GLdc/GL
2018-08-22 09:24:49 +01:00
..
clip.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
clip.h Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
draw.c Implement glColorMaterial 2018-08-22 09:24:49 +01:00
error.c Detect multiple mipmap levels being uploaded to glCompressedTexImage2D 2018-08-08 08:45:25 +01:00
flush.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
fog.c
framebuffer.c Mark mipmap levels as complete when generated 2018-08-16 17:53:39 +01:00
glu.c
immediate.c Properly restore state after glEnd 2018-08-21 16:15:43 +01:00
lighting.c Implement glColorMaterial 2018-08-22 09:24:49 +01:00
matrix.c
private.h Implement glColorMaterial 2018-08-22 09:24:49 +01:00
profiler.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
profiler.h Performance optimisations 2018-08-19 21:10:42 +01:00
state.c Implement glColorMaterial 2018-08-22 09:24:49 +01:00
texture.c Implement glColorMaterial 2018-08-22 09:24:49 +01:00