GLdc/samples/depth_funcs_alpha_testing/gl_png.h
Luke Benstead fe616028bb X86
2021-04-09 15:24:47 +00:00

43 lines
878 B
C

#ifndef __GL_PNG_H__
#define __GL_PNG_H__
#include <stdio.h>
#include <stdint.h>
#include <GL/gl.h>
typedef struct _texture {
GLuint id;
GLenum format;
GLenum min_filter;
GLenum mag_filter;
GLenum blend_source;
GLenum blend_dest;
int loaded;
uint16_t w, h; // width / height of texture image
int size[2];
float u, v; //uv COORD
float uSize, vSize; // uvSize
float xScale, yScale; //render scale
float a; //alpha
float light; //alpha
float color[3];
char path[32];
} texture;
/* DTEX Image type - contains height, width, and data */
typedef struct Image {
unsigned long sizeX;
unsigned long sizeY;
char *data;
GLenum internalFormat;
GLboolean mipmapped;
unsigned int dataSize;
} Image;
int dtex_to_gl_texture(texture *tex, char* filename);
void draw_textured_quad(texture *tex);
#endif