GLdc/GL
Luke Benstead 2178d2f6d7 Improve lighting performance
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
..
clip.c
config.h
draw.c Much faster lighting implementation 2019-12-27 10:36:30 +00:00
error.c
flush.c Generate version.h and print version on boot. Fixes #46 2019-09-22 21:48:43 +01:00
fog.c
framebuffer.c Implement mipmap generation for paletted textures 2019-09-26 09:17:07 +01:00
glu.c
immediate.c glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_... 2019-11-27 09:10:10 +00:00
lighting.c Improve lighting performance 2020-02-16 20:36:49 +00:00
matrix.c remove single minus sign 2019-10-04 10:29:54 -04:00
private.h Improve lighting performance 2020-02-16 20:36:49 +00:00
profiler.c
profiler.h
state.c Change where txr.alpha is set 2019-11-30 10:07:04 +00:00
texture.c Implement mipmap generation for paletted textures 2019-09-26 09:17:07 +01:00
util.c Fix a bad reference 2019-11-12 17:28:39 +00:00
version.h Add new file 2020-01-01 14:30:03 +00:00