This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission. Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up. |
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|---|---|---|
| .. | ||
| clip.c | ||
| clip.h | ||
| draw.c | ||
| error.c | ||
| flush.c | ||
| fog.c | ||
| framebuffer.c | ||
| glu.c | ||
| immediate.c | ||
| lighting.c | ||
| matrix.c | ||
| private.h | ||
| state.c | ||
| texture.c | ||