GLdc/GL
2021-04-19 21:23:23 +01:00
..
platforms Force 32-byte allocations 2021-04-18 13:57:00 +01:00
yalloc Align to 32 byte 2021-04-18 13:57:28 +01:00
clip.c
config.h
draw.c Clean up some things 2021-04-19 21:23:23 +01:00
error.c
flush.c Implement glScissor correctly 2021-04-14 21:38:33 +01:00
fog.c
framebuffer.c
glu.c
immediate.c Fix optimisations 2021-04-19 20:21:46 +01:00
lighting.c
matrix.c Add debug logging and assertions to make sure we use sq_cpy aligned 2021-04-15 21:31:48 +01:00
platform.h Optimise CompilePolyHeader 2021-04-18 21:50:41 +01:00
private.h Don't set a zero zclip value 2021-04-19 20:51:22 +01:00
profiler.c
profiler.h
state.c Don't set a zero zclip value 2021-04-19 20:51:22 +01:00
texture.c Immediate mode optimisation 2021-04-18 21:33:23 +01:00
types.h
util.c
version.c.in