GLdc/GL
Luke Benstead 52a0215ed8 Make sure we initialize texture 0. We don't actually use it yet
(binding zero disables texturing) but I believe the spec says that
texture 0 is the "default texture" and is an actual texture object.
2023-05-17 20:36:59 +01:00
..
platforms Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
yalloc Clean ups and optimisations 2022-08-25 21:24:08 +01:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw_fastpath.inc Clean up aligned vector 2023-05-12 20:51:36 +01:00
draw.c Clean up aligned vector 2023-05-12 20:51:36 +01:00
error.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
flush.c Clean up aligned vector 2023-05-12 20:51:36 +01:00
fog.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
framebuffer.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c X86 2021-04-09 15:24:47 +00:00
immediate.c Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
lighting.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
matrix.c Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
platform.h Optimisations 2023-05-11 20:00:13 +01:00
private.h Undo some bad changes 2023-04-23 21:00:01 +01:00
state.c Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
texture.c Make sure we initialize texture 0. We don't actually use it yet 2023-05-17 20:36:59 +01:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00