GLdc/GL
2019-09-04 17:59:57 +01:00
..
clip.c
config.h
draw.c Make sure we clamp floating point colours to avoid overflows 2019-09-04 17:59:57 +01:00
error.c
flush.c
fog.c
framebuffer.c
glu.c
immediate.c Implement glColor3ubv 2019-08-20 20:42:29 +01:00
lighting.c Rewrite the lighting code 2019-08-01 20:21:13 +01:00
matrix.c
private.h Rewrite the lighting code 2019-08-01 20:21:13 +01:00
profiler.c
profiler.h
state.c
texture.c Use PVR_TXRENV_MODULATE instead of MODULATEALPHA. Fixes #48 2019-08-08 09:36:38 +01:00