1366 lines
38 KiB
C
1366 lines
38 KiB
C
#include <stdio.h>
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include <assert.h>
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#include "../include/gl.h"
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#include "../include/glext.h"
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#include "private.h"
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#include "profiler.h"
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static AttribPointer VERTEX_POINTER;
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static AttribPointer UV_POINTER;
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static AttribPointer ST_POINTER;
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static AttribPointer NORMAL_POINTER;
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static AttribPointer DIFFUSE_POINTER;
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static GLuint ENABLED_VERTEX_ATTRIBUTES = 0;
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static GLubyte ACTIVE_CLIENT_TEXTURE = 0;
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void _glInitAttributePointers() {
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TRACE();
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VERTEX_POINTER.ptr = NULL;
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VERTEX_POINTER.stride = 0;
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VERTEX_POINTER.type = GL_FLOAT;
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VERTEX_POINTER.size = 4;
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DIFFUSE_POINTER.ptr = NULL;
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DIFFUSE_POINTER.stride = 0;
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DIFFUSE_POINTER.type = GL_FLOAT;
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DIFFUSE_POINTER.size = 4;
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UV_POINTER.ptr = NULL;
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UV_POINTER.stride = 0;
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UV_POINTER.type = GL_FLOAT;
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UV_POINTER.size = 4;
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ST_POINTER.ptr = NULL;
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ST_POINTER.stride = 0;
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ST_POINTER.type = GL_FLOAT;
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ST_POINTER.size = 4;
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NORMAL_POINTER.ptr = NULL;
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NORMAL_POINTER.stride = 0;
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NORMAL_POINTER.type = GL_FLOAT;
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NORMAL_POINTER.size = 3;
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}
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static inline GLuint byte_size(GLenum type) {
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switch(type) {
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case GL_BYTE: return sizeof(GLbyte);
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case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
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case GL_SHORT: return sizeof(GLshort);
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case GL_UNSIGNED_SHORT: return sizeof(GLushort);
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case GL_INT: return sizeof(GLint);
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case GL_UNSIGNED_INT: return sizeof(GLuint);
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case GL_DOUBLE: return sizeof(GLdouble);
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case GL_FLOAT:
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default: return sizeof(GLfloat);
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}
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}
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typedef void (*FloatParseFunc)(GLfloat* out, const GLubyte* in);
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typedef void (*ByteParseFunc)(GLubyte* out, const GLubyte* in);
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typedef void (*PolyBuildFunc)(ClipVertex* first, ClipVertex* previous, ClipVertex* vertex, ClipVertex* next, const GLsizei i);
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GLuint _glGetEnabledAttributes() {
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return ENABLED_VERTEX_ATTRIBUTES;
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}
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AttribPointer* _glGetVertexAttribPointer() {
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return &VERTEX_POINTER;
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}
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AttribPointer* _glGetDiffuseAttribPointer() {
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return &DIFFUSE_POINTER;
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}
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AttribPointer* _glGetNormalAttribPointer() {
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return &NORMAL_POINTER;
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}
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AttribPointer* _glGetUVAttribPointer() {
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return &UV_POINTER;
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}
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AttribPointer* _glGetSTAttribPointer() {
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return &ST_POINTER;
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}
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static inline void _parseVec3FromShort3(GLfloat* out, const GLubyte* in) {
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GLshort* ptr = (GLshort*) in;
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out[0] = (GLfloat) ptr[0];
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out[1] = (GLfloat) ptr[1];
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out[2] = (GLfloat) ptr[2];
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}
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static inline void _parseVec3FromInt3(GLfloat* out, const GLubyte* in) {
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GLint* ptr = (GLint*) in;
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out[0] = (GLfloat) ptr[0];
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out[1] = (GLfloat) ptr[1];
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out[2] = (GLfloat) ptr[2];
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}
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static inline void _parseVec3FromFloat3(GLfloat* out, const GLubyte* in) {
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GLfloat* ptr = (GLfloat*) in;
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out[0] = ptr[0];
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out[1] = ptr[1];
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out[2] = ptr[2];
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}
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static inline void _parseVec2FromFloat2(GLfloat* out, const GLubyte* in) {
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GLfloat* ptr = (GLfloat*) in;
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out[0] = ptr[0];
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out[1] = ptr[1];
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}
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static inline void _parseVec3FromFloat2(GLfloat* out, const GLubyte* in) {
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GLfloat* ptr = (GLfloat*) in;
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out[0] = ptr[0];
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out[1] = ptr[1];
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out[2] = 0.0f;
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}
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static inline void _parseVec4FromFloat3(GLfloat* out, const GLubyte* in) {
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GLfloat* ptr = (GLfloat*) in;
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out[0] = ptr[0];
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out[1] = ptr[1];
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out[2] = ptr[2];
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out[3] = 1.0;
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}
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static inline void _parseVec4FromFloat4(GLfloat* out, const GLubyte* in) {
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GLfloat* ptr = (GLfloat*) in;
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out[0] = ptr[0];
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out[1] = ptr[1];
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out[2] = ptr[2];
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out[3] = ptr[3];
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}
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static inline void _parseColourFromUByte4(GLubyte* out, const GLubyte* in) {
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out[R8IDX] = in[0];
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out[G8IDX] = in[1];
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out[B8IDX] = in[2];
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out[A8IDX] = in[3];
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}
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static inline void _parseColourFromFloat4(GLubyte* out, const GLubyte* in) {
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GLfloat* fin = (GLfloat*) in;
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out[R8IDX] = (GLubyte) (fin[0] * 255.0f);
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out[G8IDX] = (GLubyte) (fin[1] * 255.0f);
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out[B8IDX] = (GLubyte) (fin[2] * 255.0f);
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out[A8IDX] = (GLubyte) (fin[3] * 255.0f);
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}
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static inline void _parseColourFromFloat3(GLubyte* out, const GLubyte* in) {
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out[A8IDX] = 255;
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out[R8IDX] = (GLubyte) ((GLfloat) in[0]) * 255.0f;
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out[G8IDX] = (GLubyte) ((GLfloat) in[1]) * 255.0f;
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out[B8IDX] = (GLubyte) ((GLfloat) in[2]) * 255.0f;
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}
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static inline void _constVec2Zero(GLfloat* out, const GLubyte* in) {
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out[0] = 0.0f;
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out[1] = 0.0f;
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}
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static inline void _constVec3NegZ(GLfloat* out, const GLubyte* in) {
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out[0] = 0.0f;
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out[1] = 0.0f;
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out[2] = -1.0f;
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}
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static inline void _constVec4One(GLfloat* out, const GLubyte* in) {
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out[0] = 1.0f;
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out[1] = 1.0f;
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out[2] = 1.0f;
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out[3] = 1.0f;
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}
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static inline void _constColourOne(GLubyte* out, const GLubyte* in) {
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out[0] = 255;
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out[1] = 255;
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out[2] = 255;
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out[3] = 255;
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}
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typedef GLuint (*IndexParseFunc)(const GLubyte* in);
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static inline GLuint _parseUByteIndex(const GLubyte* in) {
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return (GLuint) *in;
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}
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static inline GLuint _parseUIntIndex(const GLubyte* in) {
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return *((GLuint*) in);
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}
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static inline GLuint _parseUShortIndex(const GLubyte* in) {
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return *((GLshort*) in);
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}
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static inline IndexParseFunc _calcParseIndexFunc(GLenum type) {
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switch(type) {
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case GL_UNSIGNED_BYTE:
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return &_parseUByteIndex;
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break;
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case GL_UNSIGNED_INT:
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return &_parseUIntIndex;
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break;
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case GL_UNSIGNED_SHORT:
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default:
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break;
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}
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return &_parseUShortIndex;
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}
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/* There was a bug in this macro that shipped with Kos
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* which has now been fixed. But just in case...
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*/
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#undef mat_trans_single3_nodiv
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#define mat_trans_single3_nodiv(x, y, z) { \
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register float __x __asm__("fr12") = (x); \
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register float __y __asm__("fr13") = (y); \
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register float __z __asm__("fr14") = (z); \
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__asm__ __volatile__( \
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"fldi1 fr15\n" \
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"ftrv xmtrx, fv12\n" \
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: "=f" (__x), "=f" (__y), "=f" (__z) \
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: "0" (__x), "1" (__y), "2" (__z) \
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: "fr15"); \
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x = __x; y = __y; z = __z; \
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}
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/* FIXME: Is this right? Shouldn't it be fr12->15? */
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#undef mat_trans_normal3
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#define mat_trans_normal3(x, y, z) { \
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register float __x __asm__("fr8") = (x); \
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register float __y __asm__("fr9") = (y); \
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register float __z __asm__("fr10") = (z); \
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__asm__ __volatile__( \
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"fldi0 fr11\n" \
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"ftrv xmtrx, fv8\n" \
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: "=f" (__x), "=f" (__y), "=f" (__z) \
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: "0" (__x), "1" (__y), "2" (__z) \
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: "fr11"); \
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x = __x; y = __y; z = __z; \
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}
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static inline void transformToEyeSpace(GLfloat* point) {
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_glMatrixLoadModelView();
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mat_trans_single3_nodiv(point[0], point[1], point[2]);
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}
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static inline void transformNormalToEyeSpace(GLfloat* normal) {
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_glMatrixLoadNormal();
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mat_trans_normal3(normal[0], normal[1], normal[2]);
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}
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static inline void swapVertex(ClipVertex* v1, ClipVertex* v2) {
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static ClipVertex tmp;
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tmp = *v1;
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*v1 = *v2;
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*v2 = tmp;
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}
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static inline FloatParseFunc _calcVertexParseFunc() {
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switch(VERTEX_POINTER.type) {
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case GL_SHORT: {
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if(VERTEX_POINTER.size == 3) {
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return &_parseVec3FromShort3;
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}
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} break;
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case GL_INT: {
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if(VERTEX_POINTER.size == 3) {
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return &_parseVec3FromInt3;
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}
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} break;
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case GL_FLOAT: {
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if(VERTEX_POINTER.size == 3) {
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return &_parseVec3FromFloat3;
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} else if(VERTEX_POINTER.size == 2) {
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return &_parseVec3FromFloat2;
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}
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} break;
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default:
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break;
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}
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return NULL;
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}
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static inline ByteParseFunc _calcDiffuseParseFunc() {
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if((ENABLED_VERTEX_ATTRIBUTES & DIFFUSE_ENABLED_FLAG) != DIFFUSE_ENABLED_FLAG) {
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return &_constColourOne;
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}
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switch(DIFFUSE_POINTER.type) {
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case GL_BYTE:
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case GL_UNSIGNED_BYTE: {
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if(DIFFUSE_POINTER.size == 4) {
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return &_parseColourFromUByte4;
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}
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} break;
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case GL_FLOAT: {
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if(DIFFUSE_POINTER.size == 3) {
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return &_parseColourFromFloat3;
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} else if(DIFFUSE_POINTER.size == 4) {
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return &_parseColourFromFloat4;
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}
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} break;
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default:
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break;
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}
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return &_constColourOne;
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}
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static inline FloatParseFunc _calcUVParseFunc() {
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if((ENABLED_VERTEX_ATTRIBUTES & UV_ENABLED_FLAG) != UV_ENABLED_FLAG) {
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return &_constVec2Zero;
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}
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switch(UV_POINTER.type) {
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case GL_FLOAT: {
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if(UV_POINTER.size == 2) {
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return &_parseVec2FromFloat2;
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}
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} break;
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default:
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break;
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}
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return &_constVec2Zero;
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}
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static inline FloatParseFunc _calcSTParseFunc() {
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if((ENABLED_VERTEX_ATTRIBUTES & ST_ENABLED_FLAG) != ST_ENABLED_FLAG) {
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return &_constVec2Zero;
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}
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switch(ST_POINTER.type) {
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case GL_FLOAT: {
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if(ST_POINTER.size == 2) {
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return &_parseVec2FromFloat2;
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}
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} break;
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default:
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break;
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}
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return &_constVec2Zero;
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}
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static inline FloatParseFunc _calcNormalParseFunc() {
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if((ENABLED_VERTEX_ATTRIBUTES & NORMAL_ENABLED_FLAG) != NORMAL_ENABLED_FLAG) {
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return &_constVec3NegZ;
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}
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switch(NORMAL_POINTER.type) {
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case GL_SHORT: {
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if(NORMAL_POINTER.size == 3) {
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return &_parseVec3FromShort3;
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}
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} break;
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case GL_INT: {
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if(NORMAL_POINTER.size == 3) {
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return &_parseVec3FromInt3;
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}
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} break;
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case GL_FLOAT: {
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if(NORMAL_POINTER.size == 3) {
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return &_parseVec3FromFloat3;
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} else if(NORMAL_POINTER.size == 2) {
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return &_parseVec3FromFloat2;
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}
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} break;
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default:
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break;
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}
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return &_constVec3NegZ;
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}
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static inline void _buildTriangle(ClipVertex* first, ClipVertex* previous, ClipVertex* vertex, ClipVertex* next, const GLsizei i) {
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if(((i + 1) % 3) == 0) {
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vertex->flags = PVR_CMD_VERTEX_EOL;
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}
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}
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static inline GLsizei fast_mod(const GLsizei input, const GLsizei ceil) {
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return input >= ceil ? input % ceil : input;
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}
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static inline void _buildQuad(ClipVertex* first, ClipVertex* previous, ClipVertex* vertex, ClipVertex* next, const GLsizei i) {
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if((i + 1) % 4 == 0) {
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previous->flags = PVR_CMD_VERTEX_EOL;
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swapVertex(previous, vertex);
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}
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}
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static void _buildTriangleFan(ClipVertex* first, ClipVertex* previous, ClipVertex* vertex, ClipVertex* next, const GLsizei i) {
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if(i == 2) {
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swapVertex(previous, vertex);
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vertex->flags = PVR_CMD_VERTEX_EOL;
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} else if(i > 2) {
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ClipVertex* next = vertex + 1;
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*next = *first;
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swapVertex(next, vertex);
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vertex = next + 1;
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*vertex = *previous;
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vertex->flags = PVR_CMD_VERTEX_EOL;
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}
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}
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static void _buildStrip(ClipVertex* first, ClipVertex* previous, ClipVertex* vertex, ClipVertex* next, const GLsizei i) {
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if(!next) {
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/* If the mode was triangle strip, then the last vertex is the last vertex */
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vertex->flags = PVR_CMD_VERTEX_EOL;
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}
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}
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static inline PolyBuildFunc _calcBuildFunc(const GLenum type) {
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switch(type) {
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case GL_TRIANGLES:
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return &_buildTriangle;
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break;
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case GL_QUADS:
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return &_buildQuad;
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break;
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case GL_TRIANGLE_FAN:
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case GL_POLYGON:
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return &_buildTriangleFan;
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break;
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default:
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break;
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}
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return &_buildStrip;
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}
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static inline void nullFloatParseFunc(GLfloat* out, const GLubyte* in) {}
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static inline void genElementsCommon(
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ClipVertex* output,
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const GLubyte* iptr, GLuint istride, GLenum type,
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GLsizei count,
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const GLubyte* vptr, GLuint vstride,
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const GLubyte* cptr, GLuint cstride,
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const GLubyte* uvptr, GLuint uvstride,
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const GLubyte* stptr, GLuint ststride,
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const GLubyte* nptr, GLuint nstride,
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GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting
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) {
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const FloatParseFunc vertexFunc = _calcVertexParseFunc();
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const ByteParseFunc diffuseFunc = _calcDiffuseParseFunc();
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const FloatParseFunc uvFunc = (doTexture) ? _calcUVParseFunc() : &nullFloatParseFunc;
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const FloatParseFunc stFunc = (doMultitexture) ? _calcSTParseFunc() : &nullFloatParseFunc;
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const FloatParseFunc normalFunc = (doLighting) ? _calcNormalParseFunc() : &nullFloatParseFunc;
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const IndexParseFunc indexFunc = _calcParseIndexFunc(type);
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assert(vertexFunc);
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assert(diffuseFunc);
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assert(uvFunc);
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assert(stFunc);
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assert(normalFunc);
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assert(indexFunc);
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GLsizei i = 0;
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const GLubyte* idx = iptr;
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ClipVertex* vertex = output;
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for(; i < count; ++i, idx += istride, ++vertex) {
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GLuint j = indexFunc(idx);
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vertex->flags = PVR_CMD_VERTEX;
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vertexFunc(vertex->xyz, vptr + (j * vstride));
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diffuseFunc(vertex->bgra, cptr + (j * cstride));
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uvFunc(vertex->uv, uvptr + (j * uvstride));
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stFunc(vertex->st, stptr + (j * ststride));
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normalFunc(vertex->nxyz, nptr + (j * nstride));
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}
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}
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static inline void genElementsTriangles(
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ClipVertex* output,
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GLsizei count,
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const GLubyte* iptr, GLuint istride, GLenum type,
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const GLubyte* vptr, GLuint vstride,
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const GLubyte* cptr, GLuint cstride,
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const GLubyte* uvptr, GLuint uvstride,
|
|
const GLubyte* stptr, GLuint ststride,
|
|
const GLubyte* nptr, GLuint nstride,
|
|
GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting) {
|
|
|
|
genElementsCommon(
|
|
output,
|
|
iptr, istride, type, count,
|
|
vptr, vstride, cptr, cstride, uvptr, uvstride, stptr, ststride, nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
|
|
GLsizei i = 2;
|
|
for(; i < count; i += 3) {
|
|
output[i].flags = PVR_CMD_VERTEX_EOL;
|
|
}
|
|
}
|
|
|
|
static inline void genElementsQuads(
|
|
ClipVertex* output,
|
|
GLsizei count,
|
|
const GLubyte* iptr, GLuint istride, GLenum type,
|
|
const GLubyte* vptr, GLuint vstride,
|
|
const GLubyte* cptr, GLuint cstride,
|
|
const GLubyte* uvptr, GLuint uvstride,
|
|
const GLubyte* stptr, GLuint ststride,
|
|
const GLubyte* nptr, GLuint nstride,
|
|
GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting) {
|
|
|
|
genElementsCommon(
|
|
output,
|
|
iptr, istride, type, count,
|
|
vptr, vstride, cptr, cstride, uvptr, uvstride, stptr, ststride, nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
|
|
GLsizei i = 3;
|
|
for(; i < count; i += 4) {
|
|
swapVertex(&output[i], &output[i - 1]);
|
|
output[i].flags = PVR_CMD_VERTEX_EOL;
|
|
}
|
|
}
|
|
|
|
static inline void genElementsTriangleFan(
|
|
ClipVertex* output,
|
|
GLsizei count,
|
|
const GLubyte* iptr, GLuint istride, GLenum type,
|
|
const GLubyte* vptr, GLuint vstride,
|
|
const GLubyte* cptr, GLuint cstride,
|
|
const GLubyte* uvptr, GLuint uvstride,
|
|
const GLubyte* stptr, GLuint ststride,
|
|
const GLubyte* nptr, GLuint nstride,
|
|
GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting) {
|
|
|
|
genElementsCommon(
|
|
output,
|
|
iptr, istride, type, count,
|
|
vptr, vstride, cptr, cstride, uvptr, uvstride, stptr, ststride, nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
|
|
swapVertex(&output[1], &output[2]);
|
|
output[2].flags = PVR_CMD_VERTEX_EOL;
|
|
|
|
GLsizei i = 3;
|
|
ClipVertex* first = &output[0];
|
|
|
|
for(; i < count - 1; ++i) {
|
|
ClipVertex* next = &output[i + 1];
|
|
ClipVertex* previous = &output[i - 1];
|
|
ClipVertex* vertex = &output[i];
|
|
|
|
*next = *first;
|
|
|
|
swapVertex(next, vertex);
|
|
|
|
vertex = next + 1;
|
|
*vertex = *previous;
|
|
|
|
vertex->flags = PVR_CMD_VERTEX_EOL;
|
|
}
|
|
}
|
|
|
|
static inline void genElementsTriangleStrip(
|
|
ClipVertex* output,
|
|
GLsizei count,
|
|
const GLubyte* iptr, GLuint istride, GLenum type,
|
|
const GLubyte* vptr, GLuint vstride,
|
|
const GLubyte* cptr, GLuint cstride,
|
|
const GLubyte* uvptr, GLuint uvstride,
|
|
const GLubyte* stptr, GLuint ststride,
|
|
const GLubyte* nptr, GLuint nstride,
|
|
GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting) {
|
|
|
|
genElementsCommon(
|
|
output,
|
|
iptr, istride, type, count,
|
|
vptr, vstride, cptr, cstride, uvptr, uvstride, stptr, ststride, nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
|
|
output[count - 1].flags = PVR_CMD_VERTEX_EOL;
|
|
}
|
|
|
|
static inline void genArraysCommon(
|
|
ClipVertex* output,
|
|
GLsizei count,
|
|
const GLubyte* vptr, GLuint vstride,
|
|
const GLubyte* cptr, GLuint cstride,
|
|
const GLubyte* uvptr, GLuint uvstride,
|
|
const GLubyte* stptr, GLuint ststride,
|
|
const GLubyte* nptr, GLuint nstride,
|
|
GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting
|
|
) {
|
|
const FloatParseFunc vertexFunc = _calcVertexParseFunc();
|
|
const ByteParseFunc diffuseFunc = _calcDiffuseParseFunc();
|
|
const FloatParseFunc uvFunc = _calcUVParseFunc();
|
|
const FloatParseFunc stFunc = _calcSTParseFunc();
|
|
const FloatParseFunc normalFunc = _calcNormalParseFunc();
|
|
|
|
assert(vertexFunc);
|
|
assert(diffuseFunc);
|
|
assert(uvFunc);
|
|
assert(stFunc);
|
|
assert(normalFunc);
|
|
|
|
GLsizei i = count;
|
|
|
|
ClipVertex* vertex = output;
|
|
|
|
while(i--) {
|
|
vertex->flags = PVR_CMD_VERTEX;
|
|
vertexFunc(vertex->xyz, vptr);
|
|
vptr += vstride;
|
|
vertex++;
|
|
}
|
|
|
|
i = count;
|
|
vertex = output;
|
|
while(i--) {
|
|
diffuseFunc(vertex->bgra, cptr);
|
|
cptr += cstride;
|
|
vertex++;
|
|
}
|
|
|
|
if(doTexture) {
|
|
i = count;
|
|
vertex = output;
|
|
while(i--) {
|
|
uvFunc(vertex->uv, uvptr);
|
|
uvptr += uvstride;
|
|
vertex++;
|
|
}
|
|
}
|
|
|
|
if(doMultitexture) {
|
|
i = count;
|
|
vertex = output;
|
|
while(i--) {
|
|
stFunc(vertex->st, stptr);
|
|
stptr += ststride;
|
|
++vertex;
|
|
}
|
|
}
|
|
|
|
if(doLighting) {
|
|
i = count;
|
|
vertex = output;
|
|
while(i--) {
|
|
normalFunc(vertex->nxyz, nptr);
|
|
nptr += nstride;
|
|
++vertex;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static inline void genArraysTriangles(
|
|
ClipVertex* output,
|
|
GLsizei count,
|
|
const GLubyte* vptr, GLuint vstride,
|
|
const GLubyte* cptr, GLuint cstride,
|
|
const GLubyte* uvptr, GLuint uvstride,
|
|
const GLubyte* stptr, GLuint ststride,
|
|
const GLubyte* nptr, GLuint nstride,
|
|
GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting) {
|
|
|
|
genArraysCommon(
|
|
output, count,
|
|
vptr, vstride, cptr, cstride, uvptr, uvstride, stptr, ststride, nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
|
|
GLsizei i = count;
|
|
ClipVertex* vertex = output;
|
|
for(i = 2; i < count; i += 3) {
|
|
vertex[i].flags = PVR_CMD_VERTEX_EOL;
|
|
}
|
|
}
|
|
|
|
static void genArraysQuads(
|
|
ClipVertex* output,
|
|
GLsizei count,
|
|
const GLubyte* vptr, GLuint vstride,
|
|
const GLubyte* cptr, GLuint cstride,
|
|
const GLubyte* uvptr, GLuint uvstride,
|
|
const GLubyte* stptr, GLuint ststride,
|
|
const GLubyte* nptr, GLuint nstride,
|
|
GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting) {
|
|
|
|
genArraysCommon(
|
|
output, count,
|
|
vptr, vstride, cptr, cstride, uvptr, uvstride, stptr, ststride, nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
|
|
GLsizei i = 3;
|
|
|
|
for(; i < count; i += 4) {
|
|
ClipVertex* this = output + i;
|
|
ClipVertex* previous = output + (i - 1);
|
|
|
|
swapVertex(previous, this);
|
|
this->flags = PVR_CMD_VERTEX_EOL;
|
|
}
|
|
}
|
|
|
|
static void genArraysTriangleStrip(
|
|
ClipVertex* output,
|
|
GLsizei count,
|
|
const GLubyte* vptr, GLuint vstride,
|
|
const GLubyte* cptr, GLuint cstride,
|
|
const GLubyte* uvptr, GLuint uvstride,
|
|
const GLubyte* stptr, GLuint ststride,
|
|
const GLubyte* nptr, GLuint nstride,
|
|
GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting) {
|
|
|
|
genArraysCommon(
|
|
output, count,
|
|
vptr, vstride, cptr, cstride, uvptr, uvstride, stptr, ststride, nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
|
|
output[count - 1].flags = PVR_CMD_VERTEX_EOL;
|
|
}
|
|
|
|
#define MAX_POLYGON_SIZE 32
|
|
|
|
static void genArraysTriangleFan(
|
|
ClipVertex* output,
|
|
GLsizei count,
|
|
const GLubyte* vptr, GLuint vstride,
|
|
const GLubyte* cptr, GLuint cstride,
|
|
const GLubyte* uvptr, GLuint uvstride,
|
|
const GLubyte* stptr, GLuint ststride,
|
|
const GLubyte* nptr, GLuint nstride,
|
|
GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting) {
|
|
|
|
assert(count < MAX_POLYGON_SIZE);
|
|
static ClipVertex buffer[MAX_POLYGON_SIZE];
|
|
|
|
genArraysCommon(
|
|
output, count,
|
|
vptr, vstride, cptr, cstride, uvptr, uvstride, stptr, ststride, nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
|
|
if(count <= 3){
|
|
swapVertex(&output[1], &output[2]);
|
|
output[2].flags = PVR_CMD_VERTEX_EOL;
|
|
return;
|
|
}
|
|
|
|
memcpy(buffer, output, sizeof(ClipVertex) * count);
|
|
|
|
// First 3 vertices are in the right place, just end early
|
|
output[2].flags = PVR_CMD_VERTEX_EOL;
|
|
|
|
GLsizei i = 3, target = 3;
|
|
ClipVertex* first = &output[0];
|
|
|
|
for(; i < count; ++i) {
|
|
output[target++] = *first;
|
|
output[target++] = buffer[i];
|
|
output[target] = buffer[i - 1];
|
|
output[target++].flags = PVR_CMD_VERTEX_EOL;
|
|
}
|
|
}
|
|
|
|
static void generate(ClipVertex* output, const GLenum mode, const GLsizei first, const GLsizei count,
|
|
const GLubyte* indices, const GLenum type, const GLboolean doTexture, const GLboolean doMultitexture, const GLboolean doLighting) {
|
|
/* Read from the client buffers and generate an array of ClipVertices */
|
|
|
|
const GLuint vstride = (VERTEX_POINTER.stride) ? VERTEX_POINTER.stride : VERTEX_POINTER.size * byte_size(VERTEX_POINTER.type);
|
|
const GLuint cstride = (DIFFUSE_POINTER.stride) ? DIFFUSE_POINTER.stride : DIFFUSE_POINTER.size * byte_size(DIFFUSE_POINTER.type);
|
|
const GLuint uvstride = (UV_POINTER.stride) ? UV_POINTER.stride : UV_POINTER.size * byte_size(UV_POINTER.type);
|
|
const GLuint ststride = (ST_POINTER.stride) ? ST_POINTER.stride : ST_POINTER.size * byte_size(ST_POINTER.type);
|
|
const GLuint nstride = (NORMAL_POINTER.stride) ? NORMAL_POINTER.stride : NORMAL_POINTER.size * byte_size(NORMAL_POINTER.type);
|
|
|
|
const GLubyte* vptr = VERTEX_POINTER.ptr + (first * vstride);
|
|
const GLubyte* cptr = DIFFUSE_POINTER.ptr + (first * cstride);
|
|
const GLubyte* uvptr = UV_POINTER.ptr + (first * uvstride);
|
|
const GLubyte* stptr = ST_POINTER.ptr + (first * ststride);
|
|
const GLubyte* nptr = NORMAL_POINTER.ptr + (first * nstride);
|
|
const GLsizei istride = byte_size(type);
|
|
|
|
if(!indices) {
|
|
// Drawing arrays
|
|
switch(mode) {
|
|
case GL_TRIANGLES:
|
|
genArraysTriangles(
|
|
output,
|
|
count,
|
|
vptr, vstride,
|
|
cptr, cstride,
|
|
uvptr, uvstride,
|
|
stptr, ststride,
|
|
nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
break;
|
|
case GL_QUADS:
|
|
genArraysQuads(
|
|
output,
|
|
count,
|
|
vptr, vstride,
|
|
cptr, cstride,
|
|
uvptr, uvstride,
|
|
stptr, ststride,
|
|
nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
break;
|
|
case GL_POLYGON:
|
|
case GL_TRIANGLE_FAN:
|
|
genArraysTriangleFan(
|
|
output,
|
|
count,
|
|
vptr, vstride,
|
|
cptr, cstride,
|
|
uvptr, uvstride,
|
|
stptr, ststride,
|
|
nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
break;
|
|
case GL_TRIANGLE_STRIP:
|
|
default:
|
|
genArraysTriangleStrip(
|
|
output,
|
|
count,
|
|
vptr, vstride,
|
|
cptr, cstride,
|
|
uvptr, uvstride,
|
|
stptr, ststride,
|
|
nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
}
|
|
} else if(mode == GL_TRIANGLES) {
|
|
genElementsTriangles(
|
|
output,
|
|
count,
|
|
indices, istride, type,
|
|
vptr, vstride,
|
|
cptr, cstride,
|
|
uvptr, uvstride,
|
|
stptr, ststride,
|
|
nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
} else if(mode == GL_QUADS) {
|
|
genElementsQuads(
|
|
output,
|
|
count,
|
|
indices, istride, type,
|
|
vptr, vstride,
|
|
cptr, cstride,
|
|
uvptr, uvstride,
|
|
stptr, ststride,
|
|
nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
} else if(mode == GL_TRIANGLE_FAN || mode == GL_POLYGON) {
|
|
genElementsTriangleFan(
|
|
output,
|
|
count,
|
|
indices, istride, type,
|
|
vptr, vstride,
|
|
cptr, cstride,
|
|
uvptr, uvstride,
|
|
stptr, ststride,
|
|
nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
} else {
|
|
genElementsTriangleStrip(
|
|
output,
|
|
count,
|
|
indices, istride, type,
|
|
vptr, vstride,
|
|
cptr, cstride,
|
|
uvptr, uvstride,
|
|
stptr, ststride,
|
|
nptr, nstride,
|
|
doTexture, doMultitexture, doLighting
|
|
);
|
|
}
|
|
}
|
|
|
|
static void transform(ClipVertex* output, const GLsizei count) {
|
|
/* Perform modelview transform, storing W */
|
|
|
|
ClipVertex* vertex = output;
|
|
|
|
_glApplyRenderMatrix(); /* Apply the Render Matrix Stack */
|
|
|
|
GLsizei i = count;
|
|
while(i--) {
|
|
register float __x __asm__("fr12") = (vertex->xyz[0]);
|
|
register float __y __asm__("fr13") = (vertex->xyz[1]);
|
|
register float __z __asm__("fr14") = (vertex->xyz[2]);
|
|
register float __w __asm__("fr15");
|
|
|
|
__asm__ __volatile__(
|
|
"fldi1 fr15\n"
|
|
"ftrv xmtrx,fv12\n"
|
|
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w)
|
|
: "0" (__x), "1" (__y), "2" (__z), "3" (__w)
|
|
);
|
|
|
|
vertex->xyz[0] = __x;
|
|
vertex->xyz[1] = __y;
|
|
vertex->xyz[2] = __z;
|
|
vertex->w = __w;
|
|
|
|
++vertex;
|
|
}
|
|
}
|
|
|
|
static GLsizei clip(AlignedVector* polylist, uint32_t offset, const GLsizei count) {
|
|
/* Perform clipping, generating new vertices as necessary */
|
|
clipTriangleStrip2(polylist, offset, _glGetShadeModel() == GL_FLAT);
|
|
|
|
/* List size, minus the original offset (which includes the header), minus the header */
|
|
return polylist->size - offset - 1;
|
|
}
|
|
|
|
static void mat_transform3(const float* xyz, const float* xyzOut, const uint32_t count, const uint32_t inStride, const uint32_t outStride) {
|
|
uint8_t* dataIn = (uint8_t*) xyz;
|
|
uint8_t* dataOut = (uint8_t*) xyzOut;
|
|
uint32_t i = count;
|
|
|
|
while(i--) {
|
|
float* in = (float*) dataIn;
|
|
float* out = (float*) dataOut;
|
|
|
|
mat_trans_single3_nodiv_nomod(in[0], in[1], in[2], out[0], out[1], out[2]);
|
|
|
|
dataIn += inStride;
|
|
dataOut += outStride;
|
|
}
|
|
}
|
|
|
|
static void mat_transform_normal3(const float* xyz, const float* xyzOut, const uint32_t count, const uint32_t inStride, const uint32_t outStride) {
|
|
uint8_t* dataIn = (uint8_t*) xyz;
|
|
uint8_t* dataOut = (uint8_t*) xyzOut;
|
|
uint32_t i = count;
|
|
|
|
while(i--) {
|
|
float* in = (float*) dataIn;
|
|
float* out = (float*) dataOut;
|
|
|
|
mat_trans_normal3_nomod(in[0], in[1], in[2], out[0], out[1], out[2]);
|
|
|
|
dataIn += inStride;
|
|
dataOut += outStride;
|
|
}
|
|
}
|
|
|
|
static void light(ClipVertex* output, const GLsizei count) {
|
|
if(!_glIsLightingEnabled()) {
|
|
return;
|
|
}
|
|
|
|
typedef struct {
|
|
float xyz[3];
|
|
float n[3];
|
|
} EyeSpaceData;
|
|
|
|
static AlignedVector* eye_space_data = NULL;
|
|
|
|
if(!eye_space_data) {
|
|
eye_space_data = (AlignedVector*) malloc(sizeof(AlignedVector));
|
|
aligned_vector_init(eye_space_data, sizeof(EyeSpaceData));
|
|
}
|
|
|
|
aligned_vector_resize(eye_space_data, count);
|
|
|
|
/* Perform lighting calculations and manipulate the colour */
|
|
ClipVertex* vertex = output;
|
|
EyeSpaceData* eye_space = (EyeSpaceData*) eye_space_data->data;
|
|
|
|
_glMatrixLoadModelView();
|
|
mat_transform3(vertex->xyz, eye_space->xyz, count, sizeof(ClipVertex), sizeof(EyeSpaceData));
|
|
|
|
_glMatrixLoadNormal();
|
|
mat_transform_normal3(vertex->nxyz, eye_space->n, count, sizeof(ClipVertex), sizeof(EyeSpaceData));
|
|
|
|
GLsizei i;
|
|
EyeSpaceData* ES = aligned_vector_at(eye_space_data, 0);
|
|
|
|
for(i = 0; i < count; ++i, ++vertex, ++ES) {
|
|
/* We ignore diffuse colour when lighting is enabled. If GL_COLOR_MATERIAL is enabled
|
|
* then the lighting calculation should possibly take it into account */
|
|
|
|
GLfloat total [] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
GLfloat to_add [] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
GLubyte j;
|
|
for(j = 0; j < MAX_LIGHTS; ++j) {
|
|
if(_glIsLightEnabled(j)) {
|
|
_glCalculateLightingContribution(j, ES->xyz, ES->n, vertex->bgra, to_add);
|
|
|
|
total[0] += to_add[0];
|
|
total[1] += to_add[1];
|
|
total[2] += to_add[2];
|
|
total[3] += to_add[3];
|
|
}
|
|
}
|
|
|
|
vertex->bgra[A8IDX] = (GLubyte) (255.0f * fminf(total[3], 1.0f));
|
|
vertex->bgra[R8IDX] = (GLubyte) (255.0f * fminf(total[0], 1.0f));
|
|
vertex->bgra[G8IDX] = (GLubyte) (255.0f * fminf(total[1], 1.0f));
|
|
vertex->bgra[B8IDX] = (GLubyte) (255.0f * fminf(total[2], 1.0f));
|
|
}
|
|
}
|
|
|
|
static void divide(ClipVertex* output, const GLsizei count) {
|
|
/* Perform perspective divide on each vertex */
|
|
ClipVertex* vertex = output;
|
|
|
|
GLsizei i = count;
|
|
while(i--) {
|
|
vertex->xyz[2] = 1.0f / vertex->w;
|
|
vertex->xyz[0] *= vertex->xyz[2];
|
|
vertex->xyz[1] *= vertex->xyz[2];
|
|
++vertex;
|
|
}
|
|
}
|
|
|
|
static void push(PVRHeader* header, ClipVertex* output, const GLsizei count, PolyList* activePolyList, GLshort textureUnit) {
|
|
// Compile the header
|
|
pvr_poly_cxt_t cxt = *_glGetPVRContext();
|
|
cxt.list_type = activePolyList->list_type;
|
|
|
|
_glUpdatePVRTextureContext(&cxt, textureUnit);
|
|
|
|
pvr_poly_compile(&header->hdr, &cxt);
|
|
|
|
/* Post-process the vertex list */
|
|
ClipVertex* vout = output;
|
|
|
|
GLuint i = count;
|
|
while(i--) {
|
|
vout->oargb = 0;
|
|
}
|
|
}
|
|
|
|
#define DEBUG_CLIPPING 0
|
|
|
|
static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum type, const GLvoid* indices) {
|
|
/* Do nothing if vertices aren't enabled */
|
|
if(!(ENABLED_VERTEX_ATTRIBUTES & VERTEX_ENABLED_FLAG)) {
|
|
return;
|
|
}
|
|
|
|
GLboolean doMultitexture, doTexture, doLighting;
|
|
GLint activeTexture;
|
|
glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
|
|
|
|
glActiveTextureARB(GL_TEXTURE0);
|
|
glGetBooleanv(GL_TEXTURE_2D, &doTexture);
|
|
|
|
glActiveTextureARB(GL_TEXTURE1);
|
|
glGetBooleanv(GL_TEXTURE_2D, &doMultitexture);
|
|
|
|
doLighting = _glIsLightingEnabled();
|
|
|
|
glActiveTextureARB(activeTexture);
|
|
|
|
profiler_push(__func__);
|
|
|
|
|
|
PolyList* activeList = _glActivePolyList();
|
|
|
|
/* Make room in the list buffer */
|
|
GLsizei spaceNeeded = (mode == GL_POLYGON || mode == GL_TRIANGLE_FAN) ? ((count - 2) * 3) : count;
|
|
ClipVertex* start = aligned_vector_extend(&activeList->vector, spaceNeeded + 1);
|
|
|
|
/* Store a pointer to the header for later */
|
|
PVRHeader* header = (PVRHeader*) start++;
|
|
|
|
/* We store an offset to the first ClipVertex because clipping may generate more
|
|
* vertices, which may cause a realloc and thus invalidate start and header
|
|
* we use this startOffset to reset those pointers after clipping */
|
|
uint32_t startOffset = start - (ClipVertex*) activeList->vector.data;
|
|
|
|
profiler_checkpoint("allocate");
|
|
|
|
generate(start, mode, first, count, (GLubyte*) indices, type, doTexture, doMultitexture, doLighting);
|
|
|
|
profiler_checkpoint("generate");
|
|
|
|
light(start, spaceNeeded);
|
|
|
|
profiler_checkpoint("light");
|
|
|
|
transform(start, spaceNeeded);
|
|
|
|
profiler_checkpoint("transform");
|
|
|
|
if(_glIsClippingEnabled()) {
|
|
|
|
uint32_t offset = ((start - 1) - (ClipVertex*) activeList->vector.data);
|
|
|
|
#if DEBUG_CLIPPING
|
|
uint32_t i = 0;
|
|
fprintf(stderr, "=========\n");
|
|
|
|
for(i = offset; i < activeList->vector.size; ++i) {
|
|
ClipVertex* v = aligned_vector_at(&activeList->vector, i);
|
|
if(v->flags == 0xe0000000 || v->flags == 0xf0000000) {
|
|
fprintf(stderr, "(%f, %f, %f) -> %x\n", v->xyz[0], v->xyz[1], v->xyz[2], v->flags);
|
|
} else {
|
|
fprintf(stderr, "%x\n", *((uint32_t*)v));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
spaceNeeded = clip(&activeList->vector, offset, spaceNeeded);
|
|
|
|
/* Clipping may have realloc'd so reset the start pointer */
|
|
start = ((ClipVertex*) activeList->vector.data) + startOffset;
|
|
header = (PVRHeader*) (start - 1); /* Update the header pointer */
|
|
|
|
#if DEBUG_CLIPPING
|
|
fprintf(stderr, "--------\n");
|
|
for(i = offset; i < activeList->vector.size; ++i) {
|
|
ClipVertex* v = aligned_vector_at(&activeList->vector, i);
|
|
if(v->flags == 0xe0000000 || v->flags == 0xf0000000) {
|
|
fprintf(stderr, "(%f, %f, %f) -> %x\n", v->xyz[0], v->xyz[1], v->xyz[2], v->flags);
|
|
} else {
|
|
fprintf(stderr, "%x\n", *((uint32_t*)v));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
profiler_checkpoint("clip");
|
|
|
|
divide(start, spaceNeeded);
|
|
|
|
profiler_checkpoint("divide");
|
|
|
|
push(header, start, spaceNeeded, _glActivePolyList(), 0);
|
|
|
|
profiler_checkpoint("push");
|
|
/*
|
|
Now, if multitexturing is enabled, we want to send exactly the same vertices again, except:
|
|
- We want to enable blending, and send them to the TR list
|
|
- We want to set the depth func to GL_EQUAL
|
|
- We want to set the second texture ID
|
|
- We want to set the uv coordinates to the passed st ones
|
|
*/
|
|
|
|
if(!doMultitexture) {
|
|
/* Multitexture actively disabled */
|
|
profiler_pop();
|
|
return;
|
|
}
|
|
|
|
TextureObject* texture1 = _glGetTexture1();
|
|
|
|
if(!texture1 || ((ENABLED_VERTEX_ATTRIBUTES & ST_ENABLED_FLAG) != ST_ENABLED_FLAG)) {
|
|
/* Multitexture implicitly disabled */
|
|
profiler_pop();
|
|
return;
|
|
}
|
|
|
|
/* Push back a copy of the list to the transparent poly list, including the header
|
|
(hence the - 1)
|
|
*/
|
|
ClipVertex* vertex = aligned_vector_push_back(
|
|
&_glTransparentPolyList()->vector, start - 1, spaceNeeded + 1
|
|
);
|
|
|
|
PVRHeader* mtHeader = (PVRHeader*) vertex++;
|
|
ClipVertex* mtStart = vertex;
|
|
|
|
/* Copy ST coordinates to UV ones */
|
|
GLsizei i = spaceNeeded;
|
|
while(i--) {
|
|
vertex->uv[0] = vertex->st[0];
|
|
vertex->uv[1] = vertex->st[1];
|
|
++vertex;
|
|
}
|
|
|
|
/* Store state, as we're about to mess around with it */
|
|
GLint depthFunc, blendSrc, blendDst;
|
|
glGetIntegerv(GL_DEPTH_FUNC, &depthFunc);
|
|
glGetIntegerv(GL_BLEND_SRC, &blendSrc);
|
|
glGetIntegerv(GL_BLEND_DST, &blendDst);
|
|
|
|
GLboolean blendEnabled = glIsEnabled(GL_BLEND);
|
|
GLboolean depthEnabled = glIsEnabled(GL_DEPTH_TEST);
|
|
|
|
glDepthFunc(GL_EQUAL);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
/* Send the buffer again to the transparent list */
|
|
push(mtHeader, mtStart, spaceNeeded, _glTransparentPolyList(), 1);
|
|
|
|
/* Reset state */
|
|
glDepthFunc(depthFunc);
|
|
glBlendFunc(blendSrc, blendDst);
|
|
(blendEnabled) ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
|
|
(depthEnabled) ? glEnable(GL_DEPTH_TEST) : glDisable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
|
|
TRACE();
|
|
|
|
if(_glCheckImmediateModeInactive(__func__)) {
|
|
return;
|
|
}
|
|
|
|
submitVertices(mode, 0, count, type, indices);
|
|
}
|
|
|
|
void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
|
TRACE();
|
|
|
|
if(_glCheckImmediateModeInactive(__func__)) {
|
|
return;
|
|
}
|
|
|
|
submitVertices(mode, first, count, GL_UNSIGNED_SHORT, NULL);
|
|
}
|
|
|
|
void APIENTRY glEnableClientState(GLenum cap) {
|
|
TRACE();
|
|
|
|
switch(cap) {
|
|
case GL_VERTEX_ARRAY:
|
|
ENABLED_VERTEX_ATTRIBUTES |= VERTEX_ENABLED_FLAG;
|
|
break;
|
|
case GL_COLOR_ARRAY:
|
|
ENABLED_VERTEX_ATTRIBUTES |= DIFFUSE_ENABLED_FLAG;
|
|
break;
|
|
case GL_NORMAL_ARRAY:
|
|
ENABLED_VERTEX_ATTRIBUTES |= NORMAL_ENABLED_FLAG;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
(ACTIVE_CLIENT_TEXTURE) ?
|
|
(ENABLED_VERTEX_ATTRIBUTES |= ST_ENABLED_FLAG):
|
|
(ENABLED_VERTEX_ATTRIBUTES |= UV_ENABLED_FLAG);
|
|
break;
|
|
default:
|
|
_glKosThrowError(GL_INVALID_ENUM, "glEnableClientState");
|
|
}
|
|
}
|
|
|
|
void APIENTRY glDisableClientState(GLenum cap) {
|
|
TRACE();
|
|
|
|
switch(cap) {
|
|
case GL_VERTEX_ARRAY:
|
|
ENABLED_VERTEX_ATTRIBUTES &= ~VERTEX_ENABLED_FLAG;
|
|
break;
|
|
case GL_COLOR_ARRAY:
|
|
ENABLED_VERTEX_ATTRIBUTES &= ~DIFFUSE_ENABLED_FLAG;
|
|
break;
|
|
case GL_NORMAL_ARRAY:
|
|
ENABLED_VERTEX_ATTRIBUTES &= ~NORMAL_ENABLED_FLAG;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
(ACTIVE_CLIENT_TEXTURE) ?
|
|
(ENABLED_VERTEX_ATTRIBUTES &= ~ST_ENABLED_FLAG):
|
|
(ENABLED_VERTEX_ATTRIBUTES &= ~UV_ENABLED_FLAG);
|
|
break;
|
|
default:
|
|
_glKosThrowError(GL_INVALID_ENUM, "glDisableClientState");
|
|
}
|
|
}
|
|
|
|
GLuint _glGetActiveClientTexture() {
|
|
return ACTIVE_CLIENT_TEXTURE;
|
|
}
|
|
|
|
void APIENTRY glClientActiveTextureARB(GLenum texture) {
|
|
TRACE();
|
|
|
|
if(texture < GL_TEXTURE0_ARB || texture > GL_TEXTURE0_ARB + MAX_TEXTURE_UNITS) {
|
|
_glKosThrowError(GL_INVALID_ENUM, "glClientActiveTextureARB");
|
|
}
|
|
|
|
if(_glKosHasError()) {
|
|
_glKosPrintError();
|
|
return;
|
|
}
|
|
|
|
ACTIVE_CLIENT_TEXTURE = (texture == GL_TEXTURE1_ARB) ? 1 : 0;
|
|
}
|
|
|
|
void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
|
|
TRACE();
|
|
|
|
AttribPointer* tointer = (ACTIVE_CLIENT_TEXTURE == 0) ? &UV_POINTER : &ST_POINTER;
|
|
|
|
tointer->ptr = pointer;
|
|
tointer->stride = stride;
|
|
tointer->type = type;
|
|
tointer->size = size;
|
|
}
|
|
|
|
void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
|
|
TRACE();
|
|
|
|
VERTEX_POINTER.ptr = pointer;
|
|
VERTEX_POINTER.stride = stride;
|
|
VERTEX_POINTER.type = type;
|
|
VERTEX_POINTER.size = size;
|
|
}
|
|
|
|
void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
|
|
TRACE();
|
|
|
|
DIFFUSE_POINTER.ptr = pointer;
|
|
DIFFUSE_POINTER.stride = stride;
|
|
DIFFUSE_POINTER.type = type;
|
|
DIFFUSE_POINTER.size = size;
|
|
}
|
|
|
|
void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer) {
|
|
TRACE();
|
|
|
|
NORMAL_POINTER.ptr = pointer;
|
|
NORMAL_POINTER.stride = stride;
|
|
NORMAL_POINTER.type = type;
|
|
NORMAL_POINTER.size = 3;
|
|
}
|