ||
profiler.h | ||
state.c | ||
texture.c | ||
util.c | ||
version.h |