GLdc/GL
Luke Benstead 2178d2f6d7 Improve lighting performance
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
..
clip.c
config.h
draw.c Much faster lighting implementation 2019-12-27 10:36:30 +00:00
error.c
flush.c
fog.c
framebuffer.c
glu.c
immediate.c
lighting.c Improve lighting performance 2020-02-16 20:36:49 +00:00
matrix.c
private.h Improve lighting performance 2020-02-16 20:36:49 +00:00
profiler.c
profiler.h
state.c
texture.c
util.c
version.h Add new file 2020-01-01 14:30:03 +00:00