GLdc/GL/clip.h
2018-08-01 12:00:56 +01:00

50 lines
1.1 KiB
C

#ifndef CLIP_H
#define CLIP_H
#include <stdint.h>
#include "../containers/aligned_vector.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
CLIP_RESULT_ALL_IN_FRONT,
CLIP_RESULT_ALL_BEHIND,
CLIP_RESULT_ALL_ON_PLANE,
CLIP_RESULT_FRONT_TO_BACK,
CLIP_RESULT_BACK_TO_FRONT
} ClipResult;
/* Note: This structure is the almost the same format as pvr_vertex_t aside from the offet
* (oargb) which is replaced by the floating point w value. This is so that we can
* simply zero it and memcpy the lot into the output. This struct is 96 bytes to keep
* 32 byte alignment */
typedef struct {
uint32_t flags;
float xyz[3];
float uv[2];
uint32_t argb;
float nxyz[3];
float w;
float xyzES[3]; /* Coordinate in eye space */
float nES[3]; /* Normal in eye space */
float diffuse[4]; /* Colour in floating point */
/* Keep things 32 byte aligned */
unsigned char padding[8];
} ClipVertex;
void clipLineToNearZ(const ClipVertex* v1, const ClipVertex* v2, ClipVertex* vout, float* t);
void clipTriangleStrip(AlignedVector* vertices, AlignedVector* outBuffer);
#ifdef __cplusplus
}
#endif
#endif // CLIP_H