625 lines
18 KiB
C
625 lines
18 KiB
C
#include <stddef.h>
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#include <string.h>
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#include <stdio.h>
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#include <dc/pvr.h>
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#include <dc/vec3f.h>
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#include <dc/video.h>
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#include "../include/gl.h"
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#include "../include/glext.h"
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#include "../include/glkos.h"
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#include "private.h"
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static pvr_poly_cxt_t GL_CONTEXT;
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pvr_poly_cxt_t* getPVRContext() {
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return &GL_CONTEXT;
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}
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/* We can't just use the GL_CONTEXT for this state as the two
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* GL states are combined, so we store them separately and then
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* calculate the appropriate PVR state from them. */
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static GLenum CULL_FACE = GL_BACK;
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static GLenum FRONT_FACE = GL_CCW;
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static GLboolean CULLING_ENABLED = GL_FALSE;
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static GLboolean COLOR_MATERIAL_ENABLED = GL_FALSE;
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/* Is the shared texture palette enabled? */
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static GLboolean SHARED_PALETTE_ENABLED = GL_FALSE;
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GLboolean _glIsSharedTexturePaletteEnabled() {
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return SHARED_PALETTE_ENABLED;
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}
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static int _calc_pvr_face_culling() {
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if(!CULLING_ENABLED) {
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return PVR_CULLING_NONE;
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} else {
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if(CULL_FACE == GL_BACK) {
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return (FRONT_FACE == GL_CW) ? PVR_CULLING_CCW : PVR_CULLING_CW;
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} else {
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return (FRONT_FACE == GL_CCW) ? PVR_CULLING_CCW : PVR_CULLING_CW;
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}
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}
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}
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static GLenum DEPTH_FUNC = GL_LESS;
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static GLboolean DEPTH_TEST_ENABLED = GL_FALSE;
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static int _calc_pvr_depth_test() {
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if(!DEPTH_TEST_ENABLED) {
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return PVR_DEPTHCMP_ALWAYS;
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}
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switch(DEPTH_FUNC) {
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case GL_NEVER:
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return PVR_DEPTHCMP_NEVER;
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case GL_LESS:
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return PVR_DEPTHCMP_GEQUAL;
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case GL_EQUAL:
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return PVR_DEPTHCMP_EQUAL;
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case GL_LEQUAL:
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return PVR_DEPTHCMP_GREATER;
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case GL_GREATER:
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return PVR_DEPTHCMP_LEQUAL;
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case GL_NOTEQUAL:
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return PVR_DEPTHCMP_NOTEQUAL;
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case GL_GEQUAL:
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return PVR_DEPTHCMP_LESS;
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break;
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case GL_ALWAYS:
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default:
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return PVR_DEPTHCMP_ALWAYS;
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}
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}
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static GLenum BLEND_SFACTOR = GL_ONE;
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static GLenum BLEND_DFACTOR = GL_ZERO;
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static GLboolean BLEND_ENABLED = GL_FALSE;
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GLboolean isBlendingEnabled() {
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return BLEND_ENABLED;
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}
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static int _calcPVRBlendFactor(GLenum factor) {
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switch(factor) {
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case GL_ZERO:
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return PVR_BLEND_ZERO;
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case GL_SRC_ALPHA:
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return PVR_BLEND_SRCALPHA;
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case GL_DST_COLOR:
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return PVR_BLEND_DESTCOLOR;
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case GL_DST_ALPHA:
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return PVR_BLEND_DESTALPHA;
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case GL_ONE_MINUS_DST_COLOR:
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return PVR_BLEND_INVDESTCOLOR;
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case GL_ONE_MINUS_SRC_ALPHA:
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return PVR_BLEND_INVSRCALPHA;
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case GL_ONE_MINUS_DST_ALPHA:
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return PVR_BLEND_INVDESTALPHA;
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case GL_ONE:
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return PVR_BLEND_ONE;
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default:
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fprintf(stderr, "Invalid blend mode: %d\n", factor);
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return PVR_BLEND_ONE;
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}
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}
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static void _updatePVRBlend(pvr_poly_cxt_t* context) {
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if(BLEND_ENABLED) {
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context->gen.alpha = PVR_ALPHA_ENABLE;
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context->blend.src = _calcPVRBlendFactor(BLEND_SFACTOR);
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context->blend.dst = _calcPVRBlendFactor(BLEND_DFACTOR);
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context->blend.src_enable = PVR_BLEND_DISABLE;
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context->blend.dst_enable = PVR_BLEND_DISABLE;
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} else {
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context->gen.alpha = PVR_ALPHA_DISABLE;
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context->blend.src = PVR_BLEND_ONE;
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context->blend.dst = PVR_BLEND_ZERO;
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context->blend.src_enable = PVR_BLEND_DISABLE;
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context->blend.dst_enable = PVR_BLEND_DISABLE;
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}
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}
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GLboolean _glCheckValidEnum(GLint param, GLenum* values, const char* func) {
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GLubyte found = 0;
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while(*values != 0) {
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if(*values == param) {
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found++;
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break;
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}
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values++;
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}
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if(!found) {
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_glKosThrowError(GL_INVALID_ENUM, func);
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_glKosPrintError();
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return GL_TRUE;
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}
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return GL_FALSE;
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}
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static GLboolean TEXTURES_ENABLED [] = {GL_FALSE, GL_FALSE};
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void _glUpdatePVRTextureContext(pvr_poly_cxt_t* context, GLshort textureUnit) {
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const TextureObject *tx1 = (textureUnit == 0) ? getTexture0() : getTexture1();
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if(!TEXTURES_ENABLED[textureUnit] || !tx1) {
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context->txr.enable = PVR_TEXTURE_DISABLE;
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context->txr.base = 0;
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context->txr.format = 0;
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return;
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}
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context->txr2.enable = PVR_TEXTURE_DISABLE;
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context->txr2.alpha = PVR_TXRALPHA_DISABLE;
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GLuint filter = PVR_FILTER_NEAREST;
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GLboolean enableMipmaps = GL_FALSE;
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switch(tx1->minFilter) {
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case GL_NEAREST_MIPMAP_LINEAR:
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case GL_NEAREST_MIPMAP_NEAREST:
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case GL_LINEAR_MIPMAP_LINEAR:
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case GL_LINEAR_MIPMAP_NEAREST:
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enableMipmaps = GL_TRUE;
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break;
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default:
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enableMipmaps = GL_FALSE;
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break;
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}
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/* FIXME: If you disable mipmaps on a compressed mipmapped texture
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* you get corruption and I don't know why, so we force mipmapping for now */
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if(tx1->isCompressed && _glIsMipmapComplete(tx1)) {
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enableMipmaps = GL_TRUE;
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}
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if(enableMipmaps) {
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if(tx1->minFilter == GL_LINEAR_MIPMAP_NEAREST) {
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filter = PVR_FILTER_TRILINEAR1;
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} else if(tx1->minFilter == GL_LINEAR_MIPMAP_LINEAR) {
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filter = PVR_FILTER_TRILINEAR2;
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} else if(tx1->minFilter == GL_NEAREST_MIPMAP_LINEAR) {
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filter = PVR_FILTER_BILINEAR;
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} else {
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filter = PVR_FILTER_NEAREST;
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}
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} else {
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if(tx1->minFilter == GL_LINEAR && tx1->magFilter == GL_LINEAR) {
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filter = PVR_FILTER_BILINEAR;
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}
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}
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/* If we don't have complete mipmaps, and yet mipmapping was enabled, we disable texturing.
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* This is effectively what standard GL does (it renders a white texture)
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*/
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if(!_glIsMipmapComplete(tx1) && enableMipmaps) {
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context->txr.enable = PVR_TEXTURE_DISABLE;
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context->txr.base = 0;
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context->txr.format = 0;
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return;
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}
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if(tx1->data) {
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context->txr.enable = PVR_TEXTURE_ENABLE;
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context->txr.filter = filter;
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context->txr.mipmap = (enableMipmaps) ? PVR_MIPMAP_ENABLE : PVR_MIPMAP_DISABLE;
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context->txr.mipmap_bias = PVR_MIPBIAS_NORMAL;
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context->txr.width = tx1->width;
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context->txr.height = tx1->height;
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context->txr.base = tx1->data;
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context->txr.format = tx1->color;
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context->txr.env = tx1->env;
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context->txr.uv_flip = PVR_UVFLIP_NONE;
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context->txr.uv_clamp = tx1->uv_clamp;
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context->txr.alpha = PVR_TXRALPHA_ENABLE;
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} else {
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context->txr.enable = PVR_TEXTURE_DISABLE;
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}
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/* Apply the texture palette if necessary */
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_glApplyColorTable();
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}
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static GLboolean LIGHTING_ENABLED = GL_FALSE;
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static GLboolean LIGHT_ENABLED[MAX_LIGHTS];
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GLboolean isLightingEnabled() {
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return LIGHTING_ENABLED;
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}
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GLboolean isLightEnabled(unsigned char light) {
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return LIGHT_ENABLED[light & 0xF];
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}
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GLboolean _glIsColorMaterialEnabled() {
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return COLOR_MATERIAL_ENABLED;
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}
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static GLfloat CLEAR_COLOUR[3];
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void _glInitContext() {
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memset(&GL_CONTEXT, 0, sizeof(pvr_poly_cxt_t));
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GL_CONTEXT.list_type = PVR_LIST_OP_POLY;
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GL_CONTEXT.fmt.color = PVR_CLRFMT_ARGBPACKED;
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GL_CONTEXT.fmt.uv = PVR_UVFMT_32BIT;
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GL_CONTEXT.gen.color_clamp = PVR_CLRCLAMP_DISABLE;
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glDepthFunc(GL_LESS);
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glDepthMask(GL_TRUE);
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glFrontFace(GL_CCW);
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glCullFace(GL_BACK);
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glShadeModel(GL_SMOOTH);
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glClearColor(0, 0, 0, 0);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_FOG);
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glDisable(GL_LIGHTING);
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GLubyte i;
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for(i = 0; i < MAX_LIGHTS; ++i) {
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glDisable(GL_LIGHT0 + i);
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}
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}
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GLAPI void APIENTRY glEnable(GLenum cap) {
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switch(cap) {
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case GL_TEXTURE_2D:
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TEXTURES_ENABLED[_glGetActiveTexture()] = GL_TRUE;
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break;
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case GL_CULL_FACE: {
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CULLING_ENABLED = GL_TRUE;
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GL_CONTEXT.gen.culling = _calc_pvr_face_culling();
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} break;
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case GL_DEPTH_TEST: {
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DEPTH_TEST_ENABLED = GL_TRUE;
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GL_CONTEXT.depth.comparison = _calc_pvr_depth_test();
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} break;
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case GL_BLEND: {
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BLEND_ENABLED = GL_TRUE;
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_updatePVRBlend(&GL_CONTEXT);
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} break;
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case GL_SCISSOR_TEST: {
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GL_CONTEXT.gen.clip_mode = PVR_USERCLIP_INSIDE;
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} break;
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case GL_LIGHTING: {
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LIGHTING_ENABLED = GL_TRUE;
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} break;
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case GL_FOG:
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GL_CONTEXT.gen.fog_type = PVR_FOG_TABLE;
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break;
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case GL_COLOR_MATERIAL:
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COLOR_MATERIAL_ENABLED = GL_TRUE;
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break;
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case GL_SHARED_TEXTURE_PALETTE_EXT:
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SHARED_PALETTE_ENABLED = GL_TRUE;
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break;
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case GL_LIGHT0:
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case GL_LIGHT1:
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case GL_LIGHT2:
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case GL_LIGHT3:
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case GL_LIGHT4:
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case GL_LIGHT5:
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case GL_LIGHT6:
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case GL_LIGHT7:
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LIGHT_ENABLED[cap & 0xF] = GL_TRUE;
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break;
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case GL_NEARZ_CLIPPING_KOS:
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enableClipping(GL_TRUE);
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break;
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default:
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break;
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}
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}
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GLAPI void APIENTRY glDisable(GLenum cap) {
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switch(cap) {
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case GL_TEXTURE_2D: {
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TEXTURES_ENABLED[_glGetActiveTexture()] = GL_FALSE;
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} break;
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case GL_CULL_FACE: {
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CULLING_ENABLED = GL_FALSE;
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GL_CONTEXT.gen.culling = _calc_pvr_face_culling();
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} break;
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case GL_DEPTH_TEST: {
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DEPTH_TEST_ENABLED = GL_FALSE;
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GL_CONTEXT.depth.comparison = _calc_pvr_depth_test();
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} break;
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case GL_BLEND:
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BLEND_ENABLED = GL_FALSE;
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_updatePVRBlend(&GL_CONTEXT);
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break;
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case GL_SCISSOR_TEST: {
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GL_CONTEXT.gen.clip_mode = PVR_USERCLIP_DISABLE;
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} break;
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case GL_LIGHTING: {
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LIGHTING_ENABLED = GL_FALSE;
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} break;
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case GL_FOG:
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GL_CONTEXT.gen.fog_type = PVR_FOG_DISABLE;
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break;
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case GL_COLOR_MATERIAL:
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COLOR_MATERIAL_ENABLED = GL_FALSE;
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break;
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case GL_SHARED_TEXTURE_PALETTE_EXT:
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SHARED_PALETTE_ENABLED = GL_FALSE;
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break;
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case GL_LIGHT0:
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case GL_LIGHT1:
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case GL_LIGHT2:
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case GL_LIGHT3:
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case GL_LIGHT4:
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case GL_LIGHT5:
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case GL_LIGHT6:
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case GL_LIGHT7:
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LIGHT_ENABLED[cap & 0xF] = GL_FALSE;
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break;
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case GL_NEARZ_CLIPPING_KOS:
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enableClipping(GL_FALSE);
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break;
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default:
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break;
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}
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}
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/* Clear Caps */
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GLAPI void APIENTRY glClear(GLuint mode) {
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if(mode & GL_COLOR_BUFFER_BIT) {
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pvr_set_bg_color(CLEAR_COLOUR[0], CLEAR_COLOUR[1], CLEAR_COLOUR[2]);
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}
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}
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GLAPI void APIENTRY glClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
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if(r > 1) r = 1;
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if(g > 1) g = 1;
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if(b > 1) b = 1;
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if(a > 1) a = 1;
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CLEAR_COLOUR[0] = r * a;
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CLEAR_COLOUR[1] = g * a;
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CLEAR_COLOUR[2] = b * a;
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}
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/* Depth Testing */
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GLAPI void APIENTRY glClearDepthf(GLfloat depth) {
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}
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GLAPI void APIENTRY glClearDepth(GLfloat depth) {
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}
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GLAPI void APIENTRY glDepthMask(GLboolean flag) {
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GL_CONTEXT.depth.write = (flag == GL_TRUE) ? PVR_DEPTHWRITE_ENABLE : PVR_DEPTHWRITE_DISABLE;
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GL_CONTEXT.depth.comparison = _calc_pvr_depth_test();
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}
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GLAPI void APIENTRY glDepthFunc(GLenum func) {
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DEPTH_FUNC = func;
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GL_CONTEXT.depth.comparison = _calc_pvr_depth_test();
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}
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/* Hints */
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/* Currently Supported Capabilities:
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GL_PERSPECTIVE_CORRECTION_HINT - This will Enable on the PVR */
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GLAPI void APIENTRY glHint(GLenum target, GLenum mode) {
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if(target == GL_PERSPECTIVE_CORRECTION_HINT && mode == GL_NICEST) {
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// FIXME: enable supersampling
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}
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}
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/* Culling */
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GLAPI void APIENTRY glFrontFace(GLenum mode) {
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FRONT_FACE = mode;
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GL_CONTEXT.gen.culling = _calc_pvr_face_culling();
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}
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GLAPI void APIENTRY glCullFace(GLenum mode) {
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CULL_FACE = mode;
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GL_CONTEXT.gen.culling = _calc_pvr_face_culling();
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}
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GLenum _glGetShadeModel() {
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return (GL_CONTEXT.gen.shading == PVR_SHADE_FLAT) ? GL_FLAT : GL_SMOOTH;
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}
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/* Shading - Flat or Goraud */
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GLAPI void APIENTRY glShadeModel(GLenum mode) {
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GL_CONTEXT.gen.shading = (mode == GL_SMOOTH) ? PVR_SHADE_GOURAUD : PVR_SHADE_FLAT;
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}
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/* Blending */
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GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) {
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BLEND_SFACTOR = sfactor;
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BLEND_DFACTOR = dfactor;
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_updatePVRBlend(&GL_CONTEXT);
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}
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void glAlphaFunc(GLenum func, GLclampf ref) {
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;
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}
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void glLineWidth(GLfloat width) {
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;
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}
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void glPolygonOffset(GLfloat factor, GLfloat units) {
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;
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}
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void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {
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;
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}
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void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
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;
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}
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void glPixelStorei(GLenum pname, GLint param) {
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;
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}
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/* Setup the hardware user clip rectangle.
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The minimum clip rectangle is a 32x32 area which is dependent on the tile
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size use by the tile accelerator. The PVR swithes off rendering to tiles
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outside or inside the defined rectangle dependant upon the 'clipmode'
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bits in the polygon header.
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Clip rectangles therefore must have a size that is some multiple of 32.
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glScissor(0, 0, 32, 32) allows only the 'tile' in the lower left
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hand corner of the screen to be modified and glScissor(0, 0, 0, 0)
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disallows modification to all 'tiles' on the screen.
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*/
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void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
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/*!!! FIXME: Shouldn't this be added to *all* lists? */
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PVRTileClipCommand *c = aligned_vector_extend(&activePolyList()->vector, 1);
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GLint miny, maxx, maxy;
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GLsizei gl_scissor_width = CLAMP(width, 0, vid_mode->width);
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GLsizei gl_scissor_height = CLAMP(height, 0, vid_mode->height);
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/* force the origin to the lower left-hand corner of the screen */
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miny = (vid_mode->height - gl_scissor_height) - y;
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|
maxx = (gl_scissor_width + x);
|
|
maxy = (gl_scissor_height + miny);
|
|
|
|
/* load command structure while mapping screen coords to TA tiles */
|
|
c->flags = PVR_CMD_USERCLIP;
|
|
c->d1 = c->d2 = c->d3 = 0;
|
|
c->sx = CLAMP(x / 32, 0, vid_mode->width / 32);
|
|
c->sy = CLAMP(miny / 32, 0, vid_mode->height / 32);
|
|
c->ex = CLAMP((maxx / 32) - 1, 0, vid_mode->width / 32);
|
|
c->ey = CLAMP((maxy / 32) - 1, 0, vid_mode->height / 32);
|
|
}
|
|
|
|
GLboolean APIENTRY glIsEnabled(GLenum cap) {
|
|
switch(cap) {
|
|
case GL_DEPTH_TEST:
|
|
return DEPTH_TEST_ENABLED;
|
|
case GL_SCISSOR_TEST:
|
|
return GL_CONTEXT.gen.clip_mode == PVR_USERCLIP_INSIDE;
|
|
case GL_CULL_FACE:
|
|
return CULLING_ENABLED;
|
|
case GL_LIGHTING:
|
|
return LIGHTING_ENABLED;
|
|
case GL_BLEND:
|
|
return BLEND_ENABLED;
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
static GLenum COMPRESSED_FORMATS [] = {
|
|
GL_COMPRESSED_ARGB_1555_VQ_KOS,
|
|
GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS,
|
|
GL_COMPRESSED_ARGB_4444_VQ_KOS,
|
|
GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS,
|
|
GL_COMPRESSED_RGB_565_VQ_KOS,
|
|
GL_COMPRESSED_RGB_565_VQ_TWID_KOS
|
|
};
|
|
|
|
static GLint NUM_COMPRESSED_FORMATS = sizeof(COMPRESSED_FORMATS) / sizeof(GLenum);
|
|
|
|
void APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) {
|
|
GLuint enabledAttrs = _glGetEnabledAttributes();
|
|
GLuint activeClientTexture = _glGetActiveClientTexture();
|
|
|
|
switch(pname) {
|
|
case GL_TEXTURE_2D:
|
|
*params = TEXTURES_ENABLED[_glGetActiveTexture()];
|
|
break;
|
|
case GL_VERTEX_ARRAY:
|
|
*params = (enabledAttrs & VERTEX_ENABLED_FLAG) == VERTEX_ENABLED_FLAG;
|
|
break;
|
|
case GL_COLOR_ARRAY:
|
|
*params = (enabledAttrs & DIFFUSE_ENABLED_FLAG) == DIFFUSE_ENABLED_FLAG;
|
|
break;
|
|
case GL_NORMAL_ARRAY:
|
|
*params = (enabledAttrs & NORMAL_ENABLED_FLAG) == NORMAL_ENABLED_FLAG;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY: {
|
|
if(activeClientTexture == 0) {
|
|
*params = (enabledAttrs & UV_ENABLED_FLAG) == UV_ENABLED_FLAG;
|
|
} else {
|
|
*params = (enabledAttrs & ST_ENABLED_FLAG) == ST_ENABLED_FLAG;
|
|
}
|
|
} break;
|
|
default:
|
|
_glKosThrowError(GL_INVALID_ENUM, __func__);
|
|
_glKosPrintError();
|
|
}
|
|
}
|
|
|
|
void APIENTRY glGetIntegerv(GLenum pname, GLint *params) {
|
|
switch(pname) {
|
|
case GL_MAX_LIGHTS:
|
|
*params = MAX_LIGHTS;
|
|
break;
|
|
case GL_TEXTURE_BINDING_2D:
|
|
*params = getBoundTexture()->index;
|
|
break;
|
|
case GL_DEPTH_FUNC:
|
|
*params = DEPTH_FUNC;
|
|
break;
|
|
case GL_BLEND_SRC:
|
|
*params = BLEND_SFACTOR;
|
|
break;
|
|
case GL_BLEND_DST:
|
|
*params = BLEND_DFACTOR;
|
|
break;
|
|
case GL_MAX_TEXTURE_SIZE:
|
|
*params = MAX_TEXTURE_SIZE;
|
|
break;
|
|
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
|
|
*params = NUM_COMPRESSED_FORMATS;
|
|
break;
|
|
case GL_ACTIVE_TEXTURE:
|
|
*params = GL_TEXTURE0 + _glGetActiveTexture();
|
|
break;
|
|
case GL_CLIENT_ACTIVE_TEXTURE:
|
|
*params = GL_TEXTURE0 + _glGetActiveClientTexture();
|
|
break;
|
|
case GL_COMPRESSED_TEXTURE_FORMATS_ARB: {
|
|
GLuint i = 0;
|
|
for(; i < NUM_COMPRESSED_FORMATS; ++i) {
|
|
params[i] = COMPRESSED_FORMATS[i];
|
|
}
|
|
} break;
|
|
default:
|
|
_glKosThrowError(GL_INVALID_ENUM, "glGetIntegerv");
|
|
_glKosPrintError();
|
|
break;
|
|
}
|
|
}
|
|
|
|
const GLbyte *glGetString(GLenum name) {
|
|
switch(name) {
|
|
case GL_VENDOR:
|
|
return "KallistiOS / Kazade";
|
|
|
|
case GL_RENDERER:
|
|
return "PowerVR2 CLX2 100mHz";
|
|
|
|
case GL_VERSION:
|
|
return "GLdc 1.x";
|
|
|
|
case GL_EXTENSIONS:
|
|
return "GL_ARB_framebuffer_object, GL_ARB_multitexture, GL_ARB_texture_rg, GL_EXT_paletted_texture, GL_EXT_shared_texture_palette";
|
|
}
|
|
|
|
return "GL_KOS_ERROR: ENUM Unsupported\n";
|
|
}
|