GLdc/containers/aligned_vector.h
Luke Benstead 62e001c288 Reimplement or refactor Texturing, State, and Drawing
Things working:
 - glDrawArrays / glDrawElements et al.
 - Texturing
 - Blending

Things missing:

 - Lighting
 - Multitexturing
 - Near Z-clipping
 - Framebuffer extension
 - Immediate mode
2018-05-11 15:39:28 +01:00

116 lines
3.5 KiB
C

#ifndef ALIGNED_VECTOR_H
#define ALIGNED_VECTOR_H
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#include <math.h>
#define ALIGNED_VECTOR_INITIAL_CAPACITY 256u
typedef struct {
unsigned int size;
unsigned int capacity;
unsigned char* data;
unsigned int element_size;
} AlignedVector;
inline void aligned_vector_reserve(AlignedVector* vector, unsigned int element_count);
inline void aligned_vector_resize(AlignedVector* vector, const unsigned int element_count);
inline void aligned_vector_init(AlignedVector* vector, unsigned int element_size) {
vector->size = vector->capacity = 0;
vector->element_size = element_size;
vector->data = NULL;
/* Reserve some initial capacity */
aligned_vector_reserve(vector, ALIGNED_VECTOR_INITIAL_CAPACITY);
}
inline void aligned_vector_reserve(AlignedVector* vector, unsigned int element_count) {
if(element_count <= vector->capacity) {
return;
}
unsigned int original_byte_size = vector->size * vector->element_size;
unsigned int new_byte_size = element_count * vector->element_size;
unsigned char* original_data = vector->data;
vector->data = (unsigned char*) memalign(0x20, new_byte_size);
if(original_data) {
memcpy(vector->data, original_data, original_byte_size);
free(original_data);
}
vector->capacity = element_count;
}
inline void aligned_vector_push_back(AlignedVector* vector, const void* objs, unsigned int count) {
/* Resize enough room */
unsigned int initial_size = vector->size;
aligned_vector_resize(vector, vector->size + count);
unsigned char* dest = vector->data + (vector->element_size * initial_size);
/* Copy the objects in */
memcpy(dest, objs, vector->element_size * count);
}
inline void aligned_vector_resize(AlignedVector* vector, const unsigned int element_count) {
/* Don't change memory when resizing downwards, just change the size */
if(element_count <= vector->size) {
vector->size = element_count;
return;
}
if(vector->capacity < element_count) {
/* Reserve more than we need so that a subsequent push_back doesn't trigger yet another
* resize */
aligned_vector_reserve(vector, (int) ceil(((float)element_count) * 1.5f));
}
vector->size = element_count;
}
inline void* aligned_vector_at(AlignedVector* vector, const unsigned int index) {
return &vector->data[index * vector->element_size];
}
inline void* aligned_vector_extend(AlignedVector* vector, const unsigned int additional_count) {
const unsigned int current = vector->size;
aligned_vector_resize(vector, vector->size + additional_count);
return aligned_vector_at(vector, current);
}
inline void aligned_vector_clear(AlignedVector* vector) {
vector->size = 0;
}
inline void aligned_vector_shrink_to_fit(AlignedVector* vector) {
if(vector->size == 0) {
free(vector->data);
vector->data = NULL;
vector->capacity = 0;
} else {
unsigned int new_byte_size = vector->size * vector->element_size;
unsigned char* original_data = vector->data;
vector->data = (unsigned char*) memalign(0x20, new_byte_size);
if(original_data) {
memcpy(vector->data, original_data, new_byte_size);
free(original_data);
}
vector->capacity = vector->size;
}
}
inline void aligned_vector_cleanup(AlignedVector* vector) {
aligned_vector_clear(vector);
aligned_vector_shrink_to_fit(vector);
}
#endif // ALIGNED_VECTOR_H