182 lines
5.1 KiB
C
182 lines
5.1 KiB
C
/* KallistiGL for KallistiOS ##version##
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libgl/gl-framebuffer.c
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Copyright (C) 2014 Josh Pearson
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This file implements Open GL Frame Buffer Object (FBO) functionality, with what
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the DC's PVR can directly implement.
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Basically, Render-To-Texture using GL_RGB565 is the only native feature of the
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PVR, so if you are looking for a depth-buffer, bad news.
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This implementation uses a dynamic linked list to implement the data structures needed.
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*/
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#include "gl.h"
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#include "glext.h"
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#include "gl-api.h"
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#include <malloc.h>
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//========================================================================================//
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//== Internal KOS Open GL API FBO Structures / Global Variables ==//
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static GL_FRAMEBUFFER_OBJECT *FRAMEBUF_OBJ = NULL;
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static GLsizei FRAMEBUF_OBJECT = 0;
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//========================================================================================//
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//== Internal KOS Open GL API FBO Functionality ==//
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void _glKosInitFrameBuffers() {
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FRAMEBUF_OBJ = malloc(sizeof(GL_FRAMEBUFFER_OBJECT));
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FRAMEBUF_OBJ->index = 0;
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FRAMEBUF_OBJ->texID = 0;
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FRAMEBUF_OBJ->data = NULL;
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FRAMEBUF_OBJ->link = NULL;
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}
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static void _glKosInsertFramebufferObj(GL_FRAMEBUFFER_OBJECT *obj) {
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GL_FRAMEBUFFER_OBJECT *ptr = FRAMEBUF_OBJ;
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while(ptr->link != NULL)
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ptr = (GL_FRAMEBUFFER_OBJECT *)ptr->link;
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ptr->link = obj;
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}
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static GLsizei _glKosGetLastFrameBufferIndex() {
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GL_FRAMEBUFFER_OBJECT *ptr = FRAMEBUF_OBJ;
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while(ptr->link != NULL)
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ptr = (GL_FRAMEBUFFER_OBJECT *)ptr->link;
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return ptr->index;
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}
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static GL_FRAMEBUFFER_OBJECT *_glKosGetFrameBufferObj(GLuint index) {
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GL_FRAMEBUFFER_OBJECT *ptr = FRAMEBUF_OBJ;
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while(ptr->index != index && ptr->link != NULL)
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ptr = (GL_FRAMEBUFFER_OBJECT *)ptr->link;
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return ptr;
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}
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GLsizei _glKosGetFBO() {
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return FRAMEBUF_OBJECT;
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}
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GLuint _glKosGetFBOWidth(GLsizei fbi) {
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GL_FRAMEBUFFER_OBJECT *fbo = _glKosGetFrameBufferObj(fbi);
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return _glKosTextureWidth(fbo->texID);
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}
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GLuint _glKosGetFBOHeight(GLsizei fbi) {
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GL_FRAMEBUFFER_OBJECT *fbo = _glKosGetFrameBufferObj(fbi);
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return _glKosTextureHeight(fbo->texID);
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}
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GLvoid *_glKosGetFBOData(GLsizei fbi) {
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GL_FRAMEBUFFER_OBJECT *fbo = _glKosGetFrameBufferObj(fbi);
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return fbo->data;
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}
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//========================================================================================//
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//== Public KOS Open GL API FBO Functionality ==//
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GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers) {
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GLsizei index = _glKosGetLastFrameBufferIndex();
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while(n--) {
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GL_FRAMEBUFFER_OBJECT *obj = malloc(sizeof(GL_FRAMEBUFFER_OBJECT));
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obj->index = ++index;
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obj->texID = 0;
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obj->data = NULL;
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obj->link = NULL;
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_glKosInsertFramebufferObj(obj);
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*framebuffers++ = obj->index;
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}
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}
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GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, GLuint *framebuffers) {
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while(n--) {
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GL_FRAMEBUFFER_OBJECT *ptr = FRAMEBUF_OBJ->link, * lptr = FRAMEBUF_OBJ;
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while(ptr != NULL) {
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if(ptr->index == *framebuffers) {
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GL_FRAMEBUFFER_OBJECT *cur_node = ptr;
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lptr->link = ptr->link;
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ptr = (GL_FRAMEBUFFER_OBJECT *)ptr->link;
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free(cur_node);
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if(*framebuffers == FRAMEBUF_OBJECT)
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FRAMEBUF_OBJECT = 0;
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break;
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}
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else
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ptr = (GL_FRAMEBUFFER_OBJECT *)ptr->link;
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}
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++framebuffers;
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}
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}
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GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) {
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if(target != GL_FRAMEBUFFER) {
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_glKosThrowError(GL_INVALID_ENUM, "glBindFramebuffer");
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_glKosPrintError();
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return;
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}
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FRAMEBUF_OBJECT = framebuffer;
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}
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GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level) {
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if(target != GL_FRAMEBUFFER)
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_glKosThrowError(GL_INVALID_ENUM, "glFramebufferTexture2D");
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if(attachment != GL_COLOR_ATTACHMENT0)
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_glKosThrowError(GL_INVALID_OPERATION, "glFramebufferTexture2D");
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if(textarget != GL_TEXTURE_2D)
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_glKosThrowError(GL_INVALID_OPERATION, "glFramebufferTexture2D");
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if(level)
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_glKosThrowError(GL_INVALID_ENUM, "glFramebufferTexture2D");
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if(!FRAMEBUF_OBJECT)
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_glKosThrowError(GL_INVALID_OPERATION, "glFramebufferTexture2D");
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if(_glKosHasError()) {
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_glKosPrintError();
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return;
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}
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GL_FRAMEBUFFER_OBJECT *fbo = _glKosGetFrameBufferObj(FRAMEBUF_OBJECT);
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fbo->texID = texture;
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fbo->data = _glKosTextureData(texture);
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}
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GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target) {
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if(target != GL_FRAMEBUFFER) {
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_glKosThrowError(GL_INVALID_ENUM, "glCheckFramebufferStatus");
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_glKosPrintError();
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return 0;
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}
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if(!FRAMEBUF_OBJECT)
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return GL_FRAMEBUFFER_COMPLETE;
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GL_FRAMEBUFFER_OBJECT *fbo = _glKosGetFrameBufferObj(FRAMEBUF_OBJECT);
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if(!fbo->texID)
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return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
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return GL_FRAMEBUFFER_COMPLETE;
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}
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