ae335eeff1
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission. Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up. |
||
---|---|---|
.. | ||
clip.c | ||
clip.h | ||
draw.c | ||
error.c | ||
flush.c | ||
fog.c | ||
framebuffer.c | ||
glu.c | ||
immediate.c | ||
lighting.c | ||
matrix.c | ||
private.h | ||
state.c | ||
texture.c |