GLdc/include/glkos.h
Luke Benstead 62e001c288 Reimplement or refactor Texturing, State, and Drawing
Things working:
 - glDrawArrays / glDrawElements et al.
 - Texturing
 - Blending

Things missing:

 - Lighting
 - Multitexturing
 - Near Z-clipping
 - Framebuffer extension
 - Immediate mode
2018-05-11 15:39:28 +01:00

13 lines
137 B
C

#ifndef GLKOS_H
#define GLKOS_H
#include "gl.h"
__BEGIN_DECLS
GLAPI void APIENTRY glKosSwapBuffers();
__END_DECLS
#endif // GLKOS_H