GLdc/GL
2023-09-26 18:51:29 +00:00
..
alloc Implement defragmenting the memory 2023-09-08 17:49:46 +01:00
platforms Fix twiddling issues 2023-09-11 17:27:04 +01:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw_fastpath.inc Fix issues with GL_QUADS 2023-05-31 18:27:17 +01:00
draw.c Convert GL_SHORT to proper float on conversion 2023-09-26 18:51:29 +00:00
error.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
flush.c Fix up paletted textures 2023-09-06 08:01:01 +01:00
fog.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
framebuffer.c Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c X86 2021-04-09 15:24:47 +00:00
immediate.c Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
lighting.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
matrix.c Fixed alignment for matrix passed into UploadMatrix4x4 in gluLookAt 2023-09-20 10:18:55 -05:00
platform.h Optimisations 2023-05-11 20:00:13 +01:00
private.h Drastically refactor glTexImage2D 2023-08-26 20:34:11 +01:00
state.c Drastically refactor glTexImage2D 2023-08-26 20:34:11 +01:00
texture.c Fix paletted texture glitch 2023-09-12 21:11:05 +01:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00