GLdc/GL
2021-05-23 13:19:54 +01:00
..
platforms Fix software renderer 2021-05-14 21:58:54 +01:00
yalloc Align to 32 byte 2021-04-18 13:57:28 +01:00
clip.c Optimisations 2021-04-20 16:08:58 +01:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw.c Set the right depth mode when autosort is on 2021-05-23 13:19:54 +01:00
error.c X86 2021-04-09 15:24:47 +00:00
flush.c Set the right depth mode when autosort is on 2021-05-23 13:19:54 +01:00
fog.c X86 2021-04-09 15:24:47 +00:00
framebuffer.c X86 2021-04-09 15:24:47 +00:00
glu.c X86 2021-04-09 15:24:47 +00:00
immediate.c Remove unnecessary branches 2021-04-25 15:27:04 +01:00
lighting.c Don't transform the vertex again incorrectly. Optimise 2021-04-30 07:58:57 +01:00
matrix.c Refactor viewport handling 2021-04-25 13:05:56 +01:00
platform.h Optimise CompilePolyHeader 2021-04-18 21:50:41 +01:00
private.h Set the right depth mode when autosort is on 2021-05-23 13:19:54 +01:00
state.c Perf tweaks 2021-05-08 14:38:55 +01:00
texture.c Remove broken check 2021-05-16 20:33:49 +01:00
types.h X86 2021-04-09 15:24:47 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00