GLdc/GL
Luke Benstead ae335eeff1 Large refactor of vertex submission
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.

Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00
..
clip.c Add a near-z line clipping function in preparation for implementing near-z clipping 2018-05-31 09:38:34 +01:00
clip.h Add a near-z line clipping function in preparation for implementing near-z clipping 2018-05-31 09:38:34 +01:00
draw.c Large refactor of vertex submission 2018-07-09 08:57:01 +01:00
error.c Drop all of the old libGL files 2018-05-20 16:16:53 +01:00
flush.c Implement gen/delete/bind framebuffers 2018-05-20 16:44:16 +01:00
fog.c Drop all of the old libGL files 2018-05-20 16:16:53 +01:00
framebuffer.c Stub out some of the ARB_framebuffer_object extension 2018-05-20 21:29:04 +01:00
glu.c Add gluOrtho2D, ortho2d example and fix glOrtho 2018-05-29 19:39:27 +01:00
immediate.c Add nehe06 2018-05-29 17:18:01 +01:00
lighting.c Fix various problems with the lighting calculations 2018-06-06 21:23:17 +01:00
matrix.c Add gluOrtho2D, ortho2d example and fix glOrtho 2018-05-29 19:39:27 +01:00
private.h Add a near-z line clipping function in preparation for implementing near-z clipping 2018-05-31 09:38:34 +01:00
state.c Fix Accumlation buffer error in lxdream 2018-05-28 08:52:35 +01:00
texture.c Fix crash if glTexParameter was called when no texture bound 2018-05-28 07:16:40 +01:00