GLdc/GL
2019-09-22 20:52:58 +01:00
..
clip.c Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
config.h Increase the max texture count 2019-03-08 21:38:39 +00:00
draw.c Various cleanups from @mrneo 2019-09-22 20:52:58 +01:00
error.c Detect multiple mipmap levels being uploaded to glCompressedTexImage2D 2018-08-08 08:45:25 +01:00
flush.c Rename ClipVertex -> Vertex 2019-03-25 09:44:59 +00:00
fog.c Drop all of the old libGL files 2018-05-20 16:16:53 +01:00
framebuffer.c Various cleanups from @mrneo 2019-09-22 20:52:58 +01:00
glu.c Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
immediate.c Implement glColor3ubv 2019-08-20 20:42:29 +01:00
lighting.c Rewrite the lighting code 2019-08-01 20:21:13 +01:00
matrix.c Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
private.h Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
profiler.c Disable profiler 2019-03-29 11:26:19 +00:00
profiler.h Performance optimisations 2018-08-19 21:10:42 +01:00
state.c Refactor the perspective divide to work with glDepthRange 2019-09-08 17:27:56 +01:00
texture.c Various cleanups from @mrneo 2019-09-22 20:52:58 +01:00