GLdc/GL
2018-08-21 15:50:41 +01:00
..
clip.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
clip.h Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
draw.c Fix a bug where only one texture would bind 2018-08-21 15:50:41 +01:00
error.c Detect multiple mipmap levels being uploaded to glCompressedTexImage2D 2018-08-08 08:45:25 +01:00
flush.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
fog.c Drop all of the old libGL files 2018-05-20 16:16:53 +01:00
framebuffer.c Mark mipmap levels as complete when generated 2018-08-16 17:53:39 +01:00
glu.c Add gluOrtho2D, ortho2d example and fix glOrtho 2018-05-29 19:39:27 +01:00
immediate.c Add glMultiTexCoord2fARB 2018-08-05 09:09:38 +01:00
lighting.c Fix directional lighting bug 2018-08-05 14:38:04 +01:00
matrix.c Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
private.h Start refactoring the submission process 2018-08-20 21:19:12 +01:00
profiler.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
profiler.h Performance optimisations 2018-08-19 21:10:42 +01:00
state.c Fix some bugs with mipmaps + compressed textures 2018-08-20 08:34:54 +01:00
texture.c Fix some bugs with mipmaps + compressed textures 2018-08-20 08:34:54 +01:00