252 lines
6.4 KiB
C
Executable File
252 lines
6.4 KiB
C
Executable File
/* KallistiGL for KallistiOS ##version##
|
|
|
|
libgl/gl-cap.c
|
|
Copyright (C) 2014 Josh Pearson
|
|
|
|
KOS Open GL Capabilty State Machine Implementation.
|
|
*/
|
|
|
|
#include "gl.h"
|
|
#include "gl-api.h"
|
|
|
|
#include <malloc.h>
|
|
#include <stdio.h>
|
|
|
|
//===============================================================================//
|
|
//== Enable Bit Flags ==//
|
|
|
|
#define GL_KOS_ENABLE_DEPTH_TEST (1<<0)
|
|
#define GL_KOS_ENABLE_SCISSOR_TEST (1<<1)
|
|
#define GL_KOS_ENABLE_CULLING (1<<2)
|
|
#define GL_KOS_ENABLE_FOG (1<<3)
|
|
#define GL_KOS_ENABLE_LIGHTING (1<<4)
|
|
#define GL_KOS_ENABLE_ZCLIPPING (1<<5)
|
|
#define GL_KOS_ENABLE_SUPERSAMPLE (1<<6)
|
|
#define GL_KOS_ENABLE_TEXTURE2D (1<<7)
|
|
#define GL_KOS_ENABLE_BLENDING (1<<8)
|
|
|
|
static GLbitfield GL_KOS_ENABLE_CAP = 0;
|
|
|
|
//===============================================================================//
|
|
//== External API Functions ==//
|
|
|
|
void APIENTRY glEnable(GLenum cap) {
|
|
if(cap >= GL_LIGHT0 && cap <= GL_LIGHT15) return _glKosEnableLight(cap);
|
|
|
|
switch(cap) {
|
|
case GL_TEXTURE_2D:
|
|
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_TEXTURE2D;
|
|
break;
|
|
|
|
case GL_BLEND:
|
|
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_BLENDING;
|
|
_glKosVertexBufSwitchTR();
|
|
break;
|
|
|
|
case GL_DEPTH_TEST:
|
|
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_DEPTH_TEST;
|
|
break;
|
|
|
|
case GL_LIGHTING:
|
|
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_LIGHTING;
|
|
break;
|
|
|
|
case GL_KOS_NEARZ_CLIPPING:
|
|
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_ZCLIPPING;
|
|
break;
|
|
|
|
case GL_SCISSOR_TEST:
|
|
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_SCISSOR_TEST;
|
|
break;
|
|
|
|
case GL_FOG:
|
|
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_FOG;
|
|
break;
|
|
|
|
case GL_CULL_FACE:
|
|
GL_KOS_ENABLE_CAP |= GL_KOS_ENABLE_CULLING;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void APIENTRY glDisable(GLenum cap) {
|
|
if(cap >= GL_LIGHT0 && cap <= GL_LIGHT15) return _glKosDisableLight(cap);
|
|
|
|
switch(cap) {
|
|
case GL_TEXTURE_2D:
|
|
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_TEXTURE2D;
|
|
break;
|
|
|
|
case GL_BLEND:
|
|
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_BLENDING;
|
|
_glKosVertexBufSwitchOP();
|
|
break;
|
|
|
|
case GL_DEPTH_TEST:
|
|
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_DEPTH_TEST;
|
|
break;
|
|
|
|
case GL_LIGHTING:
|
|
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_LIGHTING;
|
|
break;
|
|
|
|
case GL_KOS_NEARZ_CLIPPING:
|
|
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_ZCLIPPING;
|
|
break;
|
|
|
|
case GL_SCISSOR_TEST:
|
|
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_SCISSOR_TEST;
|
|
break;
|
|
|
|
case GL_FOG:
|
|
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_FOG;
|
|
break;
|
|
|
|
case GL_CULL_FACE:
|
|
GL_KOS_ENABLE_CAP &= ~GL_KOS_ENABLE_CULLING;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLboolean APIENTRY glIsEnabled(GLenum cap) {
|
|
if(cap >= GL_LIGHT0 && cap <= GL_LIGHT15) return _glKosIsLightEnabled(cap & 0xFF);
|
|
|
|
switch(cap) {
|
|
case GL_DEPTH_TEST:
|
|
return _glKosEnabledDepthTest() ? GL_TRUE : GL_FALSE;
|
|
|
|
case GL_SCISSOR_TEST:
|
|
return _glKosEnabledScissorTest() ? GL_TRUE : GL_FALSE;
|
|
|
|
case GL_CULL_FACE:
|
|
return _glKosEnabledFog() ? GL_TRUE : GL_FALSE;
|
|
|
|
case GL_FOG:
|
|
return _glKosEnabledFog() ? GL_TRUE : GL_FALSE;
|
|
|
|
case GL_LIGHTING:
|
|
return _glKosEnabledLighting() ? GL_TRUE : GL_FALSE;
|
|
|
|
case GL_KOS_NEARZ_CLIPPING:
|
|
return _glKosEnabledNearZClip() ? GL_TRUE : GL_FALSE;
|
|
|
|
case GL_TEXTURE_2D:
|
|
return _glKosEnabledTexture2D() ? GL_TRUE : GL_FALSE;
|
|
|
|
case GL_BLEND:
|
|
return _glKosEnabledBlend() ? GL_TRUE : GL_FALSE;
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void APIENTRY glGetIntegerv(GLenum pname, GLint *params) {
|
|
switch(pname) {
|
|
case GL_ACTIVE_TEXTURE:
|
|
*params = 0;
|
|
break;
|
|
|
|
case GL_BLEND:
|
|
*params = _glKosList();
|
|
break;
|
|
|
|
case GL_BLEND_DST:
|
|
*params = _glKosBlendSrcFunc();
|
|
break;
|
|
|
|
case GL_BLEND_SRC:
|
|
*params = _glKosBlendDstFunc();
|
|
break;
|
|
|
|
case GL_CULL_FACE:
|
|
*params = _glKosEnabledCulling();
|
|
break;
|
|
|
|
case GL_CULL_FACE_MODE:
|
|
*params = _glKosCullFaceMode();
|
|
break;
|
|
|
|
case GL_DEPTH_FUNC:
|
|
*params = _glKosDepthFunc();
|
|
break;
|
|
|
|
case GL_DEPTH_TEST:
|
|
*params = _glKosEnabledDepthTest();
|
|
break;
|
|
|
|
case GL_DEPTH_WRITEMASK:
|
|
*params = _glKosDepthMask();
|
|
break;
|
|
|
|
case GL_FRONT_FACE:
|
|
*params = _glKosCullFaceFront();
|
|
break;
|
|
|
|
case GL_SCISSOR_TEST:
|
|
*params = _glKosEnabledScissorTest();
|
|
break;
|
|
|
|
case GL_MAX_LIGHTS:
|
|
*params = _glKosGetMaxLights();
|
|
break;
|
|
|
|
case GL_TEXTURE_BINDING_2D:
|
|
*params = _glKosBoundTexID();
|
|
break;
|
|
|
|
default:
|
|
_glKosThrowError(GL_INVALID_ENUM, "glGetIntegerv");
|
|
_glKosPrintError();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void APIENTRY glGetFloatv(GLenum pname, GLfloat *params) {
|
|
switch(pname) {
|
|
case GL_MODELVIEW_MATRIX:
|
|
case GL_PROJECTION_MATRIX:
|
|
case GL_TEXTURE_MATRIX:
|
|
glKosGetMatrix(pname - GL_MODELVIEW_MATRIX + 1, params);
|
|
break;
|
|
|
|
default:
|
|
_glKosThrowError(GL_INVALID_ENUM, "glGetFloatv");
|
|
_glKosPrintError();
|
|
break;
|
|
}
|
|
}
|
|
|
|
//===============================================================================//
|
|
//== Internal API Functions ==//
|
|
|
|
GLubyte _glKosEnabledDepthTest() {
|
|
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_DEPTH_TEST;
|
|
}
|
|
|
|
GLubyte _glKosEnabledScissorTest() {
|
|
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_SCISSOR_TEST;
|
|
}
|
|
|
|
GLubyte _glKosEnabledCulling() {
|
|
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_CULLING;
|
|
}
|
|
|
|
GLubyte _glKosEnabledFog() {
|
|
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_FOG;
|
|
}
|
|
|
|
GLubyte _glKosEnabledLighting() {
|
|
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_LIGHTING;
|
|
}
|
|
|
|
GLubyte _glKosEnabledNearZClip() {
|
|
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_ZCLIPPING;
|
|
}
|
|
|
|
GLubyte _glKosEnabledTexture2D() {
|
|
return GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_TEXTURE2D;
|
|
}
|
|
|
|
GLubyte _glKosEnabledBlend() {
|
|
return (GL_KOS_ENABLE_CAP & GL_KOS_ENABLE_BLENDING) >> 8;
|
|
} |