319 lines
11 KiB
C
319 lines
11 KiB
C
#include <float.h>
|
|
#include <stdio.h>
|
|
|
|
#ifdef _arch_dreamcast
|
|
#include <dc/pvr.h>
|
|
#else
|
|
#define PVR_PACK_COLOR(a, r, g, b) {}
|
|
#endif
|
|
|
|
#include "profiler.h"
|
|
#include "clip.h"
|
|
#include "../containers/aligned_vector.h"
|
|
|
|
|
|
static unsigned char ZCLIP_ENABLED = 1;
|
|
|
|
unsigned char isClippingEnabled() {
|
|
return ZCLIP_ENABLED;
|
|
}
|
|
|
|
void enableClipping(unsigned char v) {
|
|
ZCLIP_ENABLED = v;
|
|
}
|
|
|
|
void clipLineToNearZ(const ClipVertex* v1, const ClipVertex* v2, ClipVertex* vout, float* t) __attribute__((optimize("fast-math")));
|
|
void clipLineToNearZ(const ClipVertex* v1, const ClipVertex* v2, ClipVertex* vout, float* t) {
|
|
const float NEAR_PLANE = 0.2; // FIXME: this needs to be read from the projection matrix.. somehow
|
|
|
|
*t = (NEAR_PLANE - v1->w) / (v2->w - v1->w);
|
|
|
|
float vec [] = {v2->xyz[0] - v1->xyz[0], v2->xyz[1] - v1->xyz[1], v2->xyz[2] - v1->xyz[2]};
|
|
|
|
vout->xyz[0] = v1->xyz[0] + (vec[0] * (*t));
|
|
vout->xyz[1] = v1->xyz[1] + (vec[1] * (*t));
|
|
vout->xyz[2] = v1->xyz[2] + (vec[2] * (*t));
|
|
}
|
|
|
|
static inline void interpolateFloat(const float v1, const float v2, const float t, float* out) {
|
|
float v = v2 - v1;
|
|
*out = (v * t) + v1;
|
|
}
|
|
|
|
static inline void interpolateVec2(const float* v1, const float* v2, const float t, float* out) {
|
|
/* FIXME: SH4 has an asm instruction for this */
|
|
interpolateFloat(v1[0], v2[0], t, &out[0]);
|
|
interpolateFloat(v1[1], v2[1], t, &out[1]);
|
|
}
|
|
|
|
static inline void interpolateVec3(const float* v1, const float* v2, const float t, float* out) {
|
|
/* FIXME: SH4 has an asm instruction for this */
|
|
|
|
interpolateFloat(v1[0], v2[0], t, &out[0]);
|
|
interpolateFloat(v1[1], v2[1], t, &out[1]);
|
|
interpolateFloat(v1[2], v2[2], t, &out[2]);
|
|
}
|
|
|
|
static inline void interpolateVec4(const float* v1, const float* v2, const float t, float* out) {
|
|
/* FIXME: SH4 has an asm instruction for this */
|
|
interpolateFloat(v1[0], v2[0], t, &out[0]);
|
|
interpolateFloat(v1[1], v2[1], t, &out[1]);
|
|
interpolateFloat(v1[2], v2[2], t, &out[2]);
|
|
interpolateFloat(v1[3], v2[3], t, &out[3]);
|
|
}
|
|
|
|
static inline void interpolateColour(const uint8_t* v1, const uint8_t* v2, const float t, uint8_t* out) {
|
|
out[0] = v1[0] + (uint32_t) (((float) (v2[0] - v1[0])) * t);
|
|
out[1] = v1[1] + (uint32_t) (((float) (v2[1] - v1[1])) * t);
|
|
out[2] = v1[2] + (uint32_t) (((float) (v2[2] - v1[2])) * t);
|
|
out[3] = v1[3] + (uint32_t) (((float) (v2[3] - v1[3])) * t);
|
|
}
|
|
|
|
const uint32_t VERTEX_CMD_EOL = 0xf0000000;
|
|
const uint32_t VERTEX_CMD = 0xe0000000;
|
|
|
|
void clipTriangle(const ClipVertex* vertices, const uint8_t visible, AlignedVector* output, const uint8_t flatShade) __attribute__((optimize("fast-math")));
|
|
void clipTriangle(const ClipVertex* vertices, const uint8_t visible, AlignedVector* output, const uint8_t flatShade) {
|
|
uint8_t i, c = 0;
|
|
|
|
|
|
uint8_t lastVisible = 255;
|
|
ClipVertex* last = NULL;
|
|
|
|
/* Used when flat shading is enabled */
|
|
uint32_t finalColour = *((uint32_t*) vertices[2].bgra);
|
|
|
|
for(i = 0; i < 4; ++i) {
|
|
uint8_t thisIndex = (i == 3) ? 0 : i;
|
|
|
|
ClipVertex next;
|
|
next.flags = VERTEX_CMD;
|
|
|
|
uint8_t thisVisible = (visible & (1 << (2 - thisIndex))) > 0;
|
|
if(i > 0) {
|
|
uint8_t lastIndex = (i == 3) ? 2 : thisIndex - 1;
|
|
|
|
if(lastVisible < 255 && lastVisible != thisVisible) {
|
|
const ClipVertex* v1 = &vertices[lastIndex];
|
|
const ClipVertex* v2 = &vertices[thisIndex];
|
|
float t;
|
|
|
|
clipLineToNearZ(v1, v2, &next, &t);
|
|
interpolateFloat(v1->w, v2->w, t, &next.w);
|
|
interpolateVec3(v1->nxyz, v2->nxyz, t, next.nxyz);
|
|
interpolateVec2(v1->uv, v2->uv, t, next.uv);
|
|
interpolateVec2(v1->st, v2->st, t, next.st);
|
|
|
|
if(flatShade) {
|
|
*((uint32_t*) next.bgra) = finalColour;
|
|
} else {
|
|
interpolateColour(v1->bgra, v2->bgra, t, next.bgra);
|
|
}
|
|
|
|
last = aligned_vector_push_back(output, &next, 1);
|
|
last->flags = VERTEX_CMD;
|
|
++c;
|
|
}
|
|
}
|
|
|
|
if(thisVisible && i != 3) {
|
|
last = aligned_vector_push_back(output, &vertices[thisIndex], 1);
|
|
last->flags = VERTEX_CMD;
|
|
++c;
|
|
}
|
|
|
|
lastVisible = thisVisible;
|
|
}
|
|
|
|
if(last) {
|
|
if(c == 4) {
|
|
/* Convert to two triangles */
|
|
ClipVertex newVerts[3];
|
|
newVerts[0] = *(last - 3);
|
|
newVerts[1] = *(last - 1);
|
|
newVerts[2] = *(last);
|
|
|
|
(last - 1)->flags = VERTEX_CMD_EOL;
|
|
newVerts[0].flags = VERTEX_CMD;
|
|
newVerts[1].flags = VERTEX_CMD;
|
|
newVerts[2].flags = VERTEX_CMD_EOL;
|
|
|
|
aligned_vector_resize(output, output->size - 1);
|
|
aligned_vector_push_back(output, newVerts, 3);
|
|
} else {
|
|
last->flags = VERTEX_CMD_EOL;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
static inline void markDead(ClipVertex* vert) {
|
|
vert->flags = VERTEX_CMD_EOL;
|
|
}
|
|
|
|
void clipTriangleStrip2(AlignedVector* vertices, uint32_t offset, uint8_t fladeShade) {
|
|
/* Room for clipping 16 triangles */
|
|
typedef struct {
|
|
ClipVertex vertex[3];
|
|
uint8_t visible;
|
|
} Triangle;
|
|
|
|
static Triangle TO_CLIP[256];
|
|
static uint8_t CLIP_COUNT = 0;
|
|
|
|
CLIP_COUNT = 0;
|
|
|
|
uint32_t i = 0;
|
|
/* Skip the header */
|
|
ClipVertex* header = (ClipVertex*) aligned_vector_at(vertices, offset);
|
|
ClipVertex* vertex = header + 1;
|
|
|
|
uint32_t count = vertices->size - offset;
|
|
|
|
int32_t triangle = 0;
|
|
|
|
/* Start at 3 due to the header */
|
|
for(i = 3; i < count; ++i, ++triangle) {
|
|
vertex = aligned_vector_at(vertices, offset + i);
|
|
|
|
uint8_t even = (triangle % 2) == 0;
|
|
ClipVertex* v1 = (even) ? vertex - 2 : vertex - 1;
|
|
ClipVertex* v2 = (even) ? vertex - 1 : vertex - 2;
|
|
ClipVertex* v3 = vertex;
|
|
|
|
/* Skip ahead if we don't have a complete triangle yet */
|
|
if(v1->flags != VERTEX_CMD || v2->flags != VERTEX_CMD) {
|
|
triangle = -1;
|
|
continue;
|
|
}
|
|
|
|
uint8_t visible = ((v1->w > 0) ? 4 : 0) | ((v2->w > 0) ? 2 : 0) | ((v3->w > 0) ? 1 : 0);
|
|
|
|
switch(visible) {
|
|
case 0b111:
|
|
/* All visible? Do nothing */
|
|
continue;
|
|
break;
|
|
case 0b000:
|
|
/*
|
|
It is not possible that this is any trangle except the first
|
|
in a strip. That's because:
|
|
- It's either the first triangle submitted
|
|
- A previous triangle must have been clipped and the strip
|
|
restarted behind the plane
|
|
|
|
So, we effectively reboot the strip. We mark the first vertex
|
|
as the end (so it's ignored) then mark the next two as the
|
|
start of a new strip. Then if the next triangle crosses
|
|
back into view, we clip correctly. This will potentially
|
|
result in a bunch of pointlessly submitted vertices.
|
|
|
|
FIXME: Skip submitting those verts
|
|
*/
|
|
|
|
/* Even though this is always the first in the strip, it can also
|
|
* be the last */
|
|
if(v3->flags == VERTEX_CMD_EOL) {
|
|
/* Wipe out the triangle */
|
|
markDead(v1);
|
|
markDead(v2);
|
|
markDead(v3);
|
|
} else {
|
|
markDead(v1);
|
|
ClipVertex tmp = *v2;
|
|
*v2 = *v3;
|
|
*v3 = tmp;
|
|
|
|
triangle = -1;
|
|
v2->flags = VERTEX_CMD;
|
|
v3->flags = VERTEX_CMD;
|
|
}
|
|
break;
|
|
case 0b100:
|
|
case 0b010:
|
|
case 0b001:
|
|
case 0b101:
|
|
case 0b011:
|
|
case 0b110:
|
|
/* Store the triangle for clipping */
|
|
TO_CLIP[CLIP_COUNT].vertex[0] = *v1;
|
|
TO_CLIP[CLIP_COUNT].vertex[1] = *v2;
|
|
TO_CLIP[CLIP_COUNT].vertex[2] = *v3;
|
|
TO_CLIP[CLIP_COUNT].visible = visible;
|
|
++CLIP_COUNT;
|
|
|
|
/*
|
|
OK so here's the clever bit. If any triangle except
|
|
the first or last needs clipping, then the next one does aswell
|
|
(you can't draw a plane through a single triangle in the middle of a
|
|
strip, only 2+). This means we can clip in pairs which frees up two
|
|
vertices in the middle of the strip, which is exactly the space
|
|
we need to restart the triangle strip after the next triangle
|
|
*/
|
|
if(v3->flags == VERTEX_CMD_EOL) {
|
|
/* Last triangle in strip so end a vertex early */
|
|
if(triangle == 0) {
|
|
// Wipe out the triangle completely
|
|
markDead(v1);
|
|
markDead(v2);
|
|
} else {
|
|
// End the strip
|
|
(vertex - 1)->flags = VERTEX_CMD_EOL;
|
|
}
|
|
|
|
markDead(vertex);
|
|
|
|
triangle = -1;
|
|
} else if(triangle == 0) {
|
|
/* First triangle in strip, remove first vertex */
|
|
markDead(v1);
|
|
|
|
v2->flags = VERTEX_CMD;
|
|
v3->flags = VERTEX_CMD;
|
|
|
|
triangle = -1;
|
|
} else {
|
|
ClipVertex* v4 = vertex + 1;
|
|
|
|
TO_CLIP[CLIP_COUNT].vertex[0] = *v3;
|
|
TO_CLIP[CLIP_COUNT].vertex[1] = *v2;
|
|
TO_CLIP[CLIP_COUNT].vertex[2] = *v4;
|
|
|
|
visible = ((v3->w > 0) ? 4 : 0) | ((v2->w > 0) ? 2 : 0) | ((v4->w > 0) ? 1 : 0);
|
|
|
|
TO_CLIP[CLIP_COUNT].visible = visible;
|
|
++CLIP_COUNT;
|
|
|
|
/* Restart strip */
|
|
triangle = -1;
|
|
|
|
/* Mark the second vertex as the end of the strip */
|
|
(vertex - 1)->flags = VERTEX_CMD_EOL;
|
|
|
|
if(v4->flags == VERTEX_CMD_EOL) {
|
|
markDead(vertex);
|
|
markDead(v4);
|
|
} else {
|
|
/* Swap the next vertices to start a new strip */
|
|
ClipVertex tmp = *vertex;
|
|
*vertex = *v4;
|
|
*v4 = tmp;
|
|
|
|
vertex->flags = VERTEX_CMD;
|
|
v4->flags = VERTEX_CMD;
|
|
}
|
|
|
|
i += 1;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Now, clip all the triangles and append them to the output */
|
|
for(i = 0; i < CLIP_COUNT; ++i) {
|
|
clipTriangle(TO_CLIP[i].vertex, TO_CLIP[i].visible, vertices, fladeShade);
|
|
}
|
|
}
|