GLdc/GL
2023-03-07 21:27:48 +00:00
..
platforms Refactor state management 2023-03-07 10:19:09 +00:00
yalloc Clean ups and optimisations 2022-08-25 21:24:08 +01:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw_fastpath.inc Add tri and quad fast paths 2021-09-14 19:36:42 +01:00
draw.c Huge refactor of internal state 2023-03-07 21:27:48 +00:00
error.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
flush.c Initialize submission target on boot to save runtime cost 2022-11-04 19:23:50 +00:00
fog.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
framebuffer.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c X86 2021-04-09 15:24:47 +00:00
immediate.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
lighting.c Refactor state management 2023-03-07 10:19:09 +00:00
matrix.c Fixed glMultMatrixf(...) 2022-05-03 16:12:27 +03:00
platform.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
private.h Huge refactor of internal state 2023-03-07 21:27:48 +00:00
state.c Huge refactor of internal state 2023-03-07 21:27:48 +00:00
texture.c Mipmap fix 2023-03-05 20:26:15 +00:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00